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lang_ch.lua
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lang_config_set("ch")
addlang("cfs_transportship_tdm",{
[1]="Transportship Normal",--全名(lobby)
[2]="Transportship",--简称
[3]="Normal",--短子名
})
addlang("cfs_newcrossroad_tdm",{
[1]="十字路口正常",
[2]="十字路口",
[3]="正常",
})
addlang("cfs_satellitetm_training",{
[1]="对象471",
[2]="对象471",
[3] = "",
})
addlang("cfs_base_level_run_1",{
[1]="空中平台-1",
[2]="空中平台",
[3]="第一部分",
})
addlang("cfs_ai_chicago_pve_1",{
[1]="火山口(防御)",
[2]="火山口",
[3]="防御",
})
addlang("gm_pve", "僵尸PVE")
addlang("gm_deathrun", "Trials")
addlang("gm_pvp", "团队死亡竞赛")
addlang("gm_training","Polygon")
addlang("cfs_wallet",{
[UI.WalletEnum.Points]="眼镜",
[UI.WalletEnum.Credits]="学分",
[UI.WalletEnum.Prestige]="声望",
[UI.WalletEnum.BonusTickets]="优惠券",
})
addlang("cfs_wallet_simple",{
[UI.WalletEnum.Points]="IO",
[UI.WalletEnum.Credits]="KRD",
[UI.WalletEnum.Prestige]="OP",
[UI.WalletEnum.BonusTickets]="优惠券",
})
addlang("cfs_wallet_onitem",{
[UI.WalletEnum.Points]="点数",
[UI.WalletEnum.Credits]="krd",
[UI.WalletEnum.Prestige]="op",
[UI.WalletEnum.BonusTickets]="优惠券",
})
addlang("ui_lobby_status",{
[0]="等待",
[1]="加载",
[2]="比赛进行中",
[3]="卡片选择进行中",
})
addlang("ui_player_status",{
[0]="在菜单中",
[1]="准备就绪",
[2]="在游戏中",
})
addlang("item_message_received_items", "收到的新项目")
addlang("item_message_expired_items", "某些项目已过期")
addlang("item_message_received_promoitems", "促销代码激活收到的奖励")
addlang("msg_reward_already_used","此奖项已获")
addlang("promoact_error","促销代码激活错误。" )
addlang("promoact_is_used","已使用促销代码。" )
addlang("promoact_is_waiting","促销代码正在激活过程中。" )
addlang("promoact_not_exist","促销代码不存在。" )
addlang("promoact_is_ended","促销代码已过期。" )
addlang("promoact_added","促销代码成功激活。" )
addlang("prestige_unavailable","Prestige progress is not available in MBT")
addlang("不可用", "不可用")
addlang("active_event","活动事件")
addlang("latest_news","最新消息")
addlang("lobby_list","所有大厅")
addlang("createlobby", "创建大厅")
addlang("lobby_join_to_match","输入匹配")
addlang("lobby_creator","Lobby Creator:")
addlang("lobby_players", "Players-")
addlang("lobby_list_id","大堂")
addlang("lobby_list_name","Name")
addlang("lobby_list_gamemode", "游戏模式")
addlang("lobby_list_map","Map")
addlang("lobby_list_players","玩家")
addlang("lobby_list_creator","Creator")
addlang("lobby_list_status", "状态")
addlang("quickgame", "快速游戏")
addlang("lobby_training", "Training")
addlang("lobby_popularmode", "流行模式")
addlang("chat_public","General")
addlang("chat_clan", "Clan")
addlang("chat_inlobby","大堂")
addlang("text_entermessage","输入消息。.." )
addlang("profile_achievment_not_setuped", "成就未选中")
addlang("func_wait","等待。.." )
addlang("func_receive", "Get")
addlang("menu_gacha", "胶囊")
addlang("menu_storage","仓库")
addlang("menu_shop", "商店")
addlang("menu_prestige", "声望")
addlang("menu_openmessage","你已经打开了菜单, 使用界面一角的十字返回游戏。 背包的任何更改只会在下一场比赛中应用。")
addlang("menu_openmessage2","欢迎来到主菜单。 要进入游戏, 请打开大厅列表并选择一场比赛。")
addlang("menu_openmessage2","欢迎来到主菜单。 要进入游戏, 请打开大厅列表并选择一场比赛。")
addlang("menu_openmessage_notice","现在有一个OBT正在进行, 随时报告错误或改进建议。 ")
addlang("stat_frame_experience", "附加体验:")
addlang("stat_frame_points", "附加点:")
addlang("stat_frame_premium", "额外体验:")
addlang("stat_frame_premium_none", "无")
addlang("stat_frame_prestigemarket", "信誉市场:")
addlang("is_closed","Closed")
addlang("msg_hourlyupdate", "每小时帐户更新")
addlang("profile_current_medal", "当前奖章")
addlang("profile_collected_medals_percent","总奖牌百分比")
addlang("profile_reputation_points", "信誉点")
addlang("profile_horor_points", "荣誉点")
addlang("unavailable_in_cbt","测试中不可用")
addlang("profile_achievments","成就")
addlang("profile_stats", "统计")
addlang("profile_premium", "Premium")
addlang("profile_security", "Security")
addlang("is_none","无")
addlang("tab_bags", "背包")
addlang("tab_customes","附件")
addlang("func_use", "使用")
addlang("func_repairweapons", "武器修复")
addlang("func_finditem","项目搜索")
addlang("sorting_without","无排序")
addlang("sorting_byrare", "通过稀有")
addlang("sorting_byname","按名称")
addlang("item_tabs_weapons","武器")
addlang("item_tabs_all","全部")
addlang("item_tabs_all_in_group","All")
addlang("item_tabs_weapons_primary", "Basic")
addlang("item_tabs_weapons_rifles", "步枪")
addlang("item_tabs_weapons_shotguns", "霰弹枪")
addlang("item_tabs_weapons_snipers","Sniper")
addlang("item_tabs_weapons_machineguns", "机枪")
addlang("item_tabs_weapons_submachineguns", "PP")
addlang("item_tabs_weapons_secondary","Secondary")
addlang("item_tabs_weapons_melee","Near")
addlang("item_tabs_weapons_grenades", "投掷")
addlang("item_tabs_weapons_grenades_he", "碎片")
addlang("item_tabs_weapons_grenades_smoke", "Smoke")
addlang("item_tabs_weapons_grenades_flash", "Light")
addlang("item_tabs_characters","字符")
addlang("item_tabs_items","Items")
addlang("item_tabs_items_capsules", "Capsules")
addlang("item_tabs_gifts","礼品")
addlang("item_rare_lv1","经典")
addlang("item_rare_lv2","战斗")
addlang("item_rare_lv3","Rare")
addlang("item_rare_lv4","唯一")
addlang("item_rare_lv5", "Epic")
addlang("item_rare_lv6","传奇")
addlang("item_rare_lv7", "VVIP")
addlang("collection_weapons", "收集的武器")
addlang("item_category_single",{
"冲锋枪",
"猎枪",
"步枪",
"狙击步枪",
"机枪",
"手枪",
"刀",
"碎片化",
"华而不实",
"烟",
})
addlang("item_setuped_bag", "背包")
addlang("item_levelrestrictionmsg","Item is available from%s level")
addlang("item_expired_date", "过期")
addlang("itemtime_counted","pcs.")
addlang("itemtime_fcounted","%s")
addlang("itemtime_perm", "永远")
addlang("itemtime_gacha_counted","(%s件)x%s")
addlang("itemtime_gacha_timed", "(%s天)x%s")
addlang("itemtime_gacha_onecounted", "(1件)")
addlang("itemtime_days_hours","%s d.,%s h.")
addlang("itemtime_days","%s d.")
addlang("itemtime_hours_minuts","%s h.,%s m.")
addlang("msg_itemnotfinded", "未找到项目")
addlang("disasm_next_item_will_be_removed","下一项将被反汇编")
addlang("disasm_u_will_receive", "您将收到")
addlang("disasm_item_has_removed","项目被反汇编")
addlang("disasm_u_got", "您收到:")
addlang("disasm_title","反汇编项")
addlang("disasm_warning","将无法返回已拆卸的项目!")
addlang("disasm_status_ok","该项已成功反汇编!")
addlang("upgrade_item_loose_warning", "下一个项目将被拆卸(1件)")
addlang("upgrade_title", "Item bonus improvement")
addlang("upgrade_no_detail", "缺少改进的细节")
addlang("upgrade_maxlevel", "达到的最大级别")
addlang("upgrade_obtain_exp","将添加100个单位。 经验")
addlang("upgrade_item_level","Level%s(%s/%s单位经验)")
addlang("upgrade_no_details","你没有任何可用的升级部件!")
addlang("upgrade_warning","将无法返回花费的升级部分!")
addlang("upgrade_ok","该项目已成功改进!")
addlang("shop_tab_best", "Best")
addlang("shop_use_code", "激活促销代码")
addlang("promosystem_title","促销码激活")
addlang("promosystem_writecode","输入促销代码。..")
addlang("shop_buygift_title","送礼物给玩家")
addlang("shop_buygift_writename","输入昵称。..")
addlang("shop_level_restiction","Item仅在%s级别可用。")
addlang("shop_buy_item","购买物品")
addlang("shop_buy_item_gift","给玩家的礼物:%s")
addlang("shop_current_balance", "当前余额:")
addlang("shop_itemprice","商品价格:")
addlang("shop_left_balance", "将保留:")
addlang("通知", "通知")
addlang("msg_buy_success","购买完成")
addlang("msg_no_money", "资金不足")
addlang("prestige_title", "Prestige采矿季节尚未开始")
addlang("prestige_subtitle","一定要关注项目的新闻。")
addlang("prestige_about_button","什么是声望?")
addlang("prestige_about_page1", "什么是声望")
addlang("prestige_about_page1_text","啊?")
addlang("func_select", "Select")
addlang("func_close", "关闭")
addlang("func_use", "使用")
addlang("func_upgrade", "改进")
addlang("func_buy", "购买")
addlang("func_disasm", "反汇编")
addlang("func_activate", "激活")
addlang("gacha_capsules_shop","胶囊")
addlang("gacha_capsules_storage", "我的胶囊")
addlang("gacha_capsules_bonus", "奖金交换")
addlang("gacha_capsules_chanselabel","掉落稀有物品%s%%的几率")
addlang("gacha_contain_collection_item","集合所需的项从这个胶囊中掉出来。")
addlang("gacha_contain_garant","保证项目%s/%s")
addlang("gacha_contain_rareitemchanse","稀有物品掉落的几率:%s")
addlang("gacha_received_items","Items received%s pcs.")
addlang("gacha_open_leftcapsules","Left:%s pcs.")
addlang("gacha_open_luckyprogress","Luck scale:%s%%.")
addlang("gacha_open_x2chanse","几率增加2倍!")
addlang("gacha_open_spin", "Twist")
addlang("gacha_open_getgacha", "获取胶囊")
addlang("gacha_garant_item", "保证项")
addlang("gacha_received_rare_item", "收到的稀有物品")
addlang("gacha_received_special_item", "收到的特殊项目")
addlang("gacha_superbonus","超级奖金!")
addlang("gacha_bonus","奖金")
addlang("gacha_finditem","项目搜索...")
addlang("rating_title", "评级")
addlang("rating_mystats","我的统计")
addlang("rating_top","Top")
addlang("rating_player", "播放器")
addlang("rating_playedhours", "播放时间")
addlang("rating_league_competitive","竞技联盟")
addlang("rating_league_tdm", "TDM联盟")
addlang("rating_league_pve", "PVE联盟")
addlang("rating_league_mutation", "突变联盟")
addlang("rating_league_points","联赛积分")
addlang("rating_top_players", "顶级玩家")
addlang("rating_top_levels", "按级别")
addlang("rating_top_times","By time")
addlang("rating_top_achievments","按成就")
addlang("rating_top_killers", "on the murders")
addlang("rating_title_level","Level")
addlang("rating_title_times", "播放分钟")
addlang("rating_title_achievments","获得的成就点数")
addlang("rating_title_killers", "收到的片段")
addlang("sorting_by_availability","By availability")
addlang("sorting_by_newest", "by novelty")
addlang("my_collection_title","我的收藏")
addlang("my_collection_availablelist","Available collections:")
addlang("my_collection_single","集合%s")
addlang("my_collection_completed", "已完成")
addlang("my_collection_progress","Progress:%s%%")
addlang("my_collection_progress_2","收集进度:%s%%")
addlang("my_collection_unlock_guide","要解锁奖励, 收集所需的物品(物品的持续时间必须是永久性的)。")
addlang("my_collection_item_is_collected", "收集")
addlang("my_collection_item_is_not_collected", "未收集")
addlang("my_collection_reward","收集奖励%s")
addlang("my_collection_reward_is_received", "收到的奖励")