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I think a better definition of Smash would be as the cofiber of the wedge inclusion map. This might make it less busy of a definition. Currently we have all these auxiliary points and different path constructors which make it confusing to reason about.
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This is equivalent to having point constructors sm : X * Y -> Smash X Y and aux : Smash X Y, path constructors sm x pt = aux and sm pt y = aux, and a 2-path constructor saying that the two paths sm pt pt = aux are equal. Because of the 2-cell, I'm worried that we'd end up with 3- or 4-cells when dealing with homotopies. But maybe there's a way to avoid that somehow? And maybe it would let us combine symmetrical arguments? Not sure how, since we'd need to case split on the wedge, I think.
This approach is what Axel Ljungström used very successfully in https://arxiv.org/abs/2402.03523, but I think what made his approach successful was other insights, not this particular choice of model for the smash product.
It seems to be more technologically advantageous to have lower dimensional constructors even if the arguments get longer. I will therefore close this discussion as I don't see any immediate advantage over what we currently have. Lots of little easy pieces is still easier than a few very hard ones.
I think a better definition of
Smash
would be as the cofiber of the wedge inclusion map. This might make it less busy of a definition. Currently we have all these auxiliary points and different path constructors which make it confusing to reason about.The text was updated successfully, but these errors were encountered: