You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is completely expected: the shader is called repeatedly for each circle!
Circles should be drawn only once to a mip-mapped texture and then used at the proper resolution. Color change will be done using tinting like in the current solution.
pmudry
added this to the
Version 1.1 - Shaders support milestone
Mar 31, 2014
Like you said in e478f52, performance is still not incredible for the
DemoAACircles
.Results on my Linux machine:
The text was updated successfully, but these errors were encountered: