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natural.properties
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# Template configuration for OptiFine's Natural Textures
#
# Rename this file to "natural.properties" to activate the configuration.
#
# Configuration format
# <texture_file>:<tile_num>=<value>
#
# Values
# 4 = Rotate x 90° (4 variations)
# 2 = Rotate x 180° (2 variations)
# F = Flip texture horizontally (2 variations)
# 4F = 4 + Flip (8 variations)
# 2F = 2 + Flip (4 variations)
#
# Example for grass texture which can rotate with 4 variations and flip
# /terrain.png:0=4F
#
# Grass
grass_top=4F
# Stone
stone=2F
# Dirt
dirt=4F
# Grass side
grass_side=F
grass_side_overlay=F
# Slab
stoneslab_top=F
# Bedrock
bedrock=2F
# Sand
sand=4F
# Gravel
gravel=2
# Ores (gold, iron, coal, diamond, redstone, lapis)
oreGold=2F
oreIron=2F
oreCoal=2F
oreDiamond=2F
oreRedstone=2F
oreLapis=2F
# Obsidian
obsidian=4F
# Leaves
leaves=2F
leaves_opaque=2F
# Jungle leaves
leaves_jungle=2
leaves_jungle_opaque=2
# Snow
snow=4F
# Snow grass side
snow_side=F
# Cactus side
cactus_side=2F
# Clay
clay=4F
# Mycelium side
mycel_side=F
# Mycelium top
mycel_top=4F
# Farmland hydrated
farmland_wet=2F
# Farmland
farmland_dry=2F
# Netherrack
hellrock=4F
# Soul sand
hellsand=4F
# Pine side
tree_spruce=2F
# Birch side
tree_birch=F
# Pine leaves
leaves_spruce=2F
leaves_spruce_opaque=2F
# Jungle tree side
tree_jungle=2F
# Endstone
whiteStone=4
# Sandstone top
sandstone_top=4
# Sandstone bottom
sandstone_bottom=4F
# Redstone lamp
redstoneLight=4F
redstoneLight_lit=4
carrots_0=4F
carrots_1=4F
carrots_2=4F
carrots_3=4F
potatoes_0=4F
potatoes_1=4F
potatoes_2=4F
potatoes_3=4F
crops_0=4F
crops_1=4F
crops_2=4F
crops_3=4F
crops_4=4F
crops_5=4F
crops_6=4F
crops_7=4F
mushroom_skin_brown=4F
mushroom_skin_red=4F
stonebrick=F
stoneMoss=F
daylightDetector_top=4F
151=4F