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bake.cpp
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/***************************************************************************
* Copyright 1998-2018 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxCoreRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
#include <string>
#include <regex>
#include "luxcore/luxcore.h"
#include "luxcoreapp.h"
using namespace std;
using namespace luxrays;
using namespace luxcore;
static string SanitizeName(const string &str) {
return regex_replace(str, regex("[^a-zA-Z_0-9]+"), "__");
}
//------------------------------------------------------------------------------
// Bake all scene objects
//------------------------------------------------------------------------------
void LuxCoreApp::BakeAllSceneObjects() {
if (!session)
return;
// Stop the current rendering
session->Stop();
// The render configuration and the scene properties
const RenderConfig &renderConfig = session->GetRenderConfig();
const Properties &cfgProps = renderConfig.ToProperties();
const Properties &sceneProps = renderConfig.GetScene().ToProperties();
// Build the list of scene objects
vector<string> objKeys = sceneProps.GetAllUniqueSubNames("scene.objects");
LC_LOG("Number of objects to bake: " + objKeys.size())
if (objKeys.size() == 0) {
// There are not object definitions ... quite strange
return;
}
vector<string> objectNames;
for (auto const &key : objKeys) {
// Extract the object name
const string objName = Property::ExtractField(key, 2);
if (objName == "")
throw runtime_error("Syntax error in " + key);
objectNames.push_back(objName);
}
// Build the properties for bake rendering
Properties bakeProps;
bakeProps <<
Property("renderengine.type")("BAKECPU") <<
Property("sampler.type")("SOBOL") <<
Property("film.filter.type")("BLACKMANHARRIS") <<
Property("film.filter.width")(2.f) <<
Property("batch.haltspp")(32) <<
Property("batch.haltnoisethreshold")(.01f) <<
Property("bake.minmapautosize")(64) <<
Property("bake.maxmapautosize")(1024) <<
Property("bake.powerof2autosize.enable")(true) <<
Property("bake.skipexistingmapfiles")(true);
// Check the number of image pipelines
//
// Note: I assume the index starts from 0
const u_int imagePiplinesCount = cfgProps.GetAllUniqueSubNames("film.imagepipelines").size();
LC_LOG("Number of image pipelines: " + imagePiplinesCount)
// Add a NOP image pipeline
bakeProps <<
Property("film.imagepipelines." + ToString(imagePiplinesCount) + ".0.type")("NOP");
// Build the properties for baking all objects
u_int objectIndex = 0;
for (auto const &objectName : objectNames) {
const string prefix = "bake.maps." + ToString(objectIndex);
bakeProps <<
Property(prefix + ".type")("COMBINED") <<
Property(prefix + ".filename")(SanitizeName(objectName) + ".exr") <<
Property(prefix + ".imagepipelineindex")(imagePiplinesCount) <<
Property(prefix + ".width")(512) <<
Property(prefix + ".height")(512) <<
Property(prefix + ".autosize.enabled")(true) <<
Property(prefix + ".uvindex")(0) <<
Property(prefix + ".objectnames")(objectName);
++objectIndex;
}
// Write the complete new render config to file
Properties completeBakeCfgProps;
completeBakeCfgProps <<
cfgProps <<
bakeProps;
completeBakeCfgProps.Save("render-bakeallobjects.cfg");
// Write the complete new baked scene to file
Properties completeBakedSceneProps;
completeBakedSceneProps << sceneProps;
for (auto const &objectName : objectNames) {
const string prefix = "scene.objects." + objectName;
completeBakedSceneProps <<
Property(prefix + ".bake.combined.file")(SanitizeName(objectName) + ".exr") <<
Property(prefix + ".bake.combined.gamma")(1.f) <<
Property(prefix + ".bake.combined.wrap")("clamp");
}
completeBakedSceneProps.Save("scene-bakedallobjects.scn");
// Write the complete new baked config file to file
Properties completeBakedCfgProps;
completeBakedCfgProps <<
cfgProps <<
Property("scene.file")("scene-bakedallobjects.scn");
completeBakedCfgProps.Save("render-bakedallobjects.cfg");
// Start the backing rendering
RenderConfigParse(completeBakeCfgProps);
}