Now uses the updated Flixel Community version of Flixel v2.56.
FlxBitmapFont
- Allows negative spacing while pixels do not overwrite #15
FlxButtonPlus
- Uses frame instead whole FlxSprite #15
FlxControl
- Fix update logic (update order incorrect) #17
FlxMath.rand()
- Output truly inclusive numbers #14
FlxBar - v1.6 Lots of bug fixes, more documentation, 2 new test cases, ability to set currentValue added
FlxCollision - v1.6 Fixed bug in pixelPerfectCheck that stopped non-square rotated objects from colliding properly (thanks to joon on the flixel forums for spotting)
FlxWeapon - v1.3 Added bullet elasticity and bulletsFired counter
FlxWeapon - v1.2 Added useParentDirection boolean
FlxControlHandler - v1.8 Added isPressedUp/Down/Left/Right handlers
FlxVelocity - v1.6 New Method: velocityFromFacing
Created WeaponTest9 - destructable terrain
GlitchFX - v1.2 Fixed updateFromSource github issue #8 (thanks CoderBrandon)
FlxControlHandler - v1.7 Modified update function so gravity is applied constantly
Several new demos created
FlxCoreUtils - v1.1 Added get mouseIndex and gameContainer
FlxColor - v1.5 Added RGBtoWebString
FlxWeapon - v1.1 Added pre-fire, fire and post-fire callbacks and sound support, rnd factors, boolean returns and currentBullet
Bullet - v1.1 Updated to support fire callbacks, sounds, random variances and lifespan
FlxKongregate - v1.0 First release
FlxDelay - v1.4 Modified abort so it no longer runs the stop callback (thanks to Cambrian-Man)
FlxFlod : Added full FlxFlectrum support
FlxFlectrum - new class
FlxExtendedSprite : Added Gravity, Friction and Tolerance support
FlxButtonPlus : Added scrollFactor to buttonNormal and buttonHighlight
Added createCameraWall to FlxCollision and created lots more tests
FlxMouseControl: Added Mouse Zone, Mouse Speed and refactored addToStack process
FlxMouseControl and FlxExtendedSprite given a serious overhaul and now provide for totally draggable sprites!
Added support for fixed widths in FlxBitmapFont, and the ability to align the text left/right/center within that width.
Updated BitmapFontTest3 to demonstrate this.