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Issue by test84 from Wednesday Oct 26, 2011 at 21:41 GMT Originally opened as photonstorm#10
Hi,
I'm using timescale for some cool effects but when I set it to a value between zero and one, everything slows down except my bullets.
Problem is with how lifespan of bullets are calculated, I think. Because no matter how shrinked your time is, bullet's lifespan will be apparently calculated in real-time's time. For example my pistol' bullet's lifespan is 4 seconds but if you shrink time to 0.1, while bullet is still near the player, because the time is so slow in game, bullet will disappear after 4 seconds of real-time time.
since you probably won't update 1.9 anymore and will do a 2.0 version by xmas, what would u suggest to fix it?
-tnx
The text was updated successfully, but these errors were encountered:
Issue by test84 from Wednesday Oct 26, 2011 at 21:41 GMT
Originally opened as photonstorm#10
Hi,
I'm using timescale for some cool effects but when I set it to a value between zero and one, everything slows down except my bullets.
Problem is with how lifespan of bullets are calculated, I think. Because no matter how shrinked your time is, bullet's lifespan will be apparently calculated in real-time's time. For example my pistol' bullet's lifespan is 4 seconds but if you shrink time to 0.1, while bullet is still near the player, because the time is so slow in game, bullet will disappear after 4 seconds of real-time time.
since you probably won't update 1.9 anymore and will do a 2.0 version by xmas, what would u suggest to fix it?
-tnx
The text was updated successfully, but these errors were encountered: