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epsilonwindow.cpp
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/***************************************************************************
* Copyright 1998-2018 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxCoreRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
#include <iostream>
#include <boost/format.hpp>
#include "luxcoreapp.h"
using namespace std;
using namespace luxrays;
using namespace luxcore;
//------------------------------------------------------------------------------
// EpsilonWindow
//------------------------------------------------------------------------------
EpsilonWindow::EpsilonWindow(LuxCoreApp *a) : ObjectEditorWindow(a, "Epsilon") {
}
Properties EpsilonWindow::GetEpsilonProperties(const Properties &cfgProps) const {
return cfgProps.GetAllProperties("scene.epsilon");
}
void EpsilonWindow::RefreshObjectProperties(Properties &props) {
RenderConfig *config = app->config;
try {
props = GetEpsilonProperties(config->ToProperties());
} catch(exception &ex) {
LA_LOG("Epsilon parsing error: " << endl << ex.what());
// Just revert to the initialized properties (note: they will include the error)
props = GetEpsilonProperties(config->GetProperties());
}
}
void EpsilonWindow::ParseObjectProperties(const Properties &props) {
app->RenderConfigParse(GetEpsilonProperties(props));
}
bool EpsilonWindow::DrawObjectGUI(Properties &props, bool &modifiedProps) {
float fval;
fval = props.Get("scene.epsilon.min").Get<float>();
if (ImGui::InputFloat("Min. epsilon value", &fval, 0.f, 0.f, 15)) {
props.Set(Property("scene.epsilon.min")(fval));
modifiedProps = true;
}
LuxCoreApp::HelpMarker("scene.epsilon.min");
fval = props.Get("scene.epsilon.max").Get<float>();
if (ImGui::InputFloat("Max. epsilon value", &fval, 0.f, 0.f, 15)) {
props.Set(Property("scene.epsilon.max")(fval));
modifiedProps = true;
}
LuxCoreApp::HelpMarker("scene.epsilon.max");
return false;
}