diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml index e0f3e7f298..ddf205ad29 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml @@ -57,7 +57,7 @@ parent: ClothingOuterStorageBase id: ClothingOuterCoatGreatcoat name: greatcoat - description: A drab and rugged greatcoat, padded for protection against the elements. + description: A drab and rugged greatcoat, padded for protection against the elements. This one seems to have ballistic plates sewn into the fabric. components: - type: Sprite sprite: DeltaV/Clothing/OuterClothing/Coats/greatcoat.rsi @@ -68,10 +68,13 @@ - type: Armor # MAKE SURE THE STATS ALIGN WITH SEC WINTER COAT!!! modifiers: coefficients: - Blunt: 0.85 - Slash: 0.85 - Piercing: 0.85 + Blunt: 0.80 + Slash: 0.80 + Piercing: 0.50 Heat: 0.75 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 - type: entity parent: ClothingOuterStorageBase diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml index c9ba05fcff..69068bb8ce 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml @@ -435,10 +435,13 @@ - type: Armor modifiers: coefficients: - Blunt: 0.85 - Slash: 0.85 - Piercing: 0.85 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest. + Blunt: 0.80 + Slash: 0.80 + Piercing: 0.50 Heat: 0.75 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 - type: entity parent: ClothingOuterWinterCoatToggleable