diff --git a/gradle.properties b/gradle.properties index 0155e532..0dc4833d 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1 +1 @@ -invtweaks_version=1.57-dev \ No newline at end of file +invtweaks_version=1.57 \ No newline at end of file diff --git a/invtweaks_docs/changelog.txt b/invtweaks_docs/changelog.txt index f7b17a80..09c1c92e 100644 --- a/invtweaks_docs/changelog.txt +++ b/invtweaks_docs/changelog.txt @@ -2,6 +2,13 @@ Latest changes ============== +`1.57 (1.7.2) `_ + * Updated to MC 1.7.2 (With many internal changes to support the update) + * Use ID names, instead on numerical IDs for blocks/items in config files. + * Messages during the loading process will now display as chat messages the first time you load a game. + * Rule-based sorting should no longer freeze the game in specific situations. + * Using IDs in custom rules may or may not work. + `1.56 (1.6.2) `_ * Fix loading on Forge build 831 and above. * Removed the attempt to register tools from Forge's internal maps, it wasn't very precise. diff --git a/invtweaks_docs/conf.py b/invtweaks_docs/conf.py index cab92a70..4d429b33 100644 --- a/invtweaks_docs/conf.py +++ b/invtweaks_docs/conf.py @@ -21,7 +21,7 @@ # -- General configuration ----------------------------------------------------- # INVENTORY TWEAKS VERSION -invtweaks_version = '1.57-dev' +invtweaks_version = '1.57' diff --git a/invtweaks_docs/download.txt b/invtweaks_docs/download.txt index 07c7970c..24b794cf 100644 --- a/invtweaks_docs/download.txt +++ b/invtweaks_docs/download.txt @@ -1,3 +1,8 @@ +.. image:: _static/img/dl.png + :align: left + +`Inventory Tweaks 1.57 `_ (`API `_) for **Minecraft 1.7.2** (requires `Forge `_) + .. image:: _static/img/dl.png :align: left diff --git a/invtweaks_docs/index.txt b/invtweaks_docs/index.txt index 2172bc11..8def1d83 100644 --- a/invtweaks_docs/index.txt +++ b/invtweaks_docs/index.txt @@ -165,8 +165,8 @@ First steps This file is where are stored the keywords you can use to create rules. It also specifies the item order in the categories. It can be modified as you want, giving you the opportunity to make custom keywords for your rules:: - - + + Now, if you create a rule using the "*myCategory*" keyword, it will match only dirt and cake. @@ -175,7 +175,7 @@ Now, if you create a rule using the "*myCategory*" keyword, it will match only d * Here, you don't need to remove "dirt" and "cake" from their default categories. * It's recommended to add any custom category to the top of the item tree, just below the ```` tag. - * Within a category, the order of the items determines which item is preffered. For instance, if you make a ``D1 sword`` rules, iron swords will be picked first, since it appears first in the item tree. Feel free to tweak that! + * Within a category, the order of the items determines which item is preferred. For instance, if you make a ``D1 sword`` rules, iron swords will be picked first, since it appears first in the item tree. Feel free to tweak that! Items defined by IDs and damage ------------------------------- @@ -183,21 +183,11 @@ Items defined by IDs and damage Some items are not only defined by IDs, but also by specific "damage values":: - - - + + + -Categories defined by id ranges -------------------------------- - -You can also define categories by entering a range of IDs. Useful for mods:: - - - - - - Categories defined by Forge ore Dictionary Names ------------------------------- @@ -228,9 +218,9 @@ If you're having troubles making the mod work, or can't manage how to customize * **I can't sort items from my mods like I want!** -Currently, you have two solutions, the first being to make rules according to the item ID (e.g. ``D1 489`` or ``D1 489-5`` for a specific damage value). +Currently, you have two solutions, the first being to make rules according to the item ID (e.g. ``D1 somemod:someItem`` or ``D1 somemod:someItem-5`` for a specific damage value). -Second solution, edit the *InvTweaksTree.txt* file from the config folder, to manually add the items you want to sort. Each item is defined by its ID, and the easiest way to find out which item is which ID is to use something like the `Not Enough Items `_ mod. You can gain time by defining item categories by ID ranges, look for that in the advanced documentation. +Second solution, edit the *InvTweaksTree.txt* file from the config folder, to manually add the items you want to sort. Each item is defined by its ID, and the easiest way to find out which item is which ID is to use something like the `Not Enough Items `_ mod. * **The last update broke my InvTweaksTree.txt file!**