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ClothingSystemRuntime_classes.h
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#pragma once
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Classes
//---------------------------------------------------------------------------
// Class ClothingSystemRuntime.ClothingAsset
// 0x0118 (0x0160 - 0x0048)
class UClothingAsset : public UClothingAssetBase
{
public:
class UPhysicsAsset* PhysicsAsset; // 0x0048(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FClothConfig ClothConfig; // 0x0050(0x00BC) (Edit)
unsigned char UnknownData00[0x4]; // 0x010C(0x0004) MISSED OFFSET
TArray<struct FClothLODData> LODData; // 0x0110(0x0010) (ZeroConstructor)
TArray<int> LodMap; // 0x0120(0x0010) (ZeroConstructor)
TArray<struct FName> UsedBoneNames; // 0x0130(0x0010) (ZeroConstructor)
TArray<int> UsedBoneIndices; // 0x0140(0x0010) (ZeroConstructor)
int ReferenceBoneIndex; // 0x0150(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0154(0x0004) MISSED OFFSET
class UClothingAssetCustomData* CustomData; // 0x0158(0x0008) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ClothingSystemRuntime.ClothingAsset");
return ptr;
}
};
// Class ClothingSystemRuntime.ClothingAssetCustomData
// 0x0000 (0x0028 - 0x0028)
class UClothingAssetCustomData : public UObject
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ClothingSystemRuntime.ClothingAssetCustomData");
return ptr;
}
};
// Class ClothingSystemRuntime.ClothingSimulationFactoryNv
// 0x0000 (0x0028 - 0x0028)
class UClothingSimulationFactoryNv : public UClothingSimulationFactory
{
public:
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ClothingSystemRuntime.ClothingSimulationFactoryNv");
return ptr;
}
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif