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Player.cs
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using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Alarm_v2
{
public class Player(DirectSoundOut output, bool memstream = false)
{
readonly DirectSoundOut output = output;
AudioFileReader? reader;
IWaveProvider? wave;
readonly bool memstream = memstream;
public PlaybackState PlaybackState => output.PlaybackState;
public TimeSpan PlaybackPosition => output.PlaybackPosition;
public void Play(string file)
{
reader = new AudioFileReader(file);
if (memstream)
{
wave = new MemoryWaveStream(reader);
reader.Dispose();
reader = null;
}
else
{
wave = reader;
}
output.Init(wave);
output.Play();
}
public void Stop()
{
output.Stop();
reader?.Dispose();
reader = null;
if(wave is IDisposable disposable)
{
disposable.Dispose();
}
wave = null;
output.Dispose();
}
}
public class MemoryWaveStream : IWaveProvider, IDisposable
{
public WaveFormat WaveFormat { get; private init; }
public int Read(byte[] buffer, int offset, int count)
=> memstream?.Read(buffer, offset, count) ?? 0;
MemoryStream? memstream = new();
public MemoryWaveStream(AudioFileReader reader)
{
WaveFormat = reader.WaveFormat;
reader.CopyTo(memstream);
memstream.Seek(0, SeekOrigin.Begin);
}
public void Dispose()
{
memstream?.Dispose();
memstream = null;
GC.SuppressFinalize(this);
}
}
}