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I used console.log to verify that the OnDestroy function is being run when they are deleted
When I deleted a boid object, the "foundBoids" value goes down
Steps to reproduce
Add boids to a scene
Watch how they move
Delete one or more boids
Notice that the other boids still avoid the last place the object existed
GDevelop platform
Desktop
GDevelop version
5.3.186
Platform info
Windows 11
Additional context
No response
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Enter the name of the extension
Boids
Describe the bug of the extension
Deleted boid objects still affect other boids.
GDevelop_0Ceek8pAR5.mp4
I used console.log to verify that the OnDestroy function is being run when they are deleted
When I deleted a boid object, the "foundBoids" value goes down
Steps to reproduce
GDevelop platform
Desktop
GDevelop version
5.3.186
Platform info
Windows 11
Additional context
No response
The text was updated successfully, but these errors were encountered: