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wyrmb11.txt
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ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Title : Wyrm beta 1 º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Filename : WYRMB1.ZIP
Version : beta 1
Date : 25/08/97
Author(s) : Josep del Rio
Other mods: No more... yet
Web Page : no one... yet ^^;
Email : [email protected] -or- [email protected]
Credits :
Positron Beam, Proton Storm and Tripbomb by Nick "SiNGE" Bousman &
Glenn "Griphis" Saaiman ([email protected], [email protected])
Navy Seals Weapon Patch by Minh Le (Gooseman) ([email protected])
The Severed Player Patch by Vengence of The Lone Gunmen ([email protected])
Turrican's compilation by Chris Scott AKA Turrican ([email protected])
Ice Gun and Ion Mine Patch v1.0 by Matt Barnett ([email protected])
Godel Quake C Mods v5 by David Wiedenmann ([email protected])
Chainsaw by Peter Wickis ([email protected])
Deft`s MDL/SOUND/MAP PACK FOR PROJECT1 by Deft ([email protected])
Legion Of Doom 0.10 by "I Cause Lags!" aka legion ([email protected])
KQP 2.00z by Howard Roy ([email protected])
Chasecam II by Rob Albin ([email protected])
Extreme PAIN Beta 2 by Jack ([email protected])
Bucky Ball Gun and Mark de Haas Weapons by Mark de Haas ([email protected])
Xsoldier v2 by Bill Turner ([email protected])
Ultimate Weapons Patch by Andy Brennan ([email protected])
Exploding Walls by Ben Lehman ([email protected])
TeleWeapon Patch 2.1 by Ronald E. Mercer ([email protected])
Stinger by Pangloss ([email protected])
Handy Teleporter and Shield 1.0 by Dane ([email protected])
Cranked and Respawn by Patrick Martin ([email protected])
Rain 1.0 by QuakeX ([email protected])
Quake Self Destruct by Robert Beck AKA whitetras (irc/EFnet)
Hell Scrag by Toby Reed ([email protected])
Quake Plus 1.7 by Werner Spahl ([email protected])
Ogre Missiles by Walter Brameld
Security Motion-Detectors by KTGOW ([email protected])
Morning Star v1.09b by "Mike" ([email protected])
Guided Missiles v1.01 by Ken "Page Fault" Alverson ([email protected])
Proximity Mines by Mark Morgan ([email protected])
Jetpack v1.1 by Harlequin ([email protected])
AirFist by The Evolve team (what is the email?? :P)
EJECT! , Quake Flamethrower! v1.0, Demo Charges by Steve Bond ([email protected])
Monster Lure and Nail bomb by Rob Goldman ([email protected])
Blood v0.5 by Zander Collier, III ([email protected])
Eat Gibs 1.0 by Sean Leonard ([email protected])
IK Plasma by Iikka "Fingers" Ker=84nen ([email protected])
Cujo 1.x and Blaze Gun by Jonathan E. Wright ([email protected])
Solidmon by Jeff Epler ([email protected])
Gibbin3 by Jason Carter ([email protected])
Axe of Command by Sto ([email protected])
Kascam 1.7 by KASUHA ([email protected])
fastqcc by Jonathan Roy ([email protected])
id, of course :)
Thanx to all!!!!
(if I forgot someone, please, e-mail me and i will solve my error :)
Please, excuse me for my english descriptions, because english is not my native
language, so I have borrowed something from other text files.
IMPORTANT NOTE: if this version works properly on Gl-Quake, I will release a
patch to make my patch a bunch better on it;)
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Type of Mod º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Quake C : yes
Sound : yes
MDL : yes
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Format of Quake C º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
unified diff : no
context diff : no
.qc files : no. If you want something, please, email me
progs.dat : yes
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Description of the Modification º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
This is my first patch in Quake C. Making it I have learned a lot of this
powerful language (thanx John Carmack!!).
This is a Quake recompilation patch. Nearly all code has been modified by me,
in order to join and enhance them, and I think that the result isn't bad :).
In this beta version there is only 1 skin avaiable (the one that comes with
severed players patch), so you can use it with only 8 megabytes of RAM and
it's smaller to download ^^;. In the final version there will be 15, at least.
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º How to Install the Modification º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Who doesn't know this??
Simply go to Quake dir, make a subdirectory, copy the pak file into it, and
run quake with:
quake -game <name of the directory>
You can add "-winmem 16" if you have Win 95, but it works fine with 8, I think.
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Brief summary of features º<--copied from Killer Quake Pack :P
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most)
=============================================================================
(Ammo cost : S = shells, N = nails, R = rockets, C = cells, A = axe)
K-bar knife 0 - (3) Very fast, and with a chance to chop other players
Axe of Command 0 - (2) It can chop players and control enemies!!
Throwing Axe 1A - (2-4) He he... hold it a moment and gib your enemies!!
Morning Star 0 - (2) every patch has it :).
Hand Grenades 1R - (4) Try this!! You can spend rockets without weapon!!
Mk.23 handgun 1N - (2) Very good weapon at short range, very bad at long.
MP5 sub gun 1N - (2) Better at long range, more speed, more bullets for clip.
M16 rifle 1N - (3) More damage per bullet, but less bullets per clip.
Mossberg 1S - (3) Hey!!it's really like a 3-D version of the DooM one!!
2b-shotgun 2S - (4) More damage, but it cost more shells and has slow charge.
Assault shotgun2S - (3) Shots fast and do lots of damage
Air Fist 0 - (3) You can repel other people or blow away items with it.
Trip Bombs 5R - (4) Probably the best tripbomb.Directly from Duke Nukem!!
Freezethrower 1/5R- (2) HEY!! another NEW weapon from Duke Nukem!! TRY IT!!
Flamethrower 1/10S- (2) Shots very fast, and can burn enemies!! try it :)
Plasma Gun 1C - (3) Very effective plasma gun. Shoots fast and does a lot
of damage.
Regular grenade 1R- (3) what to say about it??
Nail bomb 1R&20N- (3) The a.k.a. Eraser bomb.
Cluster bomb 7R - (4) A typical weapon in all patches
Poison bomb 2R - (3) It will poison everyone that touches it's cloud
Regular missile1R - (3) everyone know what it is :)
Guided missile 2R - (3) Fly your missile around to hunt people down.
Homing missile 4R - (3) Leave the work of hunting your enemies to it :)
Lightning Gun 1C - (3) he he... you know more than me :)
Positron Beam 20C - (4) This is really a Big Fucking Gun!!
Proton Storm 50C - (5) No one will survive to this one!!!!
Chainsaw 0 - (3) Cut off legs and arms of your enemies and do a lot of damage.
Bucky ball gun 2R - (3) Do a lot of explosions.
"" flare mode 1R - (2) Launch a bouncing ball that burns up enemies!!
Promixity mine 5R - (4) Explode when anything get close. Fairly powerful.
Self-Destruct 5R>- (5) Only allowed when health < 20. Kill everyone with it.
Shield - (3) Good defensive device. Halves damage done to you.
Hologram 2R&10C- (3) It's no good in deathmatch, but it makes enemies attack it!!
Demo Charge 6R - (4) He he now it stick on enemies!!!!!!!!
Stinger 25C - (5) Toast people in water, and if it doesn't land on water,
it shoots lightning at people near it.
Other features:
--------------
Cujo the personal dog.
Solid corpses, gibs, heads and backpack that you can shoot at.
Eject shells from mossberg , double-shotgun, assault shotgun, and bullets from
mk23 handgun, m16 assault rifle and mp5 submachine gun.
Chasecam.
Handy Teleporter.
More teamplays and deatmatch modes.
Floating gibs and heads.
When you take a weapon object, the weapon it gives depend of the weapons you
have... in example, if you don't have any shotgun, and catch the shotgun
object, it will give to you the mossberg, after the 2b-shotgun and after
the assault shotgun (to know more about this, continue reading).
Monsters die in lava and slime.
Dynamic removal of temporary entities.
Ogres launch missiles.
Soldiers have different types of weapons, and give different ammo when dead.
New type of enforcer!! (from Navy Seal 1.6)
Scrags now fire a lot!
Enemies respawn in nightmare!!! (COOL)
Added Cranked, which is a lot of monster enhancements. Read cranked.txt to
know more about this.
Added Anti-Camping :)
Monsters can chop you!!!
Poison, drowning, freezeing have a new type of damage: direct damage. It
ignore the armor and the shield ;)
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º SERVER Commands º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
The following commands only works on the server's console, client side will
have no effect when these commands are entered.
temp1 1 - Disable shell casings.
temp1 2 - Disable auto-recharge in the handgun, the submachine gun
and the assault rifle (you can recharge with "impulse 76").
temp1 4 - Disable weapons aiming.
temp1 8 - Use smaller queue for temp entities.
temp1 16 - Use an even smaller queue for temp entities.
temp1 32 - Disable Anti-Camping stuff
temp1 64 - All players begin with the cheat command on :)
To use multiple settings, simply add up the numbers.
HINT: do you have a BIG lag??? just try setting the "deathmatch 4" and "temp1
81". I hope it will work fine ;).
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º IMPULSE Commands º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Brief IMPULSE commands summary :
(Please refer to the complete documentations for more info)
<-- Default weapon switch commands -->
Impulse 1 Switch between K-bar knife, Axe of Command, throwing axe,
Morning Star and Hand grenades.
Impulse 2 Switch between M16 assault rifle, Mp5 submachine gun and
Mk23 handgun.
Impulse 3 Switch between Assault Shotgun, Double-barrelled shotgun and
mossberg.
Impulse 4 Switch between Air gun and Trip bombs.
Impulse 5 Switch between Freezethrower, Flamethrower and the Plasma Gun.
Impulse 6 Switch between regular grenades, bouncers, cluster grenades and
poison gas grenades.
Impulse 7 Switch between regular missiles, guided missiles and homing
missiles.
Impulse 8 Switch between lightning gun, positron beam and proton storm.
Impulse 10 Switch between Chainsaw and Bucky Ball Gun.
<-- Other misc. commands -->
Impulse 17 If teamplay is 8, removes the hill, and if teamplay is 7,
removes the flags and bases.
Impulse 18 If teamplay is 8, place the hill, and if teamplay is 7,
drop the flag.
Impulse 19 Cycle through available teamplay modes.
Impulse 21 Plant a Demo Charge
Impulse 22 Explode all Demo Charges
Impulse 23 Toss a stinger
Impulse 25 Launch a Motion capture
Impulse 26 Toggle shield on/off
Impulse 27 Lay proximity mine
Impulse 30 Memorize current location (for use with Handy Teleporter).
Impulse 31 Teleport to memorized location, consumes 10 cells each teleport.
Impulse 32 Toggle Chasecam on/off.
Impulse 33 Toggle lazsight between on, off and lit mode.
Impulse 36 Use 1 shell to obtain 1 cell by thermo conversion.
Impulse 37 Use 1 rocket to obtain 2 cell by thermo conversion.
Impulse 38 Monsters controlled with Axe of Command stay.
Impulse 39 Monsters controlled with Axe of Command follow you.
Impulse 40 Monsters controlled with Axe of Command go away.
Impulse 75 Initiate self destruct if you have at least 5 rockets and less
than 20 points of life.
Impulse 76 Force reload weapon (only if you have M16, Mp5 or Mk23).
Impulse 77 Launch a grenade if you have M16.
Impulse 78 Increse grenade fuse time.
Impulse 79 Decrease grenade fuse time.
<-- KasCam commands -->
Impulse 100 New target for KasCam
Impulse 1xx Pick the xxth player to be target
Impulse 150 Turn client into camera
Impulse 151 Force Flyby mode
Impulse 152 Force Follow mode
Impulse 153 Force Hand mode
Impulse 154 Force Fly mode
Impulse 155 Force Noclip mode
Impulse 156 Force Fixed mode
Impulse 157 Turn messages on/off
Impulse 158 Get camera's current position
Impulse 18x Save current position to slot x
Impulse 19x Restore camera position of slot x
<-- Cujo commands -->
Impulse 60 Activates and Deactivates Cujo the dog
Impulse 61 Teleport the dog to your location.
Impulse 62 Toggle Cujo's light
Impulse 63 Reports on Cujo's status.
Impulse 64 Tell Cujo to attack or not.
Impulse 66 Tell Cujo to stay or follow.
Impulse 67 View throught Cujo eyes.
<-- End of impulse commands list -->
Use bind command to attach the impulses.
Note: It's highly recomendable binding "9" to impulse 10
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º How to use Modification º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
I've included the text files from the varies patches that I've combined,
and compressed them into TEXT.ZIP, so you could look at them and see
what the commands are, as well as the authors' email addresses.
Weapons recollection:
--------------------
-Super shotgun: if you get it and you don't have mossberg, you get it.
else, if you don't have the double-barrelled shotgun, you get it,
and if you have the other two, you get the assault shotgun.
-Nailgun:First you will get the MP5, and after the M16.
-Super nailgun: first the freezethrower, after the flamethrower, and after
the plasma gun.
-Rocket launcher: first you will get regular missiles, after guided, and
after homing.
-Lightning gun: first the lightning gun, after the Positron Beam, and after
the Proton Storm.
Impulse 1 weapons:
-----------------
* K-bar knife: a Navy Seal weapon :). it doesn't do so much damage, but it's
very fast and have a probability to chop enemies.
*Axe of Command: it has been modified, so you can shot to your minions.
This weapon can chop, too.
*Throwing Axe: I have modified it, so you can hold it for a while and when you
release it, the axe will move more fast, and will do more damage.
Other chopping weapon ;).
*Morning Star: the tipical be-in-all-patches weapon. Very cool.
*Hand grenade: another weapon from Navy Seal patch. The explosion is one of
the coolest things i see in Quake. It's useful if you don't have weapons that
use rockets.
Impulse 2 weapons:
-----------------
Note: all three weapons are from Navy Seal patch.I modified them a little, so
they have automatic reload, aiming and cool particles when fired to a wall :)
*Colt M16 Assault Rifle: Good at long and short distance. Have a 30 bullets
clip.
*MP5 Sub Machine Gun: it fires more fast, but do less damage per bullet. It
also have a 50 bullets clip.
*Mk23 Handgun: Very good at short range, but bad at a long one. It has a
12 bullets clip.
Impulse 3 weapons:
-----------------
*Assault Shotgun: ANOTHER weapon from Navy Seal. It's like an automatic
shotgun, and consumes shells very fast.
*Double-barrelled Shotgun:Cool model from Deft. It has a long reload time,but
do 140 damage at once!! :)
*Mossberg 590 tactical shotgun: Oh! another from Navy Seal!. It's good to
save ammo, and for medium ranges.
Impulse 4 weapons:
-----------------
*Airfist: Is one of the coolest weapons ever made. It doesn't need comments :)
*Tripbombs: These tripbombs are very close to Duke ones...
Impulse 5 weapons:
-----------------
*Freezethrower: It's the one from Ice Ion patch, but nearly all rewritten!!
Now , ice bounce at walls, and it can... freeze the water!!!
*Flamethrower: the code is from Quake Command, but with a cool 3d model as a
flame, and a more cool weapon model from PAIN. When it burns someone, the fire
is like Blaze Gun.
*Plasma Gun: it seems like a 3-d version of DooM plasma...
Impulse 6 weapons:
-----------------
*Normal Grenades: well... they are... normal??
*Bouncer Grenades: they throw spikes when explode
*Cluster Grenades: when it explode, it throws a lot of normal grenades.
*Poison Grenades: it makes a cloud of poison gas that will poison your
enemies.
Impulse 7 weapons:
-----------------
*Normal Missiles: ...
*Guided Missiles: they cost 2 rockets, and you can seek and hunt your enemy
with it.:)
*Homing Missiles: as above, but the missile will make it for you.
Impulse 8 weapons:
-----------------
*Lightning Gun: the typical... no changes :PPPP
*Positron Beam:It cost 20 cells, but it has a bunch of damage. It can kill a
Shambler with one shot.
*Proton Storm: Cost 50 cells, and it ANIHILATES all... I had to put a fix in
order to stop it killing Shub with one shot :)))
Impulse 10 weapons:
-----------------
*Chainsaw: Well... it inflicts tons of damage and chop your enemies into
little pieces... what more can you ask for??
*Bucky ball gun: it has two modes -normal and flare-. The first will launch a
ball that will make an explosion every time it touch floor, and the other
burn everithing it touch.
Teamplay and Deathmatch:
-----------------------
New Teamplay Modes:
* Teamplay = 4 - IT
The player who is IT is Red. Everyone else is Blue. Players killing IT
will get 3 frags instead of 1. When IT kills someone, he gets no frags but
his victim becomes IT.
* Teamplay = 5 - TI
The player who is TI is Red. Everyone else is Blue. When TI kills a player
he gets 3 frags instead of 1. When someone else kills TI, they become TI.
* Teamplay = 6 - Quake-TI
The player who is TI is Red. Everyone else is Blue. TI gets quake power
in proportion to the number of people in the game. 8 People means TI does 8
times normal damage. When someone kills TI, they become TI and get 3 frags
instead of 1.
* Teamplay = 7 - Capture the Flag
The game is divided into teams of Silver and Gold (pant colors 0 and 1).The
first person to join each team gets the flag and base. The game begins once
both teams have placed their bases (impulse 18). The goal is to get the other
team's flag and bring it to your base. Once this is done, the player who
captured the flag gets 10 frags, and everyone on his team gets 5 frags.Flags
can be dropped by using impulse 18.
* Teamplay = 8 - King of the Hill
In this game, the only way to get frags is the be "King of the Hill". At the
start of the game, someone uses impulse 18 to place the Hill. Any player
close enough to the Hill will gain 0.1 frags/second.
New Deathmatch modes(only two):
* Deathmatch = 3
Is simply a deathmatch with monsters. Try it with skill =3D 3!!!!
* Deathmatch = 4
It's very stupid. A deathmatch with NOTHING. I think it's only useful with
"temp1 81" in order to get a faster game.
Monster enhancements:
--------------------
I don't want Wyrm to be an only deathmatch compilation. I want also to enhance
single player game experience. To do this, I added some stuff...
-Grunts have different weapons (double-barrelled grunt can kill you with one
shot!)
-Ogres fire missiles if they are far enough from you.
-Enemies respawn in nightmare!! (now it will be really a NIGHTMARE! he he)
-Ogre, knights and hell knights can chop you :)
-New type of Enforcer!!! from Navy Seal patch. Completely new model!!
-Added cranked. See cranked.txt for more details.
-Scrags fire much more :)
Map information:
---------------
-Added suport for Rain from QuakeX
-Added suport for explowalls (func_explo_wall)
-You can place "weapon_plasma_gun" and "weapon_chainsaw" in your maps.
-New things you can place:
"monster_army_single" \
"monster_army_double" ³
"monster_army_nails" ³- test "grunt.bsp"
"monster_army_plasma" ³
"monster_army_fire" /
"monster_wizard_normal"
"monster_wizard_hell"
"item_jetpack"
"weapon_plasma_gun" - test "plasma.bsp"
and more to come!! ;)
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º Testing Notes º
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All Quake standard maps seems to run properly.
If you have Quake 1.06, there is an all-patches problem. Game will crash
if you load a certain number of maps... I think it's caused by the new
models... if you have Quake 1.08 you won't get this error.
Normally, I test it with 16 Mb of RAM, but it seems to run well with 8 Mb.
Maps included:
GRUNT.BSP---->simple 5 grunts of different type.
PLASMA.BSP--->only a weapon of plasma on the screen.
EXPLOW.BSP--->an example of what can you do with exploding walls.
RAINTEST.BSP->rain from QuakeX
CHAINSAW.BSP->chainsaw test map. Hey !! the enforcer is COOL!!!
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º Bugs º
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Hummmmmmmm... I have not tested it in GL-Quake... if you have it, please,
test it (specially the plasma) and send me the result..
-If you freeze a scrag two times, it will not fall out the second time.
-When burning, if you use the jetpack, game could crash with a D_CheckCacheGuard
fail.
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º Revision History º
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25-08-97--> first release!!!! :)
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º Contacting Author º
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Send comments, opinions, ideas, bugs,... at
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º Copyright and Distribution Permissions º
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* Authors MAY use these modifications as a basis for other
publically available work. Please send me any modifications
you make!
* If you have used part of this patch (code, model or sound) in
your own patch, please give credits to the authors who have made
them - including myself. Thank you.
* You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.
* The above permissions do not apply to Actura Software, who may not do
anything, in any form, in any way, by any means with these files,
including, but not limited to, sale and redistribution of the software.