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[Enhancement]: Steam Workshop Support #241
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At the moment, it's already possible to hide the console using the For the custom Mods path config, could you give a few examples to prove that it would be useful in any way? |
You can change the main directory for all of MelonLoader's folders (including Mods) by giving a directory alongside |
Thanks for reply! Actually I'm develop a game, and I would like to use Steam workshop, which use different folder in steamapp/workshop/xxx1/dll, so.. |
Thanks for reply! Good to know that. |
There is no set API, given that mods initialize sequentially, so it wouldn't make much sense to have a mod stop the initialization of another. However, a simple way to do this is to just use a plugin and move any mods you don't want to load can be moved out of the mod folder (possibly into a subfolder or completely separate folder). Another way that gives more flexibility (like disabling mods at runtime) would be to create your own set of events for mods to subscribe to. |
@HerpDerpinstine This one can be closed imo |
Might be a good idea for the future to check for Steam API and scan workshop folders for Melon folders. |
Describe the new feature or enhancement
Thanks for your great plugin! It would be nice if I can hide the console or customize Mod path in the user config file, how do you think about that?
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