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wyrmb2.txt
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RELEASE NOTE:
I don't know if now Wyrm is "the most kickass collection" or "the last mod you
will ever need". The only I can promise to you is that I've worked really hard
into this version, and I hope that you'll enjoy playing it. This is the LAST
version of Wyrm (well... if it has some important bug, I'll make a small
upgrade ;) so I tried to make it as good as possible. Maybe you're thinking
what I'll do after Wyrm... well... maybe learn some C for Quake 2 ;). Maybe
someday you'll hear about Wyrm 2 beta 1 ...
Josep del Rio
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Title : Wyrm beta 2 º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Filename : WYRMB1.ZIP
Version : beta 2!
Date : 02/??/98
Author(s) : Josep del Rio
Other mods: No more... yet :)
Web Page : http://www.fortunecity.com/underworld/quake/65
Email : [email protected] -or- [email protected]
Credits :
Threewave Capture 4.1 by Dave 'Zoid' Kirsch ([email protected])
Buster Shot,Positron Beam ,Proton Storm and Rocket Pods
by Nick "SiNGE" Bousman & Glenn "Griphis" Saaiman
Navy Seals 2.0 by The Navy SEALs Team (URL: http://www.planetquake.com/seals)
Painkeep and AirFist by The Evolve team (what is the email?? :P)
DeathMatch eXtras by Kenneth ([email protected])
Heavy Weapons by Griphis ([email protected])
Zerstörer - Testament of the Destroyer by Nihilism Unlimited
Elephant Rifle, Devastator and Evil Dead Chainsaw by Per ([email protected])
Pulse Rifle v2.1 by ShockMan ([email protected])
The Severed Player Patch (1.0?) by Vengence of The Lone Gunmen ([email protected])
Cranked, Respawn and Doom Shotguns by Patrick Martin ([email protected])
Turrican's compilation by Chris Scott AKA Turrican ([email protected])
RealQuake by Tony ([email protected])
Ice Gun and Ion Mine Patch v1.0 by Matt Barnett ([email protected])
REALQUAKE: WAR Version 0.5 by Glen 'FrenZon' Murphy ([email protected])
Shell model by Mr.Elusive
Scourge of Armagedon by Hipnotic
Dissolution of Eternity by Rogue Entertainment
Legion Of Doom 0.10 by "I Cause Lags!" aka legion ([email protected])
Chthon Scrag beta by BrAdeAlDo ([email protected])
IK Guns, ultimate killer missile patch, and the new sprite for
the plasma by Iikka "Fingers" Keranen ([email protected])
Yeti and Hell Fiend skins by Eric ([email protected])
FEAR v2.0 by Jon ([email protected])
Ultimate Quake v1.5 beta by Michael Gummelt (
KQP 2.20z by Howard Roy ([email protected])
YCam 1.2 by Harvey Lee ([email protected]) and Wes Morrison ([email protected])
Extreme PAIN Beta 2 by Jack ([email protected])
Xsoldier v2 by Bill Turner ([email protected])
Chthon! by Dave Weiden ([email protected])
Ultimate Weapons Patch by Andy Brennan ([email protected])
TeleWeapon Patch 2.1 by Ronald E. Mercer ([email protected])
Shield 1.0 by Dane ([email protected])
Hell Scrag by Toby Reed ([email protected])
Quake Plus 2.0b by Werner Spahl ([email protected])
Ogre Missiles by Walter Brameld
Guided Missiles v1.01 by Ken "Page Fault" Alverson ([email protected])
Proximity Mines by Mark Morgan ([email protected])
EJECT! , Quake Flamethrower! v1.0, Demo Charges by Steve Bond ([email protected])
Blood v0.5 by Zander Collier, III ([email protected])
Eat Gibs 1.0 by Sean Leonard ([email protected])
HUD,Cujo 1.x and Blaze Gun by Jonathan E. Wright ([email protected])
Solidmon by Jeff Epler ([email protected])
Gibbin3 by Jason Carter ([email protected])
fastqcc by Jonathan Roy ([email protected])
id, of course :)
Thanx to all!!!!
(if I forgot someone, please, e-mail me and i will solve my error ;)
Please, excuse me for my english descriptions, because english is not my native
language, so I have borrowed something from other text files.
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Type of Mod º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Quake C : yes
Sound : yes
MDL : yes
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Format of Quake C º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
unified diff : no
context diff : no
.qc files : no. If you want something, please, email me
progs.dat : yes
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Description of the Modification º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
This is my first patch in Quake C. Making it I have learned a lot of this
powerful language (thanx John Carmack!!).
This is a Quake recompilation patch. Nearly all code has been modified by me,
in order to join and enhance them, and I think that the result isn't bad :).
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º How to Install the Modification º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Who doesn't know this??
Simply go to Quake dir, make a subdirectory called "wyrm", copy the stuff into
it, and run quake with the ".bat" files included.
"wyrm.bat" if you use normal quake
"glwyrm.bat" for gl-quake
To run it without these files use:
quake -game wyrm -hipnotic
You can add "-winmem 16" or "-heapsize 16000" if you have Win 95, but it works
fine with 8, I hope.
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º Brief summary of features º<--cut'n'paste from Killer Quake Pack :P
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most)
=============================================================================
(Ammo cost : S = shells, N = nails, R = rockets, C = cells, GW = gravity well)
K-bar knife 0 - (2) Very fast, and with a chance to chop other players
Disc 0 - (2) The disc from KQP now in Wyrm!
Hand Grenades 1R - (3) Try it!! You can spend rockets without weapon!!
Mk.23 handgun 1N - (2) Very good weapon at short range, very bad at long.
MP5 sub gun 1N - (2) Better at long range, more speed, more bullets for clip.
M16 rifle 1N - (3) More damage per bullet, but less bullets per clip.
Mossberg 1S - (3) This is the one from Navy SEALs 2.0
2b-shotgun 2S - (4) More damage, but it cost more shells and has slow charge.
Assault shotgun2S - (3) Shots fast and do lots of damage
Pulse Rifle 1N -(1-5?) Very fun weapon :) throw nails that bounce
Buster Shot 1S -(2.5?) Remove other people armors.
Devastator 1R - (3) Shoots very fast and deals a lot of damage :)
Air Fist 0 - (0) You can repel other people or blow away items with it.
Flamethrower 1/10S- (2) Shots very fast, and can burn enemies!! try it :)
Freezethrower 1C - (2) A remade freezethrower... more like DN 3d
Regular grenade 1R- (3) what to say about it??
Nail bomb 1R&10N- (3) The a.k.a. Eraser bomb.
Cluster bomb 2R - (4) Extracted of DoE
Poison bomb 2R - (3) It will poison everyone that touches it's cloud
Regular missile1R - (3) everyone know what it is :)
Guided missile 2R - (3) Fly your missile around to hunt people down.
Homing missile 2R - (3) This is the homing missile from the ultimate killer
missile patch, but with a little surprise...
Plasma Gun 1C - (3) Very effective plasma gun. Shoots fast and does a lot
of damage.
Positron Beam 20C - (4) This is really a Big Fucking Gun!!
Proton Storm 50C - (5) No one will survive to this one!!!
Railgun 1S&6N- (3) Directly from eraser, with a cool particle effect ;)
Rocket Pods 1R - (4) Simply, rocket-sucking.
Gravity Well 1GW - (5) Awesome in small rooms. Try it ;)
Harpoon 0 - (1) This is the Painkeep's harpoon :)
Mjolnir 0-10C -(2-3) Cool weapon from Scourge of Armagedon
Chainsaw 0 - (3) Lots of damage 'n' gibs
Shield - (3) Good defensive device. Halves damage done to you.
Other features:
--------------
New Status bar!!
You can see others armor in deathmatch (also, you can take the armor of your
dead enemies).
The DMX gibs!
Cujo the personal dog.
Solid corpses, gibs, heads and backpack that you can shoot at.
Eject shells from mossberg , double-shotgun, assault shotgun, and bullets from
mk23 handgun, m16 assault rifle and mp5 submachine gun.
Ycam.
3wave CTF!!
Floating gibs and heads.
When you take a weapon object, the weapon it gives depend of the weapons you
have... in example, if you don't have any shotgun, and catch the shotgun
object, it will give to you the mossberg, after the 2b-shotgun and after
the assault shotgun (to know more about this, continue reading).
Monsters die in lava and slime.
Dynamic removal of temporary entities.
Ogres launch missiles.
Soldiers have different types of weapons, and give different ammo when dead.
New type of enforcer!! (from Navy Seal 1.6)
Scrags now fire a lot!
Enemies respawn in nightmare!!! (COOL)
Added Cranked, which is a lot of monster enhancements. Read cranked.txt to
know more about this.
Added Anti-Camping :) (optional)
Monsters can chop you!!!
Poison, drowning and freezeing inflict a new type of damage: direct damage. It
ignore the armor and the shield ;)
The most advanced freezing you can find out now (yet).
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º SERVER Commands º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Go to Wyrm.cfg for more info :)
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º IMPULSE Commands º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Brief IMPULSE commands summary :
(Please refer to the complete documentations for more info)
<-- Default weapon switch commands -->
Impulse 1 Switch between K-bar knife, Disc and Hand grenades.
Impulse 2 Switch between M16 assault rifle, Mp5 submachine gun and
Mk23 handgun.
Impulse 3 Switch between Assault Shotgun, Double-barrelled shotgun and
mossberg.
Impulse 4 Switch between Pulse Rifle, Buster Shot and the Devastator.
Impulse 5 Switch between Airfist, Flamethrower and Freezethrower.
Impulse 6 Switch between regular grenades, bouncers, cluster grenades and
poison gas grenades.
Impulse 7 Switch between regular missiles, guided missiles and homing
missiles.
Impulse 8 Switch between Plasma Gun, positron beam and proton storm.
Impulse 225 Switch between Railgun, Rocket Pods and Gravity Well.
Impulse 226 Switch between Harpoon, Mjolnir and Chainsaw.
<-- Direct weapons impulse -->
Impulse 20 Switch to Kbar instantly.
Impulse 21 Switch to Disc instantly.
Impulse 22 Switch to Hand Grenade instantly.
Impulse 23 Switch to Mk23 instantly.
Impulse 24 Switch to Mp5 instantly.
Impulse 25 Switch to M16 instantly.
Impulse 26 Switch to Mossberg instantly.
Impulse 27 Switch to Double barrelled shotgun instantly.
Impulse 28 Switch to Assault Shotgun instantly.
Impulse 29 Switch to Pulse Rifle instantly.
Impulse 30 Switch to Buster Shot instantly.
Impulse 31 Switch to Devastator instantly.
Impulse 32 Switch to AirFist instantly.
Impulse 33 Switch to FlameThrower instantly.
Impulse 34 Switch to Ice gun instantly.
Impulse 35 Switch to Grenade Launcher instantly.
Impulse 36 Switch to Bouncer Grenades instantly.
Impulse 37 Switch to Cluster Grenades instantly.
Impulse 38 Switch to Poison Grenades instantly.
Impulse 39 Switch to Rocket Launcher instantly.
Impulse 40 Switch to Guided Missile instantly.
Impulse 41 Switch to Homing Missile instantly.
Impulse 42 Switch to Plasma gun instantly.
Impulse 43 Switch to Positron Beam instantly.
Impulse 44 Switch to Proton Storm instantly.
Impulse 45 Switch to Railgun instantly.
Impulse 46 Switch to Rocket Pods instantly.
Impulse 47 Switch to Gravity Well instantly.
Impulse 48 Switch to Harpoon instantly.
Impulse 49 Switch to Mjolnir instantly.
Impulse 50 Switch to Chainsaw instantly.
<-- Other misc. commands -->
Impulse 70 Use 1 shell to obtain 2 cell by termoconversion.
Impulse 71 Use 1 rocket to obtain 3 cell by termoconversion.
Impulse 72 Toggle Ycam on/off.
Impulse 73 Toggle shield on/off
Impulse 74 Previous weapon (useful in scripts)
Impulse 75 Toggle between "Single barrel shot" and "Double barrel shot" in
the Double Barrelled Shotgun.
Impulse 76 Force reload weapon (only if you have M16, Mp5 or Mk23).
Impulse 77 Launch a grenade if you have M16.
Impulse 78 Toggle mode in HK-Mp5 (single shot, semi-automatic, automatic)
Impulse 79 Toggle between Single Railgun and Dual Railgun(if you have 2
railguns)
Impulse 81 Prints info about the current teamplay settings
Impulse 82 Capture the Flag Status report
Impulse 83-84 Modify player skin. You MUST use temp1 flags to activate it.
Also, is HIGHLY recomendable to deactivate armor skins, and to
use a custom player model...
Impulse 85 Get rid of your actual rune.
Impulse 86 Activate Save Mode (only single player). This removes all stuff in
a level, so you can save the game. When you press enter, you
begin the level with the stuff you had when you begined that
level the first time... :P yes, it's a bit complicated...
Impulse 253 Get rid of your actual armor...
<-- Drone commands -->
Impulse 90 Activates/deactivates drone bot
Impulse 91 Toggle drone mode (follow, stay, go away)
<-- Cujo commands -->
Impulse 110 Activates and Deactivates Cujo the dog
Impulse 111 Teleport the dog to your location.
Impulse 112 Toggle Cujo's light
Impulse 113 Reports on Cujo's status.
Impulse 114 Tell Cujo to attack or not.
Impulse 116 Tell Cujo to stay or follow.
Impulse 117 View throught Cujo eyes.
<-- End of impulse commands list -->
Use "bind" command to attach the impulses.
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º How to use Modification º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
I've included the text files from the varies patches that I've combined,
and compressed them into TEXT.ZIP, so you could look at them and see
what the commands are, as well as the authors' email addresses.
Weapons recollection:
--------------------
-Super shotgun: if you get it and you don't have mossberg, you get it.
else, if you don't have the double-barrelled shotgun, you get it.
If you have the other two, you get the assault shotgun. Also, if you have
those all, you get the buster shot.
-Nailgun:First you will get the MP5, after the M16, and, at last, the Pulse
Rifle.
-Super nailgun: first the airgun, after the flamethrower, after the
freezethrower, and after a gravity well.
-Grenade launcher: first the grenade launcher, then the Devastator, and then
a Railgun :).
-Rocket launcher: first you will get regular missiles, after guided, after
homing, and finally, rocket pods.
-Lightning gun: first the plasma gun, after the Positron Beam, and after
the Proton Storm.
Impulse 1 weapons:
-----------------
* K-bar knife: a Navy Seal weapon :). it doesn't do so much damage, but it's
very fast and have a probability to chop enemies.
*Disc: Can chop enemies... it's fun to use.
*Hand grenade: another weapon from Navy Seal patch. The explosion is one of
the coolest things i see in Quake. It's useful if you don't have weapons that
use rockets.
Impulse 2 weapons:
-----------------
Note: all three weapons are from Navy Seal patch.I modified them a little, so
they have automatic reload, aiming and cool particles when fired to a wall :)
*Colt M16 Assault Rifle: Good at long and short distance. Have a 30 bullets
clip.
*MP5 Sub Machine Gun: it fires more fast, but do less damage per bullet. It
also have a 50 bullets clip.
*Mk23 Handgun: Very good at short range, but bad at a long one. It has a
12 bullets clip.
Impulse 3 weapons:
-----------------
*Assault Shotgun: ANOTHER weapon from Navy Seal. It's like an automatic
shotgun, and consumes shells very fast.
*Double-barrelled Shotgun:Cool model from Deft. It has a long reload time,but
do a LOT of damage at once!! :)
*Mossberg 590 tactical shotgun: Oh! another from Navy Seal!. It's good to
save ammo, and for medium ranges.
Impulse 4 weapons:
-----------------
*Pulse Rifle.-Fun and powerful :)
*Buster shot.-Shoots fast, is cheap, and removes other's armor.
*Devastator.-Deals tons of damage.
Impulse 5 weapons:
-----------------
*Airfist: Is one of the coolest weapons ever made. It doesn't need comments :)
*Flamethrower: the code is from Quake Command, but with a cool 3d model as a
flame, and a more cool weapon model from PAIN. When it burns someone, the fire
is like Blaze Gun.
*Freezethrower: It's the one from Ice Ion patch, but nearly all rewritten!!
Now , ice bounce at walls, and it can... freeze the water!!!
Impulse 6 weapons:
-----------------
*Normal Grenades: well... they are... normal.... :)
*Bouncer Grenades: they throw spikes when explode
*Cluster Grenades: when it explode, it throws a lot of normal grenades.
*Poison Grenades: it makes a cloud of poison gas that will poison your
enemies.
Impulse 7 weapons:
-----------------
*Normal Missiles: ...
*Guided Missiles: they cost 2 rockets, and you can seek and hunt your enemy
with it.:)
*Homing Missiles: as above, but the missile will make it for you.
Impulse 8 weapons:
-----------------
*Plasma gun: its the most "DooM" plasma I've seen for Quake...
*Positron Beam:It cost 20 cells, but it has a bunch of damage. It can kill a
Shambler with one shot.
*Proton Storm: Cost 30 cells, and it ANIHILATES all... I had to put a fix in
order to stop it killing Shub with one shot ;)))
Impulse 225 weapons:
--------------------
*Railgun: Can go thought walls and enemies :) inflicts tons of damage
*Rocket pods: Each pod is like a missile... :P
*Gravity well: This is a lot of fun with a lot of players in a room ;)
Impulse 226 weapons:
--------------------
*Harpoon: It's the best harpoon I could find :)
*Mjolnir: Directly from Scourge of Armagedon
*Chainsaw: Well... it inflicts tons of damage and chop your enemies into
little pieces... what more can you ask for??
Teamplay and Deathmatch:
-----------------------
See Wyrm.cfg for details :)
Monster enhancements:
--------------------
I don't want Wyrm to be an only deathmatch compilation. I want also to enhance
single player game experience. To do this, I added some stuff...
-Grunts have different weapons (double-barrelled grunt can kill you with one
shot!)
-New type of fiend: the hell fiend (comes from your nightmares to KILL YOU)
-Ogres fire missiles if they are far enough from you. Also, they've gained an
armor.
-Enemies respawn in nightmare!! (now it will be really a NIGHTMARE! he he)
-Ogre, knights and hell knights can chop you :)
-Added cranked. See cranked.txt for more details.
-Scrags fire a lot more :). Also added 2 new types: Hell scrag and Chthon
scrag.
-New type of enforcer! Rail enforcer :)
Map information:
---------------
Since I think that there won't be any really "Wyrm map", I've removed the rain
and some other things to add more weapons.
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º Testing Notes º
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-All Quake standard maps seems to run properly.
-You MUST use Quake 1.07 or newer to play Wyrm! Quake 1.08 upgrade if free.
-Normally, I test it with 16 Mb of RAM, but it seems to run well with 8 Mb.
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º Bugs º
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I haven't test it on CTF multiplayer, but it seems to work :)
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º Future enhancements º
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Sorry, but this is the last release :( Quake 2 is out, and I want to see what
I can make with it... maybe Wyrm ][ ;)
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º Revision History º
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02-??-97--> Wyrm beta 2 released!!!
-Removed:
*Stinger, demo charges, Throwing Axe, Motion Capture,
Rain, hologram, torch...
*WiCkeD grappling hook.
-Upgraded:
*Tactical shotgun and super shotgun. Look them ;)
-Added:
*Gravity Well and Harpoon from Painkeep
*Rocket pods
*Railgun!
*Mjolnir
*Disc
*Blooding death
*bleeding gibs
*drone (helper bot)
*railgun enforcer
*some deathmatch features
*Some other stuff I can't remember ;)
-Fixed:
*TONS of things I can't remember...
12-8-97--> Wyrm beta 1.7 released :))
-Removed:
*Axe of command
*Bucky Ball Gun
*Lightning Gun
-Upgraded:
*YCam instead ChaseCam (YCam works perfect in water)
*Better cluster and bouncer bomb
-Added:
*Pulse Rifle
*Devastator
*Evil Dead Chainsaw
*DMX gibs
*Torch (impulse 38) *REMOVED IN BETA 2*
*Target code for homing missile
*New enemy!! the deadly HELL FIEND!
-Fixed:
*Perfect deathcam :)
*The kill command makes you leave your corpse
*Some stuff for status bar
*Anti-camping now is an option not set as default
*More bugs
*More GL-Quake mistakes :)
09-27-97--> Wyrm beta 1.5 released:
-Removed:
*Tripbomb, prox mine and handy teleporter(so good on
CTF)
*Jetpack (sometimes generates errors)
*KasCam and Navy SEALS' guard(due to save code space)
-Upgraded:
*Death camera works better now... if you get gibbed,
you take your head's view.
*K-bar and Mp5 from NavySeals 1.91
*Included the DoE "multigrenade"
*Standard Grappling hook changed by Wicked Hook
-Added:
*3wave CTF support!! (including admin support, runes,
previous weapon code,voting...)
*2 new types of enemies! :) (the yeti (second type of
shambler) and the Chthon Scrag (third type of scrag))
*Lavaburst (cool effect)
*Earthquake from DoE
-Fixed:
*Lots of bugs :P.
*Some errors on GL-Quake
08-30-97--> Patch upgrade to Wyrm beta 1.1:
-Wyrm works on GL-Quake!
-Some small fixes
08-25-97--> first release!!!! :)
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º Contacting Author º
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Send comments, opinions, ideas, bugs,... at
or
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º Copyright and Distribution Permissions º
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* Authors MAY use these modifications as a basis for other
publically available work.
* If you have used part of this patch (code, model or sound) in
your own patch, please give credits to the authors who have made
them - including myself. Thank you.
* You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.
* The above permissions do not apply to Actura Software, who may not do
anything, in any form, in any way, by any means with these files,
including, but not limited to, sale and redistribution of the software.