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日志,已启动 JavaScript 虚拟机 游戏帧率特别慢,是否正确?
The text was updated successfully, but these errors were encountered:
此框架只是提供了项目编译的脚手架。你看到日志后会在每帧调用一次 JS 的 update,无其他操作,不应该有过多性能损耗。 CC @zombieyang
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群上以前有人遇到过这个问题,说是C#侧用Unity的API改过默认帧率就会这样,是unity的bug。 看看你代码是不是干过这事。
感谢,我排查下
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日志,已启动 JavaScript 虚拟机
游戏帧率特别慢,是否正确?
The text was updated successfully, but these errors were encountered: