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Communication_functions.cpp
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#include "../SDK.h"
// Name: AceCombat7, Version: 1.3.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Functions
//---------------------------------------------------------------------------
// Function Communication.Communication_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UCommunication_C::Construct()
{
static auto fn = UObject::FindObject<UFunction>("Function Communication.Communication_C.Construct");
UCommunication_C_Construct_Params params;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
// Function Communication.Communication_C.ExecuteUbergraph_Communication
// ()
// Parameters:
// int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UCommunication_C::ExecuteUbergraph_Communication(int EntryPoint)
{
static auto fn = UObject::FindObject<UFunction>("Function Communication.Communication_C.ExecuteUbergraph_Communication");
UCommunication_C_ExecuteUbergraph_Communication_Params params;
params.EntryPoint = EntryPoint;
auto flags = fn->FunctionFlags;
UObject::ProcessEvent(fn, ¶ms);
fn->FunctionFlags = flags;
}
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif