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polygon.hpp
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// ---------------------------------------------------------------------------
// This software is in the public domain, furnished "as is", without technical
// support, and with no warranty, express or implied, as to its usefulness for
// any purpose.
//
// POLYGON.HPP
// A class representing a polygon with some utility functions to modify and
// query the polygons condition
//
// Author: Thomas Brüggemann
// ---------------------------------------------------------------------------
#ifndef POLYGON_HPP
#define POLYGON_HPP
#include "coordinate.hpp"
#include "boundingbox.hpp"
class Polygon
{
private:
std::vector<Coordinate> coordinates;
public:
Polygon(std::vector<Coordinate> coordinates);
Polygon(BoundingBox box);
inline Coordinate getCentroid();
inline std::vector<BoundingBox> getCoveringRectangles(Polygon original, bool forceContaining = false);
inline std::vector<Coordinate> getCoordinates();
inline bool contains(Coordinate coord);
inline bool contains(BoundingBox box);
};
// CONSTRUCTOR
Polygon::Polygon(std::vector<Coordinate> coordinates)
{
this->coordinates = coordinates;
};
Polygon::Polygon(BoundingBox box)
{
this->coordinates = box.getCoordinates();
};
// GET COORDINATES
inline std::vector<Coordinate> Polygon::getCoordinates()
{
return this->coordinates;
};
// CONTAINS
inline bool Polygon::contains(Coordinate coord)
{
int wn = 0; // the winding number counter
// loop through all edges of the polygon
for (int i = 0; i < this->coordinates.size(); i++) // edge from V[i] to V[i+1]
{
if (this->coordinates[i].longitude <= coord.longitude) // start y <= P.y
{
if (this->coordinates[i + 1].longitude > coord.longitude) // an upward crossing
{
if (coord.isLeft(this->coordinates[i], this->coordinates[i + 1]) > 0) // P left of edge
{
++wn; // have a valid up intersect
}
}
}
else // start y > P.y (no test needed)
{
if (this->coordinates[i + 1].longitude <= coord.longitude) // a downward crossing
{
if (coord.isLeft(this->coordinates[i], this->coordinates[i + 1]) < 0) // P right of edge
{
--wn; // have a valid down intersect
}
}
}
}
return (wn == 1);
};
// CONTAINS
inline bool Polygon::contains(BoundingBox box)
{
for(Coordinate coord : box.getCoordinates())
{
if(this->contains(coord) == false)
{
return false;
}
}
return true;
};
// GET CENTROID
inline Coordinate Polygon::getCentroid()
{
Coordinate centroid(0.0, 0.0);
double signedArea = 0.0;
double x0 = 0.0; // Current vertex X
double y0 = 0.0; // Current vertex Y
double x1 = 0.0; // Next vertex X
double y1 = 0.0; // Next vertex Y
double a = 0.0; // Partial signed area
// For all vertices except last
int i = 0;
for (; i < this->coordinates.size() - 1; i++)
{
x0 = this->coordinates[i].longitude;
y0 = this->coordinates[i].latitude;
x1 = this->coordinates[i + 1].longitude;
y1 = this->coordinates[i + 1].latitude;
a = x0 * y1 - x1 * y0;
signedArea += a;
centroid.longitude += (x0 + x1) * a;
centroid.latitude += (y0 + y1) * a;
}
// do last vertex
x0 = this->coordinates[i].longitude;
y0 = this->coordinates[i].latitude;
x1 = this->coordinates[0].longitude;
y1 = this->coordinates[0].latitude;
a = x0 * y1 - x1 * y0;
signedArea += a;
centroid.longitude += (x0 + x1) * a;
centroid.latitude += (y0 + y1) * a;
signedArea *= 0.5;
centroid.longitude /= (6.0 * signedArea);
centroid.latitude /= (6.0 * signedArea);
return centroid;
};
// GET COVERING RECTANGLES
inline std::vector<BoundingBox> Polygon::getCoveringRectangles(Polygon original, bool forceContaining)
{
std::vector<BoundingBox> results;
// center of polygon
Coordinate center = this->getCentroid();
// TOP RIGHT CORNER
// find all points, that are within the top right corner
// from the centroid onwards
double maxLatitude = center.latitude;
double maxLongitude = center.longitude;
for (Coordinate point : this->coordinates)
{
if (point.latitude >= center.latitude && point.longitude >= center.longitude)
{
// set maximum latitude
if (point.latitude >= maxLatitude)
{
maxLatitude = point.latitude;
}
// set maximum longitude
if (point.longitude >= maxLongitude)
{
maxLongitude = point.longitude;
}
}
}
if (maxLongitude != 0.0 && maxLatitude != 0.0)
{
// calculate a bounding box for the top right corner
Coordinate trcTopLeft(center.longitude, maxLatitude);
Coordinate trcBottomRight(maxLongitude, center.latitude);
BoundingBox trcBox(trcTopLeft, trcBottomRight);
if(forceContaining == true)
{
if(original.contains(trcBox)) results.push_back(trcBox);
}
else
{
results.push_back(trcBox);
}
}
// BOTTOM RIGHT CORNER
// find all points, that are within the bottom right corner
// from the centroid onwards
maxLatitude = center.latitude;
maxLongitude = center.longitude;
for (Coordinate point : this->coordinates)
{
if (point.latitude <= center.latitude && point.longitude >= center.longitude)
{
// set maximum latitude
if (point.latitude <= maxLatitude)
{
maxLatitude = point.latitude;
}
// set maximum longitude
if (point.longitude >= maxLongitude)
{
maxLongitude = point.longitude;
}
}
}
if (maxLongitude != 0.0 && maxLatitude != 0.0)
{
// calculate a bounding box for the bottom right corner
Coordinate brcTopLeft(center.longitude, center.latitude);
Coordinate brcBottomRight(maxLongitude, maxLatitude);
BoundingBox brcBox(brcTopLeft, brcBottomRight);
if(forceContaining == true)
{
if(original.contains(brcBox)) results.push_back(brcBox);
}
else
{
results.push_back(brcBox);
}
}
// BOTTOM LEFT CORNER
// find all points, that are within the bottom left corner
// from the centroid onwards
maxLatitude = center.latitude;
maxLongitude = center.longitude;
for (Coordinate point : this->coordinates)
{
if (point.latitude <= center.latitude && point.longitude <= center.longitude)
{
// set maximum latitude
if (point.latitude <= maxLatitude)
{
maxLatitude = point.latitude;
}
// set maximum longitude
if (point.longitude <= maxLongitude)
{
maxLongitude = point.longitude;
}
}
}
if (maxLongitude != 0.0 && maxLatitude != 0.0)
{
// calculate a bounding box for the bottom left corner
Coordinate blcTopLeft(maxLongitude, center.latitude);
Coordinate blcBottomRight(center.longitude, maxLatitude);
BoundingBox blcBox(blcTopLeft, blcBottomRight);
if(forceContaining == true)
{
if(original.contains(blcBox)) results.push_back(blcBox);
}
else
{
results.push_back(blcBox);
}
}
// TOP LEFT CORNER
// find all points, that are within the top left corner
// from the centroid onwards
maxLatitude = center.latitude;
maxLongitude = center.longitude;
for (Coordinate point : this->coordinates)
{
if (point.latitude >= center.latitude && point.longitude <= center.longitude)
{
// set maximum latitude
if (point.latitude >= maxLatitude)
{
maxLatitude = point.latitude;
}
// set maximum longitude
if (point.longitude <= maxLongitude)
{
maxLongitude = point.longitude;
}
}
}
if (maxLongitude != 0.0 && maxLatitude != 0.0)
{
// calculate a bounding box for the top left corner
Coordinate tlcTopLeft(maxLongitude, maxLatitude);
Coordinate tlcBottomRight(center.longitude, center.latitude);
BoundingBox tlcBox(tlcTopLeft, tlcBottomRight);
if(forceContaining == true)
{
if(original.contains(tlcBox)) results.push_back(tlcBox);
}
else
{
results.push_back(tlcBox);
}
}
return results;
};
#endif