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lang_en.lua
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lang_config_set("en")
addlang("cfs_transportship_tdm", {
[1] = "Transportship Normal", -- full name(lobby)
[2] = "Transportship", -- short name
[3] = "Normal", -- short sub name
})
addlang("cfs_newcrossroad_tdm", {
[1] = "CrossRoad Normal",
[2] = "CrossRoad",
[3] = "Normal",
})
addlang("cfs_satellitetm_training", {
[1] = "Object 471",
[2] = "Object 471",
[3] = "",
})
addlang("cfs_base_level_run_1", {
[1] = "Aerial Platforms - 1",
[2] = "Aerial Platforms",
[3] = "Part 1",
})
addlang("cfs_temple_tdm", {
[1] = "Temple",
[2] = "Temple",
[3] = "",
})
addlang("cfs_marked_tdm", {
[1] = "Market",
[2] = "Market",
[3] = "",
})
addlang("cfs_ai_chicago_pve_1", {
[1] = "Crater (Defense)",
[2] = "Crater",
[3] = "Defense",
})
addlang("gm_pve", "Zombie PVE" )
addlang("gm_deathrun", "Trials" )
addlang("gm_pvp", "Team Deathmatch" )
addlang("gm_training", "Polygon" )
addlang("cfs_wallet", {
[UI.WalletEnum.Points] = "Points",
[UI.WalletEnum.Credits] = "Credits",
[UI.WalletEnum.Prestige] = "Prestige",
[UI.WalletEnum.BonusTickets] = "Coupons",
})
addlang("cfs_wallet_simple", {
[UI.WalletEnum.Points] = "Pts",
[UI.WalletEnum.Credits] = "KRD",
[UI.WalletEnum.Prestige] = "PR",
[UI.WalletEnum.BonusTickets] = "Coupons",
})
addlang("cfs_wallet_onitem", {
[UI.WalletEnum.Points] = "points",
[UI.WalletEnum.Credits] = "krd",
[UI.WalletEnum.Prestige] = "op",
[UI.WalletEnum.BonusTickets] = "coupons",
})
addlang("ui_lobby_status", {
[0] = "Waiting",
[1] = "Loading",
[2] = "Match in progress",
[3] = "Card selection in progress",
})
addlang("ui_player_status", {
[0] = "In the menu",
[1] = "Ready",
[2] = "In the game",
})
addlang("item_message_received_items", "New items received")
addlang("item_message_expired_items", "Some items expired")
addlang("item_message_received_promoitems", "Rewards received for promo code activation")
addlang("msg_reward_already_used", "This award has already been received")
addlang("promoact_error", "Promo code activation error." )
addlang("promoact_is_used", "Promo code has already been used." )
addlang("promoact_is_waiting", "Promo code is in the process of activation." )
addlang("promoact_not_exist", "Promo code does not exist." )
addlang("promoact_is_ended", "Promo code expired." )
addlang("promoact_added", "Promo code successfully activated." )
addlang("prestige_unavailable", "Prestige progress is not available in the OBT" )
addlang("unavailable", "Unavailable" )
addlang("active_event", "Active event" )
addlang("latest_news", "Latest news" )
addlang("lobby_list", "All lobbies" )
addlang("createlobby", "Create lobby" )
addlang("lobby_join_to_match", "Enter the match" )
addlang("lobby_creator", "Lobby Creator: " )
addlang("lobby_players", "Players - " )
addlang("lobby_list_id", "Lobby" )
addlang("lobby_list_name", "Name" )
addlang("lobby_list_gamemode", "Game mode" )
addlang("lobby_list_map", "Map" )
addlang("lobby_list_players", "Players" )
addlang("lobby_list_creator", "Creator" )
addlang("lobby_list_status", "Status" )
addlang("quickgame", "Quick Match" )
addlang("lobby_training", "Training" )
addlang("lobby_popularmode", "Popular" )
addlang("chat_public", "Public" )
addlang("chat_clan", "Clan" )
addlang("chat_inlobby", "Lobby" )
addlang("text_entermessage", "Enter a message..." )
addlang("profile_achievment_not_setuped", "[Achievement not selected]" )
addlang("func_wait", "Wait..." )
addlang("func_receive", "Get" )
addlang("menu_gacha", "Capsules" )
addlang("menu_storage", "Warehouse" )
addlang("menu_shop", "Store" )
addlang("menu_prestige", "Prestige" )
addlang("menu_openmessage", "You have opened the menu, use the cross in the corner of the interface to return to the game. Any changes to the backpack will only be applied in the next game.")
addlang("menu_openmessage2", "Welcome to the main menu. To get into the game, open the lobby list and select a match.")
addlang("menu_openmessage2", "Welcome to the main menu. To get into the game, open the lobby list and select a match.")
addlang("menu_openmessage_notice", "There is an OBT going on now, feel free to report bugs or suggestions for improvement. ")
addlang("stat_frame_experience", "Add. Exp.: ")
addlang("stat_frame_points", "Add. Points: ")
addlang("stat_frame_premium", "Premium: ")
addlang("stat_frame_premium_none", "None")
addlang("stat_frame_prestigemarket", "Prestige market:")
addlang("is_closed", "Closed")
addlang("msg_hourlyupdate", "Hourly account updates")
addlang("profile_current_medal", "Current medal")
addlang("profile_collected_medals_percent", "Total medal percentage")
addlang("profile_reputation_points", "Reputation points")
addlang("profile_horor_points", "Honor Points")
addlang("unavailable_in_cbt", "Unavailable in testing")
addlang("profile_achievments", "Achievements")
addlang("profile_stats", "Statistics")
addlang("profile_premium", "Premium")
addlang("profile_security", "Security")
addlang("is_none", "None")
addlang("tab_bags", "Backpacks")
addlang("tab_customes", "Accessories")
addlang("func_use", "Use")
addlang("func_repairweapons", "Weapon repair")
addlang("func_finditem", "Item search")
addlang("sorting_without", "Without sorting")
addlang("sorting_byrare", "By rarity")
addlang("sorting_byname", "By name")
addlang("item_tabs_weapons", "Weapons")
addlang("item_tabs_all", "All")
addlang("item_tabs_all_in_group", "All")
addlang("item_tabs_weapons_primary", "Basic")
addlang("item_tabs_weapons_rifles", "Rifles")
addlang("item_tabs_weapons_shotguns", "Shotguns")
addlang("item_tabs_weapons_snipers", "Sniper")
addlang("item_tabs_weapons_machineguns", "Machine guns")
addlang("item_tabs_weapons_submachineguns", "PP")
addlang("item_tabs_weapons_secondary", "Secondary")
addlang("item_tabs_weapons_melee", "Melee")
addlang("item_tabs_weapons_grenades", "Throwing")
addlang("item_tabs_weapons_grenades_he", "Explosion")
addlang("item_tabs_weapons_grenades_smoke", "Smoke")
addlang("item_tabs_weapons_grenades_flash", "Light")
addlang("item_tabs_characters", "Characters")
addlang("item_tabs_items", "Items")
addlang("item_tabs_items_capsules", "Capsules")
addlang("item_tabs_gifts", "Gifts")
addlang("item_rare_lv1", "Classic")
addlang("item_rare_lv2", "Combat")
addlang("item_rare_lv3", "Rare")
addlang("item_rare_lv4", "Unique")
addlang("item_rare_lv5", "Epic")
addlang("item_rare_lv6", "Legendary")
addlang("item_rare_lv7", "VVIP")
addlang("collection_weapons", "Collected weapons")
addlang("item_category_single",{
"Submachine Gun",
"Shotgun",
"Rifle",
"Sniper rifle",
"Machine gun",
"Pistol",
"Knife",
"Fragmentation",
"Flashy",
"Smoke",
})
addlang("item_setuped_bag", "Backpack")
addlang("item_levelrestrictionmsg", "Item is available from %s level")
addlang("item_expired_date", "Expired")
addlang("itemtime_counted", "pcs.")
addlang("itemtime_fcounted", "%s pcs.")
addlang("itemtime_perm", "Forever")
addlang("itemtime_gacha_counted", " (%s pieces) x%s")
addlang("itemtime_gacha_timed", " (%s days) x%s")
addlang("itemtime_gacha_onecounted", " (1 piece)")
addlang("itemtime_days_hours", "%s d., %s h.")
addlang("itemtime_days", "%s d.")
addlang("itemtime_hours_minuts", "%s h., %s m.")
addlang("msg_itemnotfinded", "Item not found")
addlang("disasm_next_item_will_be_removed", "The next item will be disassembled")
addlang("disasm_u_will_receive", "You will receive")
addlang("disasm_item_has_removed", "The item is disassembled")
addlang("disasm_u_got", "You received:")
addlang("disasm_title", "Disassembling the item")
addlang("disasm_warning", "It will be impossible to return the disassembled item!")
addlang("disasm_status_ok", "The item has been successfully disassembled!")
addlang("upgrade_item_loose_warning", "The next item will be disassembled (1 piece)")
addlang("upgrade_title", "Item bonus improvement")
addlang("upgrade_no_detail", "Missing item for improvement")
addlang("upgrade_maxlevel", "Maximum level reached")
addlang("upgrade_obtain_exp", "100 units will be added. experience")
addlang("upgrade_item_level", "Level %s (%s/%s units experience)")
addlang("upgrade_no_details","You don't have any upgrade parts available!")
addlang("upgrade_warning","It will be impossible to return the spent upgrade part!")
addlang("upgrade_ok","The item has been successfully improved!")
addlang("shop_tab_best","Best")
addlang("shop_use_code", "Activate promo code")
addlang("promosystem_title", "Promo code activation")
addlang("promosystem_writecode", "Enter promo code...")
addlang("shop_buygift_title", "Send a gift to the player")
addlang("shop_buygift_writename", "Enter a nickname...")
addlang("shop_level_restiction", "Item is only available from %s level.")
addlang("shop_buy_item", "Purchase of item")
addlang("shop_buy_item_gift", "Gift to player: %s")
addlang("shop_current_balance", "Current balance:")
addlang("shop_itemprice", "Item price:")
addlang("shop_left_balance", "Will remain:")
addlang("notice", "Notification")
addlang("msg_buy_success", "Purchase completed")
addlang("msg_no_money", "Insufficient funds")
addlang("prestige_title", "Prestige season has not started yet")
addlang("prestige_subtitle", "Be sure to follow the news of the project.")
addlang("prestige_about_button", "What is Prestige?")
addlang("prestige_about_page1", "What is prestige")
addlang("prestige_about_page1_text", "huh?")
addlang("func_select", "Select")
addlang("func_close", "Close")
addlang("func_use", "Use")
addlang("func_upgrade", "Improve")
addlang("func_buy", "Buy")
addlang("func_disasm", "Disassemble")
addlang("func_activate", "Activate")
addlang("func_gift", "Gift")
addlang("func_showdetail", "Extended")
addlang("func_customization", "Customization")
addlang("cst_fv_handsview", "Hands View")
addlang("cst_th_handsview", "External Inspection")
addlang("cst_notice", "The preview may differ from the gameplay")
addlang("gacha_capsules_shop", "Capsules")
addlang("gacha_capsules_storage", "My capsules")
addlang("gacha_capsules_bonus", "Bonus exchange")
addlang("gacha_capsules_freecouponsleft", "You have %s free coupons")
addlang("gacha_capsules_chanselabel", "Chance of dropping a rare item %s%%")
addlang("gacha_contain_collection_item", "Items necessary for the collection fall out of this capsule.")
addlang("gacha_contain_garant", "Guaranteed item %s/%s")
addlang("gacha_contain_rareitemchanse", "Chance of dropping a rare item: %s")
addlang("gacha_received_items", "Items received %s pcs.")
addlang("gacha_open_leftcapsules", "Left: %s pcs.")
addlang("gacha_open_luckyprogress", "Luck scale: %s%%.")
addlang("gacha_open_x2chanse", "Chance increased by 2 times!")
addlang("gacha_open_spin", "Twist")
addlang("gacha_open_getgacha", "Get a capsule")
addlang("gacha_garant_item","Guaranteed item")
addlang("gacha_received_rare_item","Rare item received")
addlang("gacha_received_special_item","Special item received")
addlang("gacha_superbonus","Super bonus!")
addlang("gacha_bonus","Bonus")
addlang("gacha_finditem", "Item search...")
addlang("rating_title", "Rating")
addlang("rating_mystats", "My stats")
addlang("rating_top", "Top")
addlang("rating_player", "Player")
addlang("rating_playedhours", "Hours played")
addlang("rating_league_competitive", "Competitive league")
addlang("rating_league_tdm", "TDM League")
addlang("rating_league_pve", "PVE League")
addlang("rating_league_mutation", "Mutation League")
addlang("rating_league_points", "League Points")
addlang("rating_top_players","Top players")
addlang("rating_top_levels","By Level")
addlang("rating_top_times","By Time")
addlang("rating_top_achievments","By Achievements")
addlang("rating_top_killers","By Kills")
addlang("rating_title_level", "Level")
addlang("rating_title_times", "Minutes played")
addlang("rating_title_achievments", "Achievement points" )
addlang("rating_title_killers", "Frags" )
addlang("sorting_by_availability", "By availability")
addlang("sorting_by_newest", "By novelty")
addlang("my_collection_title", "My collections")
addlang("my_collection_availablelist", "Available collections:")
addlang("my_collection_single", "Collection «%s»")
addlang("my_collection_completed", "Completed")
addlang("my_collection_progress", "Progress: %s%%")
addlang("my_collection_progress_2", "Collection progress: %s%%")
addlang("my_collection_unlock_guide", "To unlock the reward, collect the required items (the duration of the items must be permanent).")
addlang("my_collection_item_is_collected", "Assembled")
addlang("my_collection_item_is_not_collected", "Not assembled")
addlang("my_collection_reward", "Collection reward «%s»")
addlang("my_collection_reward_is_received", "Reward received")