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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "CsharpGenerator",
"language": "GDScript",
"path": "res://CsharpGenerator.gd"
}, {
"base": "Object",
"class": "Detector",
"language": "GDScript",
"path": "res://Detector.gd"
}, {
"base": "Object",
"class": "Parser",
"language": "GDScript",
"path": "res://Parser.gd"
}, {
"base": "VBoxContainer",
"class": "Translator",
"language": "GDScript",
"path": "res://Translator.gd"
}, {
"base": "Object",
"class": "Utility",
"language": "GDScript",
"path": "res://Utility.gd"
} ]
_global_script_class_icons={
"CsharpGenerator": "",
"Detector": "",
"Parser": "",
"Translator": "",
"Utility": ""
}
[application]
config/name="Codetranslator"
run/main_scene="res://Translator.tscn"
run/low_processor_mode=true
config/icon="res://icon.png"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.1246, 0.1246, 0.14, 1 )
environment/default_environment="res://default_env.tres"