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AssetRegistry_functions.cpp
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#include "../SDK.h"
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Functions
//---------------------------------------------------------------------------
// Function AssetRegistry.AssetRegistryHelpers.ToSoftObjectPath
// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// struct FSoftObjectPath ReturnValue (Parm, OutParm, ReturnParm)
struct FSoftObjectPath UAssetRegistryHelpers::STATIC_ToSoftObjectPath(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.ToSoftObjectPath");
UAssetRegistryHelpers_ToSoftObjectPath_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.SetFilterTagsAndValues
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FARFilter InFilter (ConstParm, Parm, OutParm, ReferenceParm)
// TArray<struct FTagAndValue> InTagsAndValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// struct FARFilter ReturnValue (Parm, OutParm, ReturnParm)
struct FARFilter UAssetRegistryHelpers::STATIC_SetFilterTagsAndValues(const struct FARFilter& InFilter, TArray<struct FTagAndValue> InTagsAndValues)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.SetFilterTagsAndValues");
UAssetRegistryHelpers_SetFilterTagsAndValues_Params params;
params.InFilter = InFilter;
params.InTagsAndValues = InTagsAndValues;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.IsValid
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistryHelpers::STATIC_IsValid(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.IsValid");
UAssetRegistryHelpers_IsValid_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.IsUAsset
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistryHelpers::STATIC_IsUAsset(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.IsUAsset");
UAssetRegistryHelpers_IsUAsset_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.IsRedirector
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistryHelpers::STATIC_IsRedirector(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.IsRedirector");
UAssetRegistryHelpers_IsRedirector_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.IsAssetLoaded
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistryHelpers::STATIC_IsAssetLoaded(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.IsAssetLoaded");
UAssetRegistryHelpers_IsAssetLoaded_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.GetTagValue
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// struct FName InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
// struct FString OutTagValue (Parm, OutParm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistryHelpers::STATIC_GetTagValue(const struct FAssetData& InAssetData, const struct FName& InTagName, struct FString* OutTagValue)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.GetTagValue");
UAssetRegistryHelpers_GetTagValue_Params params;
params.InAssetData = InAssetData;
params.InTagName = InTagName;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutTagValue != nullptr)
*OutTagValue = params.OutTagValue;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.GetFullName
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UAssetRegistryHelpers::STATIC_GetFullName(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.GetFullName");
UAssetRegistryHelpers_GetFullName_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.GetExportTextName
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UAssetRegistryHelpers::STATIC_GetExportTextName(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.GetExportTextName");
UAssetRegistryHelpers_GetExportTextName_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.GetClass
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UClass* UAssetRegistryHelpers::STATIC_GetClass(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.GetClass");
UAssetRegistryHelpers_GetClass_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.GetAssetRegistry
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TScriptInterface<class UAssetRegistry> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
TScriptInterface<class UAssetRegistry> UAssetRegistryHelpers::STATIC_GetAssetRegistry()
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.GetAssetRegistry");
UAssetRegistryHelpers_GetAssetRegistry_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.GetAsset
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAssetData InAssetData (ConstParm, Parm, OutParm, ReferenceParm)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UObject* UAssetRegistryHelpers::STATIC_GetAsset(const struct FAssetData& InAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.GetAsset");
UAssetRegistryHelpers_GetAsset_Params params;
params.InAssetData = InAssetData;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistryHelpers.CreateAssetData
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* InAsset (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// bool bAllowBlueprintClass (Parm, ZeroConstructor, IsPlainOldData)
// struct FAssetData ReturnValue (Parm, OutParm, ReturnParm)
struct FAssetData UAssetRegistryHelpers::STATIC_CreateAssetData(class UObject* InAsset, bool bAllowBlueprintClass)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistryHelpers.CreateAssetData");
UAssetRegistryHelpers_CreateAssetData_Params params;
params.InAsset = InAsset;
params.bAllowBlueprintClass = bAllowBlueprintClass;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.RunAssetsThroughFilter
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FAssetData> AssetDataList (Parm, OutParm, ZeroConstructor)
// struct FARFilter Filter (ConstParm, Parm, OutParm, ReferenceParm)
void UAssetRegistry::RunAssetsThroughFilter(const struct FARFilter& Filter, TArray<struct FAssetData>* AssetDataList)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.RunAssetsThroughFilter");
UAssetRegistry_RunAssetsThroughFilter_Params params;
params.Filter = Filter;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (AssetDataList != nullptr)
*AssetDataList = params.AssetDataList;
}
// Function AssetRegistry.AssetRegistry.IsLoadingAssets
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistry::IsLoadingAssets()
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.IsLoadingAssets");
UAssetRegistry_IsLoadingAssets_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.HasAssets
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FName PackagePath (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// bool bRecursive (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistry::HasAssets(const struct FName& PackagePath, bool bRecursive)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.HasAssets");
UAssetRegistry_HasAssets_Params params;
params.PackagePath = PackagePath;
params.bRecursive = bRecursive;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.GetSubPaths
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FString InBasePath (Parm, ZeroConstructor)
// TArray<struct FString> OutPathList (Parm, OutParm, ZeroConstructor)
// bool bInRecurse (Parm, ZeroConstructor, IsPlainOldData)
void UAssetRegistry::GetSubPaths(const struct FString& InBasePath, bool bInRecurse, TArray<struct FString>* OutPathList)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetSubPaths");
UAssetRegistry_GetSubPaths_Params params;
params.InBasePath = InBasePath;
params.bInRecurse = bInRecurse;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutPathList != nullptr)
*OutPathList = params.OutPathList;
}
// Function AssetRegistry.AssetRegistry.GetAssetsByPath
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FName PackagePath (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FAssetData> OutAssetData (Parm, OutParm, ZeroConstructor)
// bool bRecursive (Parm, ZeroConstructor, IsPlainOldData)
// bool bIncludeOnlyOnDiskAssets (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistry::GetAssetsByPath(const struct FName& PackagePath, bool bRecursive, bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetAssetsByPath");
UAssetRegistry_GetAssetsByPath_Params params;
params.PackagePath = PackagePath;
params.bRecursive = bRecursive;
params.bIncludeOnlyOnDiskAssets = bIncludeOnlyOnDiskAssets;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutAssetData != nullptr)
*OutAssetData = params.OutAssetData;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.GetAssetsByPackageName
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FName PackageName (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FAssetData> OutAssetData (Parm, OutParm, ZeroConstructor)
// bool bIncludeOnlyOnDiskAssets (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistry::GetAssetsByPackageName(const struct FName& PackageName, bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetAssetsByPackageName");
UAssetRegistry_GetAssetsByPackageName_Params params;
params.PackageName = PackageName;
params.bIncludeOnlyOnDiskAssets = bIncludeOnlyOnDiskAssets;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutAssetData != nullptr)
*OutAssetData = params.OutAssetData;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.GetAssetsByClass
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FName ClassName (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FAssetData> OutAssetData (Parm, OutParm, ZeroConstructor)
// bool bSearchSubClasses (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistry::GetAssetsByClass(const struct FName& ClassName, bool bSearchSubClasses, TArray<struct FAssetData>* OutAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetAssetsByClass");
UAssetRegistry_GetAssetsByClass_Params params;
params.ClassName = ClassName;
params.bSearchSubClasses = bSearchSubClasses;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutAssetData != nullptr)
*OutAssetData = params.OutAssetData;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.GetAssets
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FARFilter Filter (ConstParm, Parm, OutParm, ReferenceParm)
// TArray<struct FAssetData> OutAssetData (Parm, OutParm, ZeroConstructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistry::GetAssets(const struct FARFilter& Filter, TArray<struct FAssetData>* OutAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetAssets");
UAssetRegistry_GetAssets_Params params;
params.Filter = Filter;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutAssetData != nullptr)
*OutAssetData = params.OutAssetData;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.GetAssetByObjectPath
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FName ObjectPath (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// bool bIncludeOnlyOnDiskAssets (Parm, ZeroConstructor, IsPlainOldData)
// struct FAssetData ReturnValue (Parm, OutParm, ReturnParm)
struct FAssetData UAssetRegistry::GetAssetByObjectPath(const struct FName& ObjectPath, bool bIncludeOnlyOnDiskAssets)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetAssetByObjectPath");
UAssetRegistry_GetAssetByObjectPath_Params params;
params.ObjectPath = ObjectPath;
params.bIncludeOnlyOnDiskAssets = bIncludeOnlyOnDiskAssets;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function AssetRegistry.AssetRegistry.GetAllCachedPaths
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FString> OutPathList (Parm, OutParm, ZeroConstructor)
void UAssetRegistry::GetAllCachedPaths(TArray<struct FString>* OutPathList)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetAllCachedPaths");
UAssetRegistry_GetAllCachedPaths_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutPathList != nullptr)
*OutPathList = params.OutPathList;
}
// Function AssetRegistry.AssetRegistry.GetAllAssets
// (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FAssetData> OutAssetData (Parm, OutParm, ZeroConstructor)
// bool bIncludeOnlyOnDiskAssets (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UAssetRegistry::GetAllAssets(bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData)
{
static auto fn = UObject::FindObject<UFunction>("Function AssetRegistry.AssetRegistry.GetAllAssets");
UAssetRegistry_GetAllAssets_Params params;
params.bIncludeOnlyOnDiskAssets = bIncludeOnlyOnDiskAssets;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
if (OutAssetData != nullptr)
*OutAssetData = params.OutAssetData;
return params.ReturnValue;
}
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif