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Mapping.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Alarm_v2
{
public class Mapping
{
readonly Dictionary<string, List<string>> mapd = [];
readonly Dictionary<string, string> map = [];
public Mapping(Dictionary<string,string> map)
{
this.map = map;
Build();
}
public void Build()
{
mapd.Clear();
foreach(var (k,v) in map)
{
if(mapd.TryGetValue(v, out var list))
{
list.Add(k);
}
else
{
mapd[v] = [k];
}
}
}
public bool Map(string key, out string mapped)
{
if(map.TryGetValue(key,out var v))
{
mapped = v;
return true;
}
else
{
mapped = key;
return false;
}
}
public IEnumerable<string> Map(IEnumerable<string> list)
{
HashSet<string> ret = [];
foreach(var k in list)
{
Map(k, out var v);
if (ret.Add(v))
{
yield return v;
}
}
}
public bool Resolve(string mapped, out string[] li)
{
if(mapd.TryGetValue(mapped, out var list))
{
li = [.. list];
return true;
}
else
{
li = [mapped];
return false;
}
}
public string ResolveR(string mapped)
{
if(Resolve(mapped, out var list))
{
return list[Random.Shared.Next(list.Length)];
}
else
{
return mapped;
}
}
}
}