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Intro to Audio and DJ.h

h3rb edited this page Nov 3, 2020 · 2 revisions

In this GraphicsAddict video I cover how to:

  • Simply play a short audio "sample" using audio.manager.Cue* family of functions when you click the mouse (for example)
  • Add new tracks to data/tracks.txt so that the DJ can view them. The Volume Scale (volScale) feature lets you manually normalize your tracks if they have different overall volume.
  • Utilize the advanced features of DJ and experiment for yourself with DJTest.h

Check out the video!

Some of the code in this video was built from the code found here

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