Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

error: system windows forms Jit Debugging true #14

Open
deenbee opened this issue Jul 18, 2020 · 1 comment
Open

error: system windows forms Jit Debugging true #14

deenbee opened this issue Jul 18, 2020 · 1 comment

Comments

@deenbee
Copy link

deenbee commented Jul 18, 2020

thumbnail (1)
thumbnail
error issue:

[!!!! configuration>
<system.windows.forms jit Debugging="true">
</configuration !!!!!]

this error display in windows 8.1 and windows 10

please help me

@conkerts
Copy link

conkerts commented Mar 28, 2021

Hi,
I have a similar issue.
################
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.TypeInitializationException: The type initializer for 'DOOMSaveManager.DoomEternalSavePath' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at DOOMSaveManager.Utilities.GetSteamPath()
################

I don't remember anymore how I solved it last time ...
It seemed the game needs to run at least once and create a savegame first so the path exists. But this time it didn't work for me.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants