We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GDScript Dictionaries can be created using
var dict = {"a": 10, "some": Vector2(10, 11)}
In C# we can use a similar syntax
var dict = new Godot.Collections.Dictionary { {"a", 10}, {"some", Vector2(10, 11)} };
The text was updated successfully, but these errors were encountered:
No branches or pull requests
GDScript Dictionaries can be created using
In C# we can use a similar syntax
The text was updated successfully, but these errors were encountered: