Assets |
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Unpack_characters All character files can be extracted from the game using the unpack_characters feature built into the game (see above link). |
All character textures (TGA.DDS format) The character textures used in the game are compressed using BC7 compression. You can use this Intel plugin to decompress them. There is also a bulk decompression tool inside the free community IWTE Tool created by Wilddog. |
Tools |
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Cas converter Allows access to convert and edit models. |
Rome texture compression Format texture (dds-lz4). You can do this using the free open source tool GNU Image Manipulation Program. |
Base Character Models |
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Blender File that contains all of the different body types used in Rome Remastered. This can be used by modders as a starting point when making their own units. It also contains all of the various heads used in the game including their ethnicity and emotional variants. It does not contain any hair meshes. |
Blender File (zipped) |