This repository has been archived by the owner on Jan 22, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathmenudef.txt
131 lines (114 loc) · 3.75 KB
/
menudef.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
ListMenu "SkillMenu"
{
Position 160, 44
centermenu
}
ListMenu "EpisodeMenu"
{
Position 160, 44
centermenu
}
ListMenu "PlayerclassMenu"
{
Position 160, 44
centermenu
}
OptionValue "Debugoption"
{
0, "None"
1, "Monsters"
2, "Pickups"
3, "Solids"
4, "Shootables"
5, "All"
}
LISTMENU "MainMenu"
{
IfGame(Doom, Chex, Strife, Hexen, Heretic)
{
LineSpacing 16 // This must account for some single-graphic replacements, so it cannot be widened
StaticPatch 100, 17, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 64
}
}
IfGame(Doom, Strife, Chex, Hexen, Heretic)
{
TextItem "Going Postal", "n", "PlayerclassMenu"
TextItem "STD Options", "n", "PostalOptionMenu"
TextItem "Load Game", "l", "LoadGameMenu", 0
TextItem "Save Game", "s", "SaveGameMenu",0
TextItem "Options","o", "OptionsMenu", 0
TextItem "Quit", "q", "QuitMenu", 0
}
}
OptionMenu "PostalOptionMenu"
{
Title "STD Options"
//StaticText "Weapon Options", "Gold"
//StaticText ""
//Option "Idling Animations", "postal_idleanim", "YesNo"
//StaticText "Enables, or disables idling animations", "White"
//StaticText "on STD weapons (in realtime)", "White"
//StaticText ""
StaticText "Gameplay Settings", "Yellow"
StaticText "Spawns NPCs in non-STD levels, replaces monsters but not all of them (50%)", "White"
Option "Share the Doom", "postal_monsterreplacee", "OnOff"
StaticText ""
StaticText "Performance Options", "Gold"
StaticText "Note: OpenGL runs poorly with this mod, make sure you have Vulkan renderer enabled!", "White"
StaticText "If you are playing on STD levels it's recommended to use LZDoom", "White"
StaticText ""
StaticText "Enables or Disables Postal Lights from an STD level. Server-sided", "White"
Option "Shadows in maps (needs level restart)", "postal_lights", "YesNo"
StaticText ""
StaticText "Enables or Disables Postal grass from an STD level. Server-sided", "White"
Option "Grass in maps (needs level restart)", "postal_grass", "YesNo"
StaticText ""
StaticText "Enables or Disables Postal Pathnodes from an STD level. Server-sided", "White"
StaticText "Note: This may break STD levels, use with caution!", "White"
Option "Pathnodes in STD levels (needs level restart)", "", "YesNo"
StaticText ""
StaticText "Misc. Settings", "Gold"
Option "Help tips (HUD)", "", "OnOff"
StaticText ""
StaticText "Debug Settings", "Gold"
StaticText "Displays a box around actors", "White"
StaticText "based on Height and Weight, depending on the setting (in realtime)", "White"
Option "Radius Debug", "radiusDebug", "Debugoption"
StaticText ""
Option "Developer mode (increased speed, jump)", "postal_developer", "OnOff"
StaticText ""
StaticText "Disable the following (needs level restart)", "White"
Option "Postal Actor (NPCs, Doors)", "postal_developer_actor", "OnOff"
Option "Postal Decoration", "postal_developer_decoration", "OnOff"
Option "Postal Karma", "postal_developer_karma", "OnOff"
}
OptionMenu "XYOffsetMenu"
{
StaticText "HUD element XY", "Gold"
StaticText ""
StaticText "Used for setting HUD elements on the screen", "White"
StaticText "Nothing will happen on the screen", White
Slider "Width:", "postalUI_X", -300, 600, 1
Slider "Height:", "postalUI_Y", -300, 600, 1
StaticText ""
Slider "Width: 5x", "postalUI_X", -1000, 1000, 5
Slider "Height: 5x", "postalUI_Y", -1000, 1000, 5
StaticText ""
StaticText ""
StaticText "Scaling", "White"
Slider "Scale X: 1x", "postalUI_scaleX", -300, 600, 1
Slider "Scale Y: 1x", "postalUI_scaleY", -300, 600, 1
StaticText ""
Slider "Scale X: 0.1x", "postalUI_scaleX", -300, 600, 0.1
Slider "Scale Y: 0.1x", "postalUI_scaleY", -300, 600, 0.1
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "Share The Doom Options", "PostalOptionMenu"
Submenu "Offset Devmenu", "XYOffsetMenu"
}