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Right now we have these functions but they only draw to the 2d canvas. It shouldn't be too tough to write a polygon rendering system for webgl that uses a different shader then the sprite rendering system. The same system could be used for polys and circles.
Right now we have these functions but they only draw to the 2d canvas. It shouldn't be too tough to write a polygon rendering system for webgl that uses a different shader then the sprite rendering system. The same system could be used for polys and circles.
LittleJS/src/engineDraw.js
Line 315 in c9930ce
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