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CinematicCamera_functions.cpp
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#include "../SDK.h"
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Functions
//---------------------------------------------------------------------------
// Function CinematicCamera.CineCameraActor.GetCineCameraComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
class UCineCameraComponent* ACineCameraActor::GetCineCameraComponent()
{
static auto fn = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraActor.GetCineCameraComponent");
ACineCameraActor_GetCineCameraComponent_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.SetLensPresetByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString InPresetName (Parm, ZeroConstructor)
void UCineCameraComponent::SetLensPresetByName(const struct FString& InPresetName)
{
static auto fn = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.SetLensPresetByName");
UCineCameraComponent_SetLensPresetByName_Params params;
params.InPresetName = InPresetName;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FString InPresetName (Parm, ZeroConstructor)
void UCineCameraComponent::SetFilmbackPresetByName(const struct FString& InPresetName)
{
static auto fn = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName");
UCineCameraComponent_SetFilmbackPresetByName_Params params;
params.InPresetName = InPresetName;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UCineCameraComponent::GetVerticalFieldOfView()
{
static auto fn = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView");
UCineCameraComponent_GetVerticalFieldOfView_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetLensPresetName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UCineCameraComponent::GetLensPresetName()
{
static auto fn = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetLensPresetName");
UCineCameraComponent_GetLensPresetName_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UCineCameraComponent::GetHorizontalFieldOfView()
{
static auto fn = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView");
UCineCameraComponent_GetHorizontalFieldOfView_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
struct FString UCineCameraComponent::GetFilmbackPresetName()
{
static auto fn = UObject::FindObject<UFunction>("Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName");
UCineCameraComponent_GetFilmbackPresetName_Params params;
auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
return params.ReturnValue;
}
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif