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[Port] Port Nanotrasen Representative (NTR) and Blueshield Officer (BSO) #20
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Added Centcom Backpack for Nanotrasen rep
…ually due to weird conflictions when cherry-picking it.
fix ntr access issue
…douts. Fixing NTR ID as well, currently commented out.
… (4ba2c0d - 4ba2c0d4e5c123546de9a2b3072ac16a2e96abab).
…en renaming as needed.
…cts that have no sprite for this port. Fixed a couple of typos. Commented out loadouts that do not work in EE (will transfer to EE's style later).
…s removes the entityTables for the lockers and dressers and replaces them with the old component (EE doesn't have the entityTables). This also removes the Execution and Contraband components from items because they don't have that. This fixes a typo in the backpack for Blueshield Officer, and sets the texture lines to use the new renamed directory.
* blueshieldofficer resprite * BSO resprite V2
* Add nanotrasen representative jumpsuit/skirt and job icon * Skirt sprite diff, + more loadout options :) * Oops! * Update dress texture
…have the sprites for them).
RSI Diff Bot; head commit 2ad123c merging into c436dde Resources/Textures/_Goobstation/Clothing/Armor/bso_armour.rsi
Resources/Textures/_Goobstation/Clothing/Back/Backpacks/blueshield.rsi
Resources/Textures/_Goobstation/Clothing/Back/Backpacks/centcom.rsi
Resources/Textures/_Goobstation/Clothing/Back/Duffels/blueshield.rsi
Resources/Textures/_Goobstation/Clothing/Back/Satchels/blueshield.rsi
Resources/Textures/_Goobstation/Clothing/Back/Satchels/nanorep.rsi
Resources/Textures/_Goobstation/Clothing/Eyes/Glasses/medglasses.rsi
Resources/Textures/_Goobstation/Clothing/Head/Hardsuits/bso.rsi
Resources/Textures/_Goobstation/Clothing/Head/Hats/beret_bso_navy.rsi
Resources/Textures/_Goobstation/Clothing/Head/Hats/beret_bso_officer.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Mantle/bsomantle.rsi
Resources/Textures/_Goobstation/Clothing/OuterClothing/Armor/blueshield_jacket.rsi
Resources/Textures/_Goobstation/Clothing/OuterClothing/Hardsuits/bso.rsi
Resources/Textures/_Goobstation/Clothing/Uniforms/Jumpskirt/blueshield_officer.rsi
Resources/Textures/_Goobstation/Clothing/Uniforms/Jumpskirt/centcom_agent.rsi
Resources/Textures/_Goobstation/Clothing/Uniforms/Jumpskirt/nanotrasen_representative.rsi
Resources/Textures/_Goobstation/Clothing/Uniforms/Jumpsuit/blueshield_officer.rsi
Resources/Textures/_Goobstation/Clothing/Uniforms/Jumpsuit/blueshield_shirt.rsi
Resources/Textures/_Goobstation/Clothing/Uniforms/Jumpsuit/nanotrasen_representative.rsi
Resources/Textures/_Goobstation/Effects/bluespace_lifeline.rsi
Resources/Textures/_Goobstation/Interface/Misc/job_icons.rsi
Resources/Textures/_Goobstation/Objects/Devices/unique_teleporters.rsi
Resources/Textures/_Goobstation/Objects/Specific/Medical/nt_implanter.rsi
Resources/Textures/_Goobstation/Objects/Tools/handheld_fax.rsi
Resources/Textures/_Goobstation/Objects/Weapons/Guns/Battery/erevolver.rsi
Resources/Textures/_Goobstation/Structures/Storage/closet.rsi
|
… problems were not related to this and have been fixed separately.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
guh... guess its being added upstream.............................. |
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Description
This will port the Nanotrasen Representative (NTR) and Blueshield Officer (BSO) to Goob MRP. Along with this will come their signature items, lockers, clothing, time requirements (same as LRP), and unique accesses.
This adds (by cherry-picking) almost every commit that involved the NTR and BSO individually and together. There is some content missing that I've chosen to not include either due to it being partially attached and/or not having the components in Einstein Engines.
TODO
Below are breakups of my TODO that have either been completed, are in-progress, or are waiting on other PRs.
Completed So Far
Known Problems
TODO
TODO, Waiting on Other PRs (from Upstream)
Media
Dev - Sandbox Screenshots
Lobby Screenshots
Changelog
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