-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathchanges.txt
432 lines (376 loc) · 17.9 KB
/
changes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
LOVE 0.8.0 [Rubber Piggy]
-------------------------
* Added release error screen.
* Added alpha to love.graphics.setBackgroundColor.
* Added Canvas:clear(r, g, b, a).
* Added Canvas support to love.graphics.drawq.
* Added Canvas:getWidth and Canvas:getHeight.
* Added love.graphics.arc.
* Added seek and tell to Source objects.
* Added color interpolation to ParticleSystem.
* Added automatic PO2 padding for systems not supporting the OpenGL extension.
* Added UTF-8 support for fonts.
* Added Box2D error handling for some commonly failing functions.
* Added ability for fused release games to have their write dir in appdata.
* Added shear transformation to drawing functions.
* Added origin to font printing.
* Added love.graphics.getMode.
* Added per-sprite colors on SpriteBatches.
* Added PixelEffects.
* Added love.graphics.isSupported.
* Added love.graphics.getCanvas.
* Added love.event.quit.
* Added stencil masks.
* Added alternative SpriteBatch provider, it should work everywhere now.
* Added a loader for binary modules.
* Added Thread:getKeys.
* Added option of fractions for Quads.
* Added PNG, JPEG and GIF support to ImageData:encode.
* Added 64-bit support for Mac OS X.
* Added premultiplied blending mode.
* Added functions to set/get default image filter modes.
* Added SpriteBatch:set.
* Added new events system, with support for custom events and long event names.
* Added sound attenuation by distance.
* Added SpriteBatch:getImage.
* Added combine color mode.
* Added automatic random seeding to love.run.
* Fixed wrapping for single words.
* Fixed tracebacks not showing filenames.
* Fixed love.graphics.push/pop capable of causing overflows/underflows.
* Fixed setScissor on Canvases.
* Fixed several issues with audio, e.g. clicks and pops in mp3s.
* Fixed crashes when bodies were destroyed during collisions.
* Fixed bound SpriteBatches corrupting when drawing.
* Fixed thread-safety issues with ImageData.
* Fixed memory leaks in audio sources.
* Fixed thread's set (previously send) accidentally changing the type.
* Fixed SoundData allocating the wrong number of samples.
* Fixed SpriteBatch support on Intel cards.
* Fixed love.filesystem.lines() leaking.
* Fixed most leaking on unclosed File objects.
* Fixed crashes when operating on non-existent files.
* Fixed a bug where empty files on windows would never reach eof.
* Fixed crash when SoundData runs out of memory.
* Fixed ordering of loaders, love should have priority over lua.
* Fixed several miscellaneous memory leaks.
* Fixed a few cases where strings with \0 in them would not be stored correctly.
* Fixed love's startup time being in the first dt.
* Fixed internal string conversions, they are faster now.
* Fixed (bad) performance of ImageData:paste.
* Renamed SpriteBatch's lock/unlock to bind/unbind.
* Renamed Framebuffer to Canvas.
* Renamed love.thread.send/receive to set/get.
* Renamed love.graphics.setRenderTarget to setCanvas.
* Removed canvas auto-clearing.
* Removed EncodedImageData.
* Removed old syntax for require (with extension).
* Removed love.graphics.setFont([file], [size]).
* Removed Thread:kill.
* Updated love.joystick to be 1-indexed.
* Updated Sources to update more cleanly and control more intuitively.
* Updated font engine.
* Updated line drawing to a custom system.
* Updated love.timer.sleep to use seconds, like the rest of love.
* Updated love.timer to be more accurate.
* Updated love.graphics.circle to have max(10, r) as default for segments.
* Updated ImageData:encode to write to files directly.
* Updated version compatibility system to actually do something.
* Updated love.run's order, events are checked just before update.
* Updated Box2D to version 2.2.1.
* Updated sdl to 1.2.15 on Windows
* Updated freetype to 2.4.9 on Windows
* Updated libjpeg to 8d on Windows
* Updated libmodplug to 0.8.8.4 on Windows
* Updated libogg to 1.3.0 on Windows
* Updated libpng to 1.5.10 on Windows
* Updated mpg123 to 1.13.7 on Windows
* Updated openal-soft to 1.14 on Windows
* Updated zlib to 1.2.6 on Windows
LOVE 0.7.2 [Game Slave]
-----------------------
* Added Framebuffer:get/setWrap.
* Added love.event.clear.
* Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
* Added SpriteBatch:setImage().
* Fixed fused games not working.
* Fixed ParticleSystem:setSize ignoring the variation argument.
* Fixed some file-opening exceptions not being caught.
* Fixed files loaded by libmodplug being too loud.
* Fixed paths with periods in them not working.
* Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
* Fixed crash when there was no memory available for newImageData(w, h).
* Updated PhysicsFS version to 2.0.2 on Windows
* Updated OpenAL Soft version to 1.13 on Windows
* Updated libmodplug version to 0.8.8.1 on Windows
* Updated FreeType version to 2.4.4 on Windows
* Updated libmpg123 version to 1.13.2 on Windows
* Windows binary no longer depends on VC2005 runtime.
* Windows binary no longer depends on SSE2 support.
LOVE 0.7.1 [Game Slave]
-----------------------
* Added source:isPaused()
* Added error when initial window can't be created.
* Added framebuffer filter modes.
* Added love.filesystem.getLastModified.
* Added filter modes for ImageFonts.
* Added dead key support by using "unknown" key with correct unicode value.
* Added 0 width and height in love.conf. (for current desktop resolution)
* Added alpha support when encoding TGA images.
* Fixed a lot of bugs regarding zero characters in threads.
* Fixed handling of a directory named "love" in current directory.
* Fixed a few unhandled errors in setScissor.
* Fixed a bug where old physics callbacks were never dereferenced.
* Fixed loss of mouse visibility settings on setMode.
* Fixed creation of a framebuffer unbinding current framebuffer.
* Fixed several race conditions in love.thread.
* Fixed 'love .', so it won't use lovedir/. as save dir.
* Fixed setLineHeight.
* Fixed extended ascii and ImageFonts.
* Fixed printf's line wrapping.
* Fixed crash when playing sounds.
* Fixed playback of mp3s with arbitrary sample rates.
* Fixed handling of negative indices in love.joystick.
* Fixed toggleFullscreen.
* Fixed unexpected behaviour with hash tables to love.graphics.line.
* Fixed mouse coordinates being capped after setMode.
* Fixed setFont's error handling on a non-existant file.
* Fixed issue where Windows builds would hard crash on Lua errors
* Removed custom sample rates for Decoders.
LOVE 0.7.0 [Game Slave]
-----------------------
* Added love.thread.
* Added love.font.
* Added love.graphics.Framebuffer.
* Added Source:play, Source:pause, etc.
* Added Source:isStatic().
* Added get/setPosition, get/setVelocity, and get/setDirection to Source.
* Added get/setGroupIndex to CircleShape and PolygonShape.
* Added Font:getWrap.
* Added identity field to love.conf.
* Added love.quit callback.
* Added love.focus callback.
* Added extra meter parameter to love.physics.newWorld.
* Added love.graphics.setIcon.
* Added way to make the window desktop resolution.
* Added subtractive and multiplicative blend modes.
* Added body:getAllowSleeping.
* Added shape:getBody.
* Added love.filesystem.FileData for public usage.
* Added base64 support for love.filesystem.FileData.
* Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
* Added love.graphics.hasFocus().
* Added ?/init.lua to the loader.
* Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
* Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
* Fixed setFixedRotation enabling other flags.
* Fixed a bug in the loader (for require).
* Fixed ParticleSystem::setSprite not retaining the new image.
* Fixed setMode removing images settings (wrapping, filters).
* Fixed shape:getBody, it's now exposed for LÖVE usage.
* Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
* Fixed SpriteBatches being unaffected by setColor
* Fixed the audio bug.
* Fixed invalid FSAA values crashing LÖVE.
* Fixed a bunch of compiler warnings.
* Fixed OS X not properly using UTIs for .love files.
* Fixed the modplug decoder not properly handeling files that fail to load.
* Fixed a memory leak in setFont.
* Fixed bug where errors in threads wouldn't get picked up by demand.
* Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
* Fixed the bug where newImageFont would try to created ImageData out of ImageData.
* Fixed error handler not resetting the blend mode.
* Changed fonts, they're now po2 safe.
* Changed the traceback in the error screen.
* Changed font origin to top-left.
* Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
* Removed font functions from love.graphics.
* Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
LOVE 0.6.2 [Jiggly Juice]
-------------------------
* Fixed a bug causing ImageFonts to cut off some pixels.
* Fixed a bug where filled rectangles were too small.
* Fixed a bug in Image:setFilter where it would switch the parameters.
* Fixed a bug in ImageRasterizer where it wasn't using the data.
* Image filter and wrap modes now use string constants as well.
* Fixed double-transform bug in SpriteBatch.
* Errors are reported on stdout again.
* Another fix for the icons on ubuntu.
LOVE 0.6.1 [Jiggly Juice]
-------------------------
* Added Shape:setGroupIndex and getGroupIndex.
* Added Body:setFixedRotation and Body:getFixedRotation.
* Added Body:setInertia.
* Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
* Added icons and file associations for the debs.
* Added the demos folder to the Mac OS X DMG.
* It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
* Fixed a bug with multiple Sources on the same Music.
* Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
* Fixed a bug where love.graphics.rectangle drew a too large rectangle.
* Fixed a bug where memory wouldn't be released correctly.
* Fixed epic physics typo (getRestituion->getRestitution).
* Fixed crash on opening non-existent image.
* The error screen redraws when an event occurs.
* The default love.run() now gracefully handles disabled modules.
* The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
* Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
* Removed Music and Sound. There are now only sources.
* Improved the stability of love.audio/love.sound.
LOVE 0.6.0 [Jiggly Juice]
-------------------------
* Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
* Added love.graphics.print()/printf().
* Added unicode-translated parameter to love.keypressed().
* Added love.event.
* Added love.filesystem.setIdentity().
* Added OpenAL dependency.
* Fixed love.fileystem problems with internal \0 in strings.
* Fixed love.filesystem.mkdir/remove not working when write directory not set.
* Fixed position of Window.
* Changed parameter order of draws().
* Changed origin for images to top-left.
* Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
* Changed love.filesystem.read() which now returns two parameters (data, length).
* Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
* Changed default color mode to "modulate".
* Changed name of love.color_normal to "replace".
* Changed name of love.blend_normal to "alpha".
* Changed the conf file format.
* Removed Color object.
* Removed Animation.
* Removed several constants.
* Removed love.graphics.draw() for strings.
* Removed love.system.
* Removed SWIG.
* Removed boost.
* Removed SDL_mixer.
LOVE 0.5.0 [Salted Nuts]
------------------------
* Added love.joystick.
* Added network support via LuaSocket.
* Added support for loading of appended .love-file.
* Added love.filesystem.lines().
* Added a loader function to enable use of normal require().
* Added love.filesystem.load().
* Added love.filesystem.getSaveDirectory()
* Added love.filesystem.getWorkingDirectory()
* Added optional explicit destruction of Box2D objects.
* Added shape:testSegment().
* Added love.graphics.screenshot() (.bmp only).
* Added default size (12) to font-related functions.
* Added love.graphics.setFont( filename, size )
* Added love.graphics.setLineStippe and related functions.
* Added love.graphics.setPointSize and related functions.
* Changed love.filesystem.read() to accept file name.
* Changed love.filesystem.write() to accept file name.
* Changed love.graphics.triangle() to accept CCW and CW ordering.
* Fixed love.graphics.read adding bogus characters at the end of string.
* Fixed epic swigfusion bug.
* Fixed love.graphics.getFont so it returns nil if no font is present.
* Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
* Fixed bug which caused error screen to be scissored (when enabled).
* Fixed Body:setAngle to accept degrees like everything else.
* Cleaned up love::File and love_physfs.
* Cleaned up love::Reference so it stores its reference in _G.
LOVE 0.4.0 [Taco Beam]
----------------------
* Added love.physics. (YES!)
* Added love.audio.setMode().
* Added love.audio.setChannels().
* Added love.graphics.polygon().
* Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
* Fixed missing constants related to image optimization.
* Fixed memory leak related to love::File (thanks amnesiasoft!).
LOVE 0.3.2 [Lemony Fresh]
-------------------------
* Added love.graphics.rectangle()
* Added love.graphics.setLineWidth()
* Added love.graphics.setLineStyle()
* Added love.graphics.getLineWidth()
* Added love.graphics.getLineStyle()
* Added love.mouse.getPosition()
* Added love.audio_loop
* Added love.timer.getTime()
* Changed love.graphics.quad() to accept CCW and CW ordering.
* Fixed default color mode bug.
* Fixed line width being applied unnecessarily.
* Fixed line width bug related to fullscreen toggle.
* Fixed music not looping.
LOVE 0.3.1 [Space Meat]
-----------------------
* Fixed segfault related to graphics.
* Fixed wait-forever bug related to audio.
* Fixed error reporting not working across modules.
* Fixed bug where games with a trailing "/" would not start.
* Fixed bug which caused love.timer.sleep to delay for (way) too long.
LOVE 0.3.0 [Mutant Vermin]
--------------------------
* Added ParticleSystem.
* Added visual error reporting.
* Added love.system for game control needs.
* Added input grabbing.
* Added functions in love.graphics for display management.
* Added love.graphics.point().
* Added functions in love.graphics for getting current color, font, etc.
* Added love.filesystem.enumerate() for getting folder contents.
* Added functions for setting the window caption.
* Added version checking. An error occurs if the game is incompatible.
* Fixed print() :)
* Removed all keyboard shortcuts.
* Save folders are now created only if required.
* On Windows, the new save location is %APPDATA%\LOVE\game
LOVE 0.2.1 [Impending Doom]
---------------------------
* Added many functions in love.filesystem.
* Added a dedicated save-folder for each game.
* Added timer.sleep.
* Added line heights to font objects.
* Added love.graphics.getWidth/getHeight.
* Added scaling and rotation for text.
* Added variable spacing to ImageFont.
* Added support for variable line quality when drawing primitives.
* Added several functions for drawing sections of images. (love.graphics.draws)
* Added image optimization function and padding function.
* Added love.graphics.getWidth/Height.
* Split devices up into actual SWIG-modules. This means that:
- Functions are used like this: love.graphics.draw, not love.graphics:draw
- love.objects is no more. Objects are created by an appropriate device.
* How you draw primitives has been altered.
* draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
* Changed getFps to getFPS.
* Escape is no more ... enter: Alt+F4.
* love.filesystem.include has been renamed to love.filesystem.require.
* ImageFonts now consider the spacing as well as the glyph size.
* Fixed a massive ImageFont bug which resulted in float-positioning failure.
* Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
* Updated DevIL to version 1.6.8-rc2 (Windows)
* Updated FreeType to freetype-2.3.5-1 (Windows)
* Updated Lua to 5.1.3 (Windows)
* Updated SDL to 1.2.13 (Windows)
* Removed boost::filesystem.
LOVE 0.2.0 [Mini-Moose]
-----------------------
* Added ImageFont
* Added Animation
* Added text formatting functions
* Added setCenter for Image and Animation.
* Added methods for rendering of scaled/rotated sprites.
* Added the drawing of basic shapes.
* Added default font and embedded resources.
* Added Ctrl+R for reload.
* Added blending and color modes.
* Fixed memory usage of Graphics.
* Fixed a bug where the set text color would change the color of any images rendered.
* Fixed CWD bug.
* Fixed titlebar. Game title is now displayed.
LOVE 0.1.1 [Santa-Power]
------------------------
Initial release!
* Image loading and rendering.
* Sound loading and playing.
* Font loading and rendering.
* Lua-scriptable games.
* Config files.
* Stuff is loadable from archive files.
* Keyboard, mouse, display, timer, etc. (Basic devices).