diff --git a/imoen_forever/ImoenInGroupKD/Imoen_in_group_KD.d b/imoen_forever/ImoenInGroupKD/Imoen_in_group_KD.d index 0533ba9..d2f821d 100644 --- a/imoen_forever/ImoenInGroupKD/Imoen_in_group_KD.d +++ b/imoen_forever/ImoenInGroupKD/Imoen_in_group_KD.d @@ -92,7 +92,7 @@ END /* group finds Korlasz's tomes about Bhaal research with Imoen in group */ IF WEIGHT #-1 -~Global("C#st_BhaalResearch","LOCALS",1)~ THEN bhaal_research +~Global("C#st_BhaalResearch","GLOBAL",1)~ THEN bhaal_research SAY @13 ++ @14 + bhaal_research_01 ++ @15 + bhaal_research_02 @@ -100,7 +100,7 @@ END IF ~~ THEN BEGIN bhaal_research_01 SAY #%64525% /* ~This is exactly the sort of thing I was looking for. Thanks. I'll tell Duke Jannath you found these when we get back to the palace.~ [BD64525] */ - IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","LOCALS",2) + IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",3) ActionOverride(Player1,DestroyItem("BDSHBHR")) ActionOverride(Player2,DestroyItem("BDSHBHR")) ActionOverride(Player3,DestroyItem("BDSHBHR")) @@ -111,7 +111,7 @@ END IF ~~ THEN BEGIN bhaal_research_02 SAY @16 -IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","LOCALS",2)~ +IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",2)~ EXIT END @@ -126,7 +126,7 @@ END /* make sure the tomes are actually gone from inventory after giving them to Imoen */ -ADD_TRANS_ACTION BDIMOEN BEGIN 36 END BEGIN END ~ActionOverride(Player1,DestroyItem("BDSHBHR")) +ADD_TRANS_ACTION BDIMOEN BEGIN 36 END BEGIN END ~SetGlobal("C#st_BhaalResearch","GLOBAL",4) ActionOverride(Player1,DestroyItem("BDSHBHR")) ActionOverride(Player2,DestroyItem("BDSHBHR")) ActionOverride(Player3,DestroyItem("BDSHBHR")) ActionOverride(Player4,DestroyItem("BDSHBHR")) @@ -204,4 +204,43 @@ ADD_TRANS_TRIGGER BDLIIA 24 ~Global("C#st_ImoenInGroupKD","GLOBAL",0)~ DO 0 */ +/* Imoen talks to Duke Jannath about Bhaal research */ +CHAIN +IF WEIGHT #-1 +~GlobalLT("BD_plot","global",55) +AreaCheck("bd0102") +GlobalLT("C#st_BhaalResearch","GLOBAL",5) +OR(2) PartyHasItem("BDSHBHR") GlobalGT("C#st_BhaalResearch","GLOBAL",1) +IfValidForPartyDialog("%IMOEN_DV_SOD%") +~ THEN bdliia bhaal_research_imoen +#%56028% /* ~Hello, . I am glad to see you well.~ [BD56028] */ +== %IMOEN_JOINED% IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5) +OR(2) PartyHasItem("BDSHBHR") GlobalGT("C#st_BhaalResearch","GLOBAL",1) +InParty("%IMOEN_DV_SOD%") InMyArea("%IMOEN_DV_SOD%") !StateCheck("%IMOEN_DV_SOD%",CD_STATE_NOTVALID)~ THEN @222 /* ~ found a lot of old tomes and research and stuff!~ */ +== %IMOEN_JOINED% IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5) +GlobalGT("C#st_BhaalResearch","GLOBAL",2) +InParty("%IMOEN_DV_SOD%") InMyArea("%IMOEN_DV_SOD%") !StateCheck("%IMOEN_DV_SOD%",CD_STATE_NOTVALID)~ THEN @223 /* ~Here it is, Duke Liia. Look at the size of that pile!~ */ +== LIIA IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5) +GlobalGT("C#st_BhaalResearch","GLOBAL",2)~ THEN @224 /* ~I thank you for the tomes Imoen gave me. Here, take these for compensation.~ */ DO ~GiveItemCreate("SCRL07",Player1,2,0,0) SetGlobal("C#st_BhaalResearch","GLOBAL",6)~ +== LIIA IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5) +OR(2) PartyHasItem("BDSHBHR") GlobalGT("C#st_BhaalResearch","GLOBAL",1)~ THEN @225 /* ~I am very interested in these old tomes you found in Korlasz' family crypt for my research. Please hand them to me as soon as you can spare them, .~ */ DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",5)~ +END + +EXTEND_BOTTOM BDLIIA 13 ++ ~PartyHasItem("BDSHBHR")~ + @232 /* ~Here is research about necromancy and Bhaal I found in Korlasz' family crypt. I believe you would have an interest in these.~ */ + bhaal_reserach_kd +END + +APPEND bdliia +IF ~~ THEN bhaal_reserach_kd +SAY @229 /* ~I thank you. Take these for compensation.~ */ +IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",6) +GiveItemCreate("SCRL07",Player1,2,0,0) +ActionOverride(Player1,DestroyItem("BDSHBHR")) +ActionOverride(Player2,DestroyItem("BDSHBHR")) +ActionOverride(Player3,DestroyItem("BDSHBHR")) +ActionOverride(Player4,DestroyItem("BDSHBHR")) +ActionOverride(Player5,DestroyItem("BDSHBHR")) +ActionOverride(Player6,DestroyItem("BDSHBHR"))~ EXIT +END +END //APPEND diff --git a/imoen_forever/ImoenInGroupKD/c#stimoe.baf b/imoen_forever/ImoenInGroupKD/c#stimoe.baf index aeffde3..0145e4d 100644 --- a/imoen_forever/ImoenInGroupKD/c#stimoe.baf +++ b/imoen_forever/ImoenInGroupKD/c#stimoe.baf @@ -173,7 +173,7 @@ END /* group finds Korlasz's tomes about Bhaal research with Imoen in group */ IF - Global("C#st_BhaalResearch","LOCALS",0) + Global("C#st_BhaalResearch","GLOBAL",0) PartyHasItem("BDSHBHR") !StateCheck(Myself,STATE_INVISIBLE) InParty(Myself) @@ -183,7 +183,7 @@ IF CombatCounter(0) THEN RESPONSE #100 - SetGlobal("C#st_BhaalResearch","LOCALS",1) + SetGlobal("C#st_BhaalResearch","GLOBAL",1) END IF @@ -191,7 +191,7 @@ IF See(Player1) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) - Global("C#st_BhaalResearch","LOCALS",1) + Global("C#st_BhaalResearch","GLOBAL",1) THEN RESPONSE #100 StartDialogNoSet(Player1) diff --git a/imoen_forever/ImoenInGroupKD/imoen_in_palace.d b/imoen_forever/ImoenInGroupKD/imoen_in_palace.d index 630df25..d736ed1 100644 --- a/imoen_forever/ImoenInGroupKD/imoen_in_palace.d +++ b/imoen_forever/ImoenInGroupKD/imoen_in_palace.d @@ -1,71 +1,82 @@ - -/* after Imoen recovers from the poison: different reason why she is not coming with the PC again */ - -ADD_TRANS_TRIGGER BDIMOEN 67 ~Global("C#st_ImoenInGroupKD","GLOBAL",0)~ -ADD_TRANS_TRIGGER BDIMOEN 78 ~Global("C#st_ImoenInGroupKD","GLOBAL",0)~ - -EXTEND_BOTTOM BDIMOEN 67 -+ ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ + #%35302% /* ~Imoen. It's good to see you up and about. How are you doing?~ */ DO ~SetGlobal("BD_MDD007","BD0103",2)~ + new_1 - IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%55721% /* ~What was that man in the hood doing here?~ */ DO ~SetGlobal("BD_MDD007","BD0103",2) -~ GOTO new_2 - IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35304% /* ~You look well, Imoen. Are you ready to pay Caelar back?~ */ DO ~SetGlobal("BD_MDD007","BD0103",2)~ + new_3 -END - -EXTEND_BOTTOM BDIMOEN 86 -+ ~GlobalGT("#L_ImoenInPalace","GLOBAL",0)~ + @28 /* ~As I said, I accepted your decision to train with Duke Jannath, so you don't need to worry about not coming with me.~ */ DO ~SetGlobal("BD_MDD007","BD0103",2)~ + new_12 -END +ALTER_TRANS bdimoen + BEGIN 67 END + BEGIN 0 END + BEGIN "EPILOGUE" ~GOTO new_1~ END + +ALTER_TRANS bdimoen + BEGIN 67 END + BEGIN 2 END + BEGIN "EPILOGUE" ~GOTO new_3~ END + +ALTER_TRANS bdimoen + BEGIN 68 END + BEGIN 0 END + BEGIN "EPILOGUE" ~GOTO new_4~ END + +ALTER_TRANS bdimoen + BEGIN 68 END + BEGIN 1 END + BEGIN "EPILOGUE" ~GOTO new_1~ END APPEND BDIMOEN IF ~~ THEN new_1 SAY @20 -IF ~~ THEN + new_6 -END - -IF ~~ THEN new_2 -SAY #%55722% /* ~You don't know him? He said he was a friend of yours. We've known some pretty strange characters, so I didn't think it was weird to have someone pop in looking for you.~ [BD55722] */ - IF ~~ THEN REPLY #%55723% /* ~I don't know who he is—he's certainly no friend of mine.~ */ GOTO new_4 - IF ~~ THEN REPLY #%55725% /* ~Eh. It's a mystery for another . How are you?~ */ GOTO new_1 - IF ~~ THEN REPLY #%55726% /* ~I have no friends, just allies and tools.~ */ GOTO new_5 +IF ~~ THEN + 72 END IF ~~ THEN new_3 SAY #%35323% /* ~I knew you'd say that. I'm... I'm sorry. I can't go with you.~ [BD35323] */ -IF ~~ THEN + new_6 +IF ~~ THEN + 72 END IF ~~ THEN new_4 SAY @21 IF ~~ THEN REPLY #%55725% /* ~Eh. It's a mystery for another . How are you?~ */ GOTO new_1 - IF ~~ THEN REPLY #%55726% /* ~I have no friends, just allies and tools.~ */ GOTO new_5 + IF ~~ THEN REPLY #%55726% /* ~I have no friends, just allies and tools.~ */ GOTO 71 END -IF ~~ THEN new_5 -SAY #%66750% /* ~Gee, thanks. Actually, I'm kind of glad you said that—it'll make what I have to say a little easier.~ [BD66750] */ -IF ~~ THEN + new_6 -END +END //APPEND -IF ~~ THEN new_6 -SAY #%55732% /* ~I wanted to talk to you about going to battle the crusade. I can't do it, . I can't go with you.~ [BD55732] */ +ALTER_TRANS bdimoen + BEGIN 72 END + BEGIN 1 END + BEGIN "EPILOGUE" ~GOTO new_9~ END + +ALTER_TRANS bdimoen + BEGIN 72 END + BEGIN 2 END + BEGIN "EPILOGUE" ~GOTO 87~ END + +ALTER_TRANS bdimoen + BEGIN 72 END + BEGIN 3 END + BEGIN "EPILOGUE" ~GOTO new_9~ END + +ALTER_TRANS bdimoen + BEGIN 78 END + BEGIN 0 END + BEGIN "EPILOGUE" ~GOTO 84~ END + +ALTER_TRANS bdimoen + BEGIN 78 END + BEGIN 2 END + BEGIN "EPILOGUE" ~GOTO 84~ END + +ALTER_TRANS bdimoen + BEGIN 80 END + BEGIN 0 END + BEGIN "EPILOGUE" ~GOTO new_9~ END + +EXTEND_BOTTOM bdimoen 72 + ~GlobalGT("#L_ImoenInPalace","GLOBAL",0)~ + @29 /* ~That's alright, Imoen. I know you are training with Duke Jannath. I wouldn't want to take you away from that, anyhow.~ */ + new_11 ++ @22 + new_9 - IF ~~ THEN REPLY #%55743% /* ~I don't want you to. You'll be safer here.~ */ GOTO new_7 - IF ~ Global("bd_liia_trains_immy","global",1) -~ THEN REPLY #%55744% /* ~Liia Jannath told me you're neither the thief you were nor the mage you will be at the moment. Best you remain here.~ */ GOTO new_9 - IF ~~ THEN REPLY #%55745% /* ~Good. I'd not have had you anyway. You'd only slow me down.~ */ GOTO new_8 - IF ~~ THEN REPLY #%55746% /* ~Can't go with me? What nonsense is this?~ */ GOTO new_9 END -IF ~~ THEN new_7 -SAY #%35327% /* ~Well, so would you, silly! But that doesn't matter, does it? I know that look in your eyes. I'm just wasting my breath.~ [BD35327] */ -IF ~~ THEN + new_9 -END - -IF ~~ THEN new_8 - SAY #%35347% /* ~Gods! You can really be mean sometimes, you know that?~ [BD35347] */ - IF ~~ THEN + 88 -END -END //APPEND +ALTER_TRANS bdimoen + BEGIN 87 END + BEGIN 0 END + BEGIN "EPILOGUE" ~GOTO 88~ END CHAIN IF ~~ THEN BDIMOEN new_9 @@ -78,7 +89,6 @@ END IF ~~ THEN REPLY #%35345% /* ~But... we're adventurers...~ */ GOTO new_10 IF ~~ THEN REPLY #%35350% /* ~I thought you were made of sterner stuff, Imoen. If this is truly how you feel, then it's best you don't accompany us. I wouldn't want you dragging us down.~ */ GOTO 87 - APPEND BDIMOEN IF ~~ THEN new_10 @@ -100,8 +110,5 @@ END END //APPEND EXTEND_BOTTOM BDIMOEN 78 - IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35320% /* ~Would that I could. But Caelar has forced my hand.~ */ GOTO 84 - IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35321% /* ~The city needs me. What would you have me do?~ */ GOTO 82 - IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35322% /* ~Caelar and her crusade must never be allowed to attack us again.~ */ GOTO 84 -+ ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ + @27 + 84 -END \ No newline at end of file +++ @27 + 84 +END diff --git a/imoen_forever/imoen_forever.ini b/imoen_forever/imoen_forever.ini index e3e4f03..d6dbe04 100644 --- a/imoen_forever/imoen_forever.ini +++ b/imoen_forever/imoen_forever.ini @@ -31,6 +31,6 @@ LabelType = GloballyUnique Type = Tweak_early -Before = atweaks, c#endlessbg1, cdtweaks, EET_end, NPC, Quest, transitions +Before = ACBre, atweaks, c#anotherfinehell, c#endlessbg1, cdtweaks, EET_end, NPC, Quest, transitions After = bg2fixpack, EET \ No newline at end of file diff --git a/imoen_forever/imoen_forever.tp2 b/imoen_forever/imoen_forever.tp2 index 100c45e..fc30a3e 100644 --- a/imoen_forever/imoen_forever.tp2 +++ b/imoen_forever/imoen_forever.tp2 @@ -9,7 +9,7 @@ BACKUP ~imoen_forever/backup~ AUTHOR ~Please post at G3 or Kerzenburgforum, refer to readme.~ -VERSION ~v8~ +VERSION ~v9~ README ~imoen_forever/readme.imoen_forever.%LANGUAGE%.txt~ ~imoen_forever/readme.imoen_forever.english.txt~ @@ -87,6 +87,7 @@ ACTION_IF GAME_IS ~bgee~ THEN BEGIN OUTER_SPRINT ~55744~ ~55744~ OUTER_SPRINT ~55745~ ~55745~ OUTER_SPRINT ~55746~ ~55746~ + OUTER_SPRINT ~56028~ ~56028~ OUTER_SPRINT ~56051~ ~56051~ OUTER_SPRINT ~57089~ ~57089~ OUTER_SPRINT ~63916~ ~63916~ @@ -149,6 +150,7 @@ ACTION_IF GAME_IS ~eet~ THEN BEGIN OUTER_SPRINT ~55745~ ~255745~ OUTER_SPRINT ~55746~ ~255746~ OUTER_SPRINT ~56051~ ~256051~ + OUTER_SPRINT ~56028~ ~256028~ OUTER_SPRINT ~57089~ ~257089~ OUTER_SPRINT ~63916~ ~263916~ OUTER_SPRINT ~63943~ ~263943~ @@ -763,7 +765,8 @@ END //////////////////////////////////////////////////////////////////////// BEGIN @9906 DESIGNATED 10 //GROUP @9922 LABEL ~Imoen4Ever-SoD-ImoeninGroupKorlaszDungeon~ -REQUIRE_PREDICATE (GAME_INCLUDES ~sod~) @9904 +REQUIRE_PREDICATE (GAME_INCLUDES ~sod~) @9904 +FORBID_COMPONENT ~c#endlessbg1.tp2~ ~14~ @9932 /* This component is not compatible with - and no longer needed for - EndlessBG1's "Korlasz' Dungeon is in BG1".~ */ FORBID_COMPONENT ~EET_end.tp2~ ~0~ @9930 FORBID_COMPONENT ~EET_end.tp2~ ~1~ @9930 @@ -1106,7 +1109,6 @@ INCLUDE ~imoen_forever/tpa/add_trans_trigger_scrying_pool_cleanup.tpa~ BEGIN @9909 DESIGNATED 12 //GROUP @9922 LABEL ~Imoen4Ever-SoD-BetterReasonPalace~ REQUIRE_PREDICATE (GAME_INCLUDES ~sod~) @9904 -REQUIRE_PREDICATE (MOD_IS_INSTALLED ~setup-imoen_forever.TP2~ "10") @9908 FORBID_COMPONENT ~EET_end.tp2~ ~0~ @9930 FORBID_COMPONENT ~EET_end.tp2~ ~1~ @9930 diff --git a/imoen_forever/readme.imoen_forever.english.txt b/imoen_forever/readme.imoen_forever.english.txt index 7cdcabd..87e05cb 100644 --- a/imoen_forever/readme.imoen_forever.english.txt +++ b/imoen_forever/readme.imoen_forever.english.txt @@ -84,6 +84,8 @@ Inparty Imoen in Korlasz' Dungeon will use the Override script "C#STIMOE". Compatibility with Transitions: if the mod Transitions from Lauriel is installed, none of the changes added by this component will show, because the dungeon is then accessible in "BG1 world", and Imoen in party then will just be the normal BG1 one without any SoD-specific dialogues. +Compatibility with EndlessBg1: This component is not compatible with EndlessBG1's component "Korlasz' Dungeon is in BG1". It is also not needed: with "Korlasz' Dungeon is in BG1" from EndlessBG1, Imoen will also remain in the group in Korlasz' Dungeon. + 7 I4E in SoD: Imoen Returns to PC in First Coalition Camp (bd1000) ----------------------------------- @@ -271,7 +273,7 @@ UnderstandMouseMagic: idea about Imoen staying behind in SoD because of her pois Translations: ------------ -memory - Polish +memory, Roberciiik - Polish Raza, stn & Arcanecoast Team, Arkie - Russian @@ -304,6 +306,11 @@ REDISTRIBUTION NOTE: Imoen 4 Ever Mod was created to be freely enjoyed by all Ba HISTORY +Version 9: +-"Imoen Remains in Group in Korlasz' Dungeon": Imoen will notify Duke Jannath about the Bhaal research found in Korlasz' Crypt. Research can be given Duke Jannath if Imoen didn't take them. +-"Imoen Remains in Group in Korlasz' Dungeon": added check for EndlessBG1's "Korlasz' Dungeon is in BG1" component (the components are not compatible and redundant with regard to Imoen remaining in party in Korlasz' Crypt). +-"Imoen gives better reason to stay behind in Palace": component is no longer dependent on component "Imoen remains in the group in Korlasz' dungeon" - neither for installation, nor ingame. Imoen will now always give the changed reason for her remaining in the palace. Coding syntax was optimized. + Version 8: -new component: Imoen's chest moves with the campaign, too. -one more interjection in crusader camp. diff --git a/imoen_forever/readme.imoen_forever.german.txt b/imoen_forever/readme.imoen_forever.german.txt index 10839fe..7c92b9e 100644 --- a/imoen_forever/readme.imoen_forever.german.txt +++ b/imoen_forever/readme.imoen_forever.german.txt @@ -92,6 +92,8 @@ Inparty Imoen in Korlasz' Dungeon hat das Override script "C#STIMOE". Kompatibilität zur Transitions Mod: wenn die Mod Transitions von Lauriel installiert ist, dann ist die Imoen in Korlasz' Dungeon nicht die von I4E eingefügte, sondern die "normale" BG1 Imoen, und wird daher auch keine Dialoge haben. +Kompatibilität zur EndlessBG1 Mod: Diese Komponente ist nicht kompatibel zur Komponente "Korlasz' Dungeon ist in BG1" von EndlessBG1. Sie ist mit dieser Komponente aber auch nicht nötig: auch mit "Korlasz' Dungeon ist in BG1" von EndlessBG1 verbleibt Imoen in Korlasz' Dungeon in der Gruppe. + 7. I4E für SoD: Imoen kommt im ersten Koalitionslager zurück zum HC (bd1000) ----------------------------------- @@ -273,7 +275,7 @@ UnderstandMouseMagic: Idee, dass Imoen aufgrund ihrer Vergiftung in SoD im Palas Translations: ------------ -memory - Polnisch +memory, Roberciiik - Polnisch Raza, stn & Arcanecoast Team, Arkie - Russisch @@ -306,6 +308,11 @@ REDISTRIBUTION NOTE: Imoen 4 Ever Mod was created to be freely enjoyed by all Ba HISTORY +Version 9: +-"Imoen Remains in Group in Korlasz' Dungeon": Imoen will notify Duke Jannath about the Bhaal research found in Korlasz' Crypt. Research can be given Duke Jannath if Imoen didn't take them. +-"Imoen Remains in Group in Korlasz' Dungeon": added check for EndlessBG1's "Korlasz' Dungeon is in BG1" component (the components are not compatible and redundant with regard to Imoen remaining in party in Korlasz' Crypt). +-"Imoen gives better reason to stay behind in Palace": component is no longer dependent on component "Imoen remains in the group in Korlasz' dungeon" - neither for installation, nor ingame. Imoen will now always give the changed reason for her remaining in the palace. Coding syntax was optimized. + Version 8: -new component: Imoen's chest moves with the campaign, too. -one more interjection in crusader camp. diff --git a/imoen_forever/readme.imoen_forever.polish.txt b/imoen_forever/readme.imoen_forever.polish.txt index ee6ec41..ac3b283 100644 --- a/imoen_forever/readme.imoen_forever.polish.txt +++ b/imoen_forever/readme.imoen_forever.polish.txt @@ -82,6 +82,9 @@ Uwaga dla modder Kompatybilnoœæ z Transitions: jeœli zainstalowany jest mod Transitions od Lauriel, ¿adna ze zmian dodanych przez ten komponent nie bêdzie widoczna. Krypty Korlasz s¹ wtedy dostêpne w "œwiecie BG1", a Imoen w dru¿ynie jest zwyk³¹ Imoen z BG1, bez ¿adnych specyficznych dla SoD dialogów. +Compatibility with EndlessBg1: This component is not compatible with EndlessBG1's component "Korlasz' Dungeon is in BG1". It is also not needed: with "Korlasz' Dungeon is in BG1" from EndlessBG1, Imoen will also remain in the group in Korlasz' Dungeon. + + 7. I4E w SoD: Imoen powraca w pierwszym obozie Koalicji (bd1000) ----------------------------------- Ten komponent sprawi, ¿e Imoen do³¹czy ponownie do dru¿yny, gdy tylko postaæ gracza dotrze do pierwszego obozu Koalicji (bd1000.are). Opuœæ obóz na pó³nocnym wschodzie, tam, gdzie Edwin pojawia siê po raz pierwszy. Zjawi siê tam Imoen i poprosi o ponowne do³¹czenie. @@ -215,7 +218,7 @@ UnderstandMouseMagic: idea about Imoen staying behind in SoD because of her pois Translations: ------------ -memory - Polish +memory, Roberciiik - Polish Raza, stn & Arcanecoast Team, Arkie - Russian @@ -248,6 +251,11 @@ UWAGI O ROZPOWSZECHNIANIU: Mod Imoen 4 Ever zosta HISTORIA +Version 9: +-"Imoen Remains in Group in Korlasz' Dungeon": Imoen will notify Duke Jannath about the Bhaal research found in Korlasz' Crypt. Research can be given Duke Jannath if Imoen didn't take them. +-"Imoen Remains in Group in Korlasz' Dungeon": added check for EndlessBG1's "Korlasz' Dungeon is in BG1" component (the components are not compatible and redundant with regard to Imoen remaining in party in Korlasz' Crypt). +-"Imoen gives better reason to stay behind in Palace": component is no longer dependent on component "Imoen remains in the group in Korlasz' dungeon" - neither for installation, nor ingame. Imoen will now always give the changed reason for her remaining in the palace. Coding syntax was optimized. + Version 8: -new component: Imoen's chest moves with the campaign, too. -one more interjection in crusader camp. diff --git a/imoen_forever/tra/english/IMOEN_IN_GROUP_KD.TRA b/imoen_forever/tra/english/IMOEN_IN_GROUP_KD.TRA index 9ec5537..ba78c90 100644 --- a/imoen_forever/tra/english/IMOEN_IN_GROUP_KD.TRA +++ b/imoen_forever/tra/english/IMOEN_IN_GROUP_KD.TRA @@ -1,3 +1,4 @@ +/* lines @0 - @17 are the same as in "EndlessBG1/.../IMOEN_IN_GROUP_KD_EBG1.TRA". */ @0 = ~Don't look at me like that! I always wanted to sound like I knew more than you. It's just what Duke Jannath said to me like you wouldn't know.~ @1 = ~What is it with you and Duke Jannath, anyway?~ @2 = ~Well, uhm... She somehow took a fancy to me ever since we saved the Dukes at Sarevok's coronation. Or non-coronation, to be precise.~ @@ -16,6 +17,7 @@ @15 = ~No, I want to keep them for now.~ @16 = ~Fine, but tell me if you change your mind, alright?~ @17 = ~Take the research on Bhaal we found for Duke Jannath, Imoen.~ + @18 = ~, do you have an *idea* of what I had to do so I could be here and Duke Jannath wouldn't just take me with her into her old dusty library for teaching? No way I'll stay behind, no .~ @19 = ~! Ready to leave - but what happened to my poor Imoen? This will not do. You wait just a minute there, young . I will see to Imoen being all fresh and healthy once more. She'll give you a proper rebuke herself. (sigh) Or not, the way she admires you. Pff!~ @@ -35,3 +37,15 @@ @30 = ~I know, but it's not only that...~ @31 = ~I know that! But I do worry. I would rather come with you, .~ @32 = ~So I'll keep on staying with Duke Jannath and use the time while I'm healing to train my magic abilities with her.~ + +/* new for v9 */ +/* @222 - @225 are the same as in "EndlessBG1/.../DIALOGUES.TRA". */ +@222 = ~ found a lot of old tomes and research and stuff!~ +@223 = ~Here it is, Duke Liia. Look at the size of that pile!~ +@224 = ~I thank you for the tomes Imoen gave me. Here, take these for compensation.~ +@225 = ~I am very interested in these old tomes you found in Korlasz' family crypt for my research. Please hand them to me as soon as you can spare them, .~ +/* @229 is the same as @229 in "EndlessBG1/.../DIALOGUES.TRA". */ +@229 = ~I thank you. Take these for compensation.~ +/* @232 is the same as @232 in "EndlessBG1/.../DIALOGUES.TRA". */ +@232 = ~Here is resaerch about necromancy and Bhaal I found in Korlasz' family crypt. I believe you would have an interest in these.~ + diff --git a/imoen_forever/tra/english/setup.tra b/imoen_forever/tra/english/setup.tra index 1783529..e399b3f 100644 --- a/imoen_forever/tra/english/setup.tra +++ b/imoen_forever/tra/english/setup.tra @@ -36,3 +36,6 @@ /* new for v8 */ @9931 = ~Imoen's chest moves with the campaign, too~ + +/* new for v9 */ +@9932 = ~This component is not compatible - and no longer needed - with EndlessBG1's "Korlasz' Dungeon is in BG1".~ diff --git a/imoen_forever/tra/german/IMOEN_IN_GROUP_KD.TRA b/imoen_forever/tra/german/IMOEN_IN_GROUP_KD.TRA index 6d2e103..5e18845 100644 --- a/imoen_forever/tra/german/IMOEN_IN_GROUP_KD.TRA +++ b/imoen_forever/tra/german/IMOEN_IN_GROUP_KD.TRA @@ -36,3 +36,16 @@ @31 = ~Das weiß ich doch! Ich fühl' mich trotzdem schlecht deswegen. Ich würde lieber mit dir ziehen, .~ @32 = ~Also werde ich hier bei Herzogin Jannath bleiben, gesund werden und dabei Magie mit ihr üben.~ + +/* new for v9 */ +/* @222 - @225 are the same as in "EndlessBG1/.../DIALOGUES.TRA". */ +@222 = ~ hat einen Berg an alten Büchern und Forschung und so gefunden!~ +@223 = ~Hier, nehmt, Herzogin Liia. Ist das nicht ein unglaublich dicker Stapel?!~ +@224 = ~Ich danke Euch für die Aufzeichnungen, die Imoen mir gegeben hat. Nehmt dies als Ausgleich für Eure Mühen.~ +@225 = ~Ich bin sehr an den alten Aufzeichnungen interessiert, die Ihr in Korlasz' Familiengruft gefunden habt. Bitte überlasst sie mir, sobald Ihr Euch von ihnen trennen könnt, .~ + +/* @229 is the same as @229 in "EndlessBG1/.../DIALOGUES.TRA". */ +@229 = ~Ich danke Euch. Nehmt dies als Ausgleich für Eure Mühen.~ + +/* @232 is the same as @232 in "EndlessBG1/.../DIALOGUES.TRA". */ +@232 = ~Hier sind die Unterlagen über Nekromantie und Bhaal, die ich in Korlasz' Gruft gefunden habe. Ihr seid daran interessiert, soweit ich weiß.~ diff --git a/imoen_forever/tra/german/setup.tra b/imoen_forever/tra/german/setup.tra index e2208ad..39748a3 100644 --- a/imoen_forever/tra/german/setup.tra +++ b/imoen_forever/tra/german/setup.tra @@ -35,4 +35,7 @@ @9930 = ~Diese Komponente muss vor EET_End installiert werden.~ /* new for v8 */ -@9931 = ~Imoens Kiste zieht ebenfalls von Lager zu Lager mit~ \ No newline at end of file +@9931 = ~Imoens Kiste zieht ebenfalls von Lager zu Lager mit~ + +/* new for v9 */ +@9932 = ~Diese Komponente ist nicht kompatibel mit der Komponente "Korlasz' Dungeon ist in BG1" von EndlessBG1, und wird mit ihr auch nicht gebraucht.~ \ No newline at end of file diff --git a/imoen_forever/tra/note_to_translators.txt b/imoen_forever/tra/note_to_translators.txt new file mode 100644 index 0000000..c870cda --- /dev/null +++ b/imoen_forever/tra/note_to_translators.txt @@ -0,0 +1,5 @@ +New for v9: + +new lines: +-IMOEN_IN_GROUP_KD.TRA: @200 - @232 (6 lines) +-setup.tra: @9932 diff --git a/imoen_forever/tra/polish/IMOEN_IN_GROUP_KD.TRA b/imoen_forever/tra/polish/IMOEN_IN_GROUP_KD.TRA index 164893e..3fe3a4a 100644 --- a/imoen_forever/tra/polish/IMOEN_IN_GROUP_KD.TRA +++ b/imoen_forever/tra/polish/IMOEN_IN_GROUP_KD.TRA @@ -36,3 +36,16 @@ @31 = ~Wiem o tym! Ale i tak siê martwiê. , wola³abym raczej pójœæ razem z tob¹.~ @32 = ~Wiêc pozostanê z ksiê¿n¹ Jannath i wykorzystam ten czas, by trenowaæ z ni¹ moje magiczne zdolnoœci.~ + +/* new for v9 */ +/* @222 - @225 are the same as in "EndlessBG1/.../DIALOGUES.TRA". */ +@222 = ~ znalaz³ pe³no starych ksi¹¿ek i opracowañ i innych g³upstw!~ ~ znalaz³a pe³no starych ksi¹¿ek i opracowañ i innych g³upstw!~ +@223 = ~Tutaj s¹, ksiê¿no Jannath. Proszê spojrzeæ jaki ten stos jest wielki!~ +@224 = ~Chcia³am ci podziêkowaæ za materia³y, które Imoen mi przekaza³a. Proszê, przyjmij to jako rekompensatê.~ +@225 = ~, jestem wielce zainteresowana tymi ksiêgami, które znalaz³eœ w krypcie Korlasz. Potrzebujê ich do w³asnych badañ. Proszê, przeka¿ mi je, gdy tylko nie bêdziesz ich ju¿ potrzebowa³.~ + ~, jestem wielce zainteresowana tymi ksiêgami, które znalaz³aœ w krypcie Korlasz. Potrzebujê ich do w³asnych badañ. Proszê, przeka¿ mi je, gdy tylko nie bêdziesz ich ju¿ potrzebowa³a.~ +/* @229 is the same as @229 in "EndlessBG1/.../DIALOGUES.TRA". */ +@229 = ~Dziêkujê. Proszê, przyjmij to jako rekompensatê.~ +/* @232 is the same as @232 in "EndlessBG1/.../DIALOGUES.TRA". */ +@232 = ~Mam tutaj badania na temat nekromancji i Bhaala, które znalaz³em w grobowcu rodziny Korlasz. Myœlê, ¿e mog¹ ci siê przys³u¿yæ.~ + ~Mam tutaj badania na temat nekromancji i Bhaala, które znalaz³am w grobowcu rodziny Korlasz. Myœlê, ¿e mog¹ ci siê przys³u¿yæ.~ diff --git a/imoen_forever/tra/polish/setup.tra b/imoen_forever/tra/polish/setup.tra index 3f25313..1352e6e 100644 --- a/imoen_forever/tra/polish/setup.tra +++ b/imoen_forever/tra/polish/setup.tra @@ -36,4 +36,7 @@ @9930 = ~Ten komponent musi byc instalowany przed EET_End jesli grasz w EET.~ /* new for v8 */ -@9931 = ~Imoen's chest moves with the campaign, too~ \ No newline at end of file +@9931 = ~Imoen 4 Ever w SoD: Skrzynia Imoen przenosi sie wraz z kampania~ + +/* new for v9 */ +@9932 = ~Ten komponent jest niekompatybliny z komponentem "Krypta Korlasz bedzie dostepna w BG1" modyfikacji Endless BG1, a nawet nie jest juz dluzej potrzebny.~ diff --git a/imoen_forever/tra/russian/IMOEN_IN_GROUP_KD.TRA b/imoen_forever/tra/russian/IMOEN_IN_GROUP_KD.TRA index d04469f..f5cbbde 100644 --- a/imoen_forever/tra/russian/IMOEN_IN_GROUP_KD.TRA +++ b/imoen_forever/tra/russian/IMOEN_IN_GROUP_KD.TRA @@ -35,3 +35,14 @@ @30 = ~ß çíàþ, íî äåëî íå òîëüêî â ýòîì ...~ @31 = ~ß çíàþ ýòî! Íî ÿ âîëíóþñü. ß ëó÷øå ïîéäó ñ òîáîé, .~ @32 = ~Òàê ÷òî ÿ îñòàíóñü çäåñü, ïîä ïîêðîâèòåëüñòâîì Ãåðöîãèíè Äæàííàò. Çàîäíî èñïîëüçóþ âðåìÿ ëå÷åíèÿ, ÷òîáû óñîâåðøåíñòâîâàòü ñâîè ìàãè÷åñêèå íàâûêè.~ + +/* new for v9 */ +/* @222 - @225 are the same as in "EndlessBG1/.../DIALOGUES.TRA". */ +@222 = ~ íàøåë îãðîìíóþ ñòîïêó äðåâíèõ êíèã!~ ~ íàøëà îãðîìíóþ ñòîïêó äðåâíèõ êíèã!~ +@223 = ~Äåðæèòå, ãåðöîãèíÿ Ëèÿ. Òîëüêî ïîñìîòðèòå, ñêîëüêî èõ!~ +@224 = ~ß áëàãîäàðþ òåáÿ çà êíèãè, êîòîðûå ïåðåäàëà ìíå Èìîåí. Âîò, ýòî áóäåò äîñòîéíîé êîìïåíñàöèåé.~ +@225 = ~Äëÿ ìîèõ èññëåäîâàíèé ìíå î÷åíü áû ïðèãîäèëèñü äðåâíèå êíèãè, êîòîðûå òû íàøåë â ãðîáíèöå ñåìüè Êîðëàç. Ïîæàëóéñòà, îäîëæè èõ ìíå, êîãäà ó òåáÿ ïîÿâèòñÿ âîçìîæíîñòü, .~ ~Äëÿ ìîèõ èññëåäîâàíèé ìíå î÷åíü áû ïðèãîäèëèñü äðåâíèå êíèãè, êîòîðûå òû íàøëà â ãðîáíèöå ñåìüè Êîðëàç. Ïîæàëóéñòà, îäîëæè èõ ìíå, êîãäà ó òåáÿ ïîÿâèòñÿ âîçìîæíîñòü, .~ +/* @229 is the same as @229 in "EndlessBG1/.../DIALOGUES.TRA". */ +@229 = ~Ñïàñèáî. Âîò, ýòî áóäåò äîñòîéíîé êîìïåíñàöèåé.~ +/* @232 is the same as @232 in "EndlessBG1/.../DIALOGUES.TRA". */ +@232 = ~ ãðîáíèöå ñåìüè Êîðëàç ÿ íàøåë êíèãè î íåêðîìàíòèè è Áààëå. ß äóìàþ, îíè ìîãóò òåáÿ çàèòåðåñîâàòü.~ ~ ãðîáíèöå ñåìüè Êîðëàç ÿ íàøëà êíèãè î íåêðîìàíòèè è Áààëå. ß äóìàþ, îíè ìîãóò òåáÿ çàèòåðåñîâàòü.~