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AudioMixer_parameters.h
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#pragma once
#include "../SDK.h"
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Parameters
//---------------------------------------------------------------------------
// Function AudioMixer.SubmixEffectDynamicsProcessorPreset.SetSettings
struct USubmixEffectDynamicsProcessorPreset_SetSettings_Params
{
struct FSubmixEffectDynamicsProcessorSettings InSettings; // (ConstParm, Parm, OutParm, ReferenceParm)
};
// Function AudioMixer.SubmixEffectSubmixEQPreset.SetSettings
struct USubmixEffectSubmixEQPreset_SetSettings_Params
{
struct FSubmixEffectSubmixEQSettings InSettings; // (ConstParm, Parm, OutParm, ReferenceParm)
};
// Function AudioMixer.SynthComponent.Stop
struct USynthComponent_Stop_Params
{
};
// Function AudioMixer.SynthComponent.Start
struct USynthComponent_Start_Params
{
};
// Function AudioMixer.SynthComponent.SetSubmixSend
struct USynthComponent_SetSubmixSend_Params
{
class USoundSubmix* Submix; // (Parm, ZeroConstructor, IsPlainOldData)
float SendLevel; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AudioMixer.SynthComponent.IsPlaying
struct USynthComponent_IsPlaying_Params
{
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AudioMixer.AudioMixerBlueprintLibrary.SetBypassSourceEffectChainEntry
struct UAudioMixerBlueprintLibrary_SetBypassSourceEffectChainEntry_Params
{
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData)
int EntryIndex; // (Parm, ZeroConstructor, IsPlainOldData)
bool bBypassed; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSourceEffectFromPresetChain
struct UAudioMixerBlueprintLibrary_RemoveSourceEffectFromPresetChain_Params
{
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData)
int EntryIndex; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AudioMixer.AudioMixerBlueprintLibrary.RemoveMasterSubmixEffect
struct UAudioMixerBlueprintLibrary_RemoveMasterSubmixEffect_Params
{
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class USoundEffectSubmixPreset* SubmixEffectPreset; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AudioMixer.AudioMixerBlueprintLibrary.GetNumberOfEntriesInSourceEffectChain
struct UAudioMixerBlueprintLibrary_GetNumberOfEntriesInSourceEffectChain_Params
{
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData)
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function AudioMixer.AudioMixerBlueprintLibrary.ClearMasterSubmixEffects
struct UAudioMixerBlueprintLibrary_ClearMasterSubmixEffects_Params
{
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
};
// Function AudioMixer.AudioMixerBlueprintLibrary.AddSourceEffectToPresetChain
struct UAudioMixerBlueprintLibrary_AddSourceEffectToPresetChain_Params
{
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class USoundEffectSourcePresetChain* PresetChain; // (Parm, ZeroConstructor, IsPlainOldData)
struct FSourceEffectChainEntry Entry; // (Parm, IsPlainOldData)
};
// Function AudioMixer.AudioMixerBlueprintLibrary.AddMasterSubmixEffect
struct UAudioMixerBlueprintLibrary_AddMasterSubmixEffect_Params
{
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class USoundEffectSubmixPreset* SubmixEffectPreset; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AudioMixer.SubmixEffectReverbPreset.SetSettingsWithReverbEffect
struct USubmixEffectReverbPreset_SetSettingsWithReverbEffect_Params
{
class UReverbEffect* InReverbEffect; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
float WetLevel; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
};
// Function AudioMixer.SubmixEffectReverbPreset.SetSettings
struct USubmixEffectReverbPreset_SetSettings_Params
{
struct FSubmixEffectReverbSettings InSettings; // (ConstParm, Parm, OutParm, ReferenceParm)
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif