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Copy pathHangfire.Unity4.csproj
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Hangfire.Unity4.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7F454533-9F91-4ED4-B435-5A40B00C8473}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Hangfire.Unity4</RootNamespace>
<AssemblyName>Hangfire.Unity4</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="GlobalConfigurationExtensions.cs" />
<Compile Include="PerRequestOrHierarchicalLifeTimeManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityJobActivator.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Hangfire">
<Version>1.6.19</Version>
</PackageReference>
<PackageReference Include="Hangfire.Core">
<Version>1.6.19</Version>
</PackageReference>
<PackageReference Include="Hangfire.SqlServer">
<Version>1.6.19</Version>
</PackageReference>
<PackageReference Include="Microsoft.Owin">
<Version>3.0.0</Version>
</PackageReference>
<PackageReference Include="Unity">
<Version>4.0.1</Version>
</PackageReference>
<PackageReference Include="Unity.Mvc">
<Version>4.0.1</Version>
</PackageReference>
<PackageReference Include="Microsoft.Owin.Host.SystemWeb">
<Version>3.0.0</Version>
</PackageReference>
<PackageReference Include="CommonServiceLocator">
<Version>1.3.0</Version>
</PackageReference>
<PackageReference Include="Owin">
<Version>1.0.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>