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b08chg.txt
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Changes from beta 0.75 to beta 0.8
-----------------------------
* Bots keep their individual skill level
on level change (only first 5 bots,
because of parm space limitations)
* Improved team AI - teammate bots
will call for help, or warn other bots
to run away
* Improved running away
* Improved chase, using routing.
How long bot chases enemy depends
on skill.
* Improved handling of multiple
enemies - bot picks who to fight,
and may decide to run away
* Improved route caching
- bots are less likely to
get distracted if seeking something
they really want.
- better route update
propagation.
- age entries in bot route cache.
- improved route following
through teleports.
* Better sidestepping if run into corner
of wall, or teammate
* If skill == 1 (the console skill setting,
not the individual bot skill), then bots
auto-adjust their skill based on
sucess/failure against players
* Added a support for the skin spec -
non-player team bots use skin 15, and
with skins mode 2, bot skin is based
on skill level
* Improved water movement
* Reduced telefrag loops - bots delay
respawn after they've been telefragged
* Low skill bots (< 2) have poorer
z axis (up/down) vision
* Made skill 3 bot more lethal -
better aiming and strafing
* Bot understands that lightning gun
has limited range
* Basic bot "hearing" implemented -
bots react to nearby noises at higher
skills
* Added support for dedicated servers
* Fixed go for secret doors by bots
(broke in 0.75)
* Reaper.cfg is now named autoexec.cfg
in the archive, so it automatically runs
(rename it if you don't want it).
* Implemented crude edict management.
Its not perfect, but it should reduce the
crashes due to no free edicts.
* Lower than skill 1 bots can't strafe
to items - they have to turn and run to
them.
* Improved jumping AI