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Just a few questions #19
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Just a precalculated value for 25FPS. In some places game coders thought they need to fix something on high fps. But instead of, they broke it on a different FPS. Replacing "time step" value with the same precalculated value but for 25FPS fixes those thingies |
You meant 30? |
Should be 25 on PS2 as i remember |
PAL versions would certainly work at 25hz, but the king version was always NTSC. |
Well yes but whatever actually. Doesnt really matter if it's 25 or 30, things are not that differ between those limits |
It's 25 but remember the 14 ms that are subtracted. |
I implemented it in GTA Reversed and the result is good, however it is not exact like the game with limiter, for example if we swim on the surface for a minute the difference is almost double. |
So I'm one of the collaborators of a project and I want to implement these fixes into it.
I was just wondering, how exactly does the magic number work? How does it fix the framerate issues?
Thanks!
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