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Intro to Audio and DJ.h
h3rb edited this page Nov 3, 2020
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In this GraphicsAddict video I cover how to:
- Simply play a short audio "sample" using audio.manager.Cue* family of functions when you click the mouse (for example)
- Add new tracks to data/tracks.txt so that the DJ can view them. The Volume Scale (volScale) feature lets you manually normalize your tracks if they have different overall volume.
- Utilize the advanced features of DJ and experiment for yourself with
DJTest.h
Some of the code in this video was built from the code found here
Find us on YouTube channel "GraphicsAddict" and explore the engine and framework: GraphicsAddict channel on YT