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Delivery.cs
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//Delivery system
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Delivery: MonoBehaviour
{
[SerializeField] Color32 hasPackageColor = new Color32(1,1,1,1);
[SerializeField] Color32 noPackageColor = new Color32(1,1,1,1);
[SerializeField] float destroyDelay=0.5f;
bool hasPackage=false;
SpriteRenderer spriteRenderer;
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
}
void OnCollisionEnter2D(Collision2D other)
{
Debug.Log("Accident!");
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag=="Package"&&(!hasPackage))
{
Debug.Log("Package picked up");
hasPackage=true;
spriteRenderer.color = hasPackageColor;
Destroy(other.gameObject,destroyDelay);
}
if(other.tag=="Delivery"&&hasPackage)
{
Debug.Log("Package Delivered");
hasPackage=false;
spriteRenderer.color = noPackageColor;
}
}
}