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VolumeHelper.cs
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using NAudio.CoreAudioApi;
using NAudio.Wave;
namespace Alarm_v2
{
public class VolumeHelper
{
public static readonly VolumeHelper Shared = new();
readonly Dictionary<string, float> volState = [];
readonly Dictionary<string, bool> muteState = [];
readonly MMDeviceEnumerator enumerator = new();
MMDeviceCollection SpeakDevices => enumerator.EnumerateAudioEndPoints(DataFlow.Render, DeviceState.Active);
public bool SaveVolume(MMDevice device, bool force = false)
{
if (force)
{
volState[device.ID] = device.AudioEndpointVolume.MasterVolumeLevelScalar;
return true;
}
else
{
return volState.TryAdd(device.ID, device.AudioEndpointVolume.MasterVolumeLevelScalar);
}
}
public static void SetVolume(MMDevice device, float volume)
{
device.AudioEndpointVolume.MasterVolumeLevelScalar = volume;
}
public void RestoreVolume(MMDevice device)
{
if (volState.TryGetValue(device.ID, out var volume))
{
SetVolume(device, volume);
volState.Remove(device.ID);
}
}
public bool SaveMute(MMDevice device, bool force = false)
{
if (force)
{
muteState[device.ID] = device.AudioEndpointVolume.Mute;
return true;
}
else
{
return muteState.TryAdd(device.ID, device.AudioEndpointVolume.Mute);
}
}
public static void SetMute(MMDevice device, bool mute)
{
device.AudioEndpointVolume.Mute = false;
}
public void RestoreMute(MMDevice device)
{
if (muteState.TryGetValue(device.ID, out var mute))
{
SetMute(device, mute);
muteState.Remove(device.ID);
}
}
public void Foreach(Action<MMDevice> action, string search = "")
{
foreach(MMDevice device in SpeakDevices)
{
if (search == "" || device.ID.Contains(search))
{
action(device);
}
}
}
public Action<MMDevice> SaveAndSetVolume(float volume)
{
return device =>
{
SaveVolume(device);
SetVolume(device, volume);
};
}
public Action<MMDevice> SaveAndSetMute(bool mute)
{
return device =>
{
SaveMute(device);
SetMute(device, mute);
};
}
public Action<MMDevice> SaveAndSet(float volume, bool mute)
{
return device =>
{
SaveVolume(device);
SaveMute(device);
SetVolume(device, volume);
SetMute(device, mute);
};
}
public void Restore(MMDevice device)
{
RestoreVolume(device);
RestoreMute(device);
}
public static void ListDevice(Action<string> writeLine)
{
var devices = DirectSoundOut.Devices;
foreach (var device in devices)
{
writeLine("ModuleName : " + device.ModuleName);
writeLine("Description : " + device.Description);
writeLine("GUID : " + device.Guid);
writeLine("");
}
}
}
}