From 4219abc50c56798010173a6dc04c1eaab5578622 Mon Sep 17 00:00:00 2001 From: Juju Adams Date: Wed, 18 Sep 2024 17:53:20 +0100 Subject: [PATCH] Update BulbRenderer.md --- docs/22.0/BulbRenderer.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/22.0/BulbRenderer.md b/docs/22.0/BulbRenderer.md index f9d8301..911328a 100644 --- a/docs/22.0/BulbRenderer.md +++ b/docs/22.0/BulbRenderer.md @@ -141,6 +141,8 @@ This function returns a surface that is a copy of the input surface but lit up u ?> It is often helpful to set the tonemapping for a renderer to `BULB_TONEMAP_NONE` when working with other post-processing effects. This tonemap setting ensures the cleanest possible data is being outputted. +!> `.GetOutputSurface()` is not compatible with bloom in HDR mode. +   ## .RefreshStaticOccluders