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Accurate, dense, and robust multi-view stereopsis

Yasutaka Furukawa, Jean Ponce (2010)

Key points

  • Output: dense set of small, rectangular patches covering visible surfaces
  • Method is able to filter out features/patches that don't appear frequently
  • Hybrid approach, applicable to objects, crowded scenes, etc. using a flexible patch-based MVS algorithm
    • Method is able to filter out features/patches (of outliers and obstacles) that don't appear frequently, allowing for application to crowded scenes
    • Match, expand, filter: sparse set of matched keypoints/patches --> expand to nearby pixels to get dense set of patches --> visibility constraints + weak regularization to filter incorrect matches
  • Optional: convert into mesh, wihch can be further refined by enforcing photometric consistency
  • Algorithm doesn't require any initialization
  • Estimates local surface orientation and enforces photometric consistency
  • Accurate object model despite large/deep concavities or low texture
  • Lack of strong regularization helps in reconstructing deep concavities, but may cause problems in poor-texture regions
  • Also: because of lacking regularization, the method only reconstructs regions where there is reliable information (post-processing would be needed to fill the gaps)
  • Method is not real-time