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config-eu.asm
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; Constants
DEF NO_SGB_SOUND EQU 0 ; Forces DMG-only sound playback. For emulators which don't implement SGB sound.
DEF CPU_USAGE EQU 0 ; Uses different code for VBlank waiting to make the CPU Usage bar in BGB work
DEF SKIP_JUNK EQU 0 ; Removes padding areas
DEF LABEL_JUNK EQU 0 ; If SKIP_JUNK isn't set, labels the padding areas.
DEF FIX_BUGS EQU 0 ; Self explainatory
DEF OPTIMIZE EQU 0 ; Additional optimizations
DEF NO_CPU_AI EQU 0 ; Disable CPU Opponent AI (but not the CPU-specific actions inside moves)
DEF INF_TIMER EQU 0 ; Default with infinite timer
DEF GOOD_INPUTS EQU 0 ; Use less strict inputs for motions, as in 96 and later
DEF LESS_SLOWDOWN EQU 0 ; Reduces slowdown effects
DEF AIRTHROW_CPU EQU 0 ; Enables the player to air-throw the CPU, which is arbitrarily disabled.
DEF HITSTOP_FULL_DAMAGE EQU 0 ; Enables full damage for moves, as in 96 and later. This breaks the balance, as air moves account for the reduced damage.
DEF DEFAULT_DIPS EQU $00 ; $E0 ; Default dip switch settings
DEF UNUSED_NAKORURU_INTRO EQU 0 ; Test for restoring the unused Nakoruru frames.
DEF REV_VER EQU 2 ; Game Version - Europe
INCLUDE "main.asm"