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How to run MeinGame model with our own head mesh? #20
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As we mentioned in section 3.3 of the paper, we manually specified landmark pairs. MeInGame/data/mesh/lm_bfm_230.txt Line 1 in da9cff0
means that the 1290th vertex of the BFM model and the 4057th vertex of the game model (i.e. nsh) are designated as a pair of landmarks. |
Thanks for the response! I also wanted to know what the difference between |
It seems that the model outputs the XYZ coordinate of the vertexes rather than BlendShape coefficiency, which is commonly used in FaceMaker systems? |
I have a head mesh of my own and would like to run the Shape Transfer module after the BFM stage. What other data would I need apart from the head mesh (like landmarks, etc)? How do we calculate these data?
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