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importancewindow.h
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/***************************************************************************
* Copyright 1998-2018 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxCoreRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
#ifndef _LUXCOREAPP_IMPORTANCEWINDOW_H
#define _LUXCOREAPP_IMPORTANCEWINDOW_H
#include <vector>
#include <string>
#include <imgui.h>
class LuxCoreApp;
class UserImportancePaintWindow : public ObjectWindow {
public:
UserImportancePaintWindow(LuxCoreApp *a) : ObjectWindow(a, "User importance paint window") { }
virtual ~UserImportancePaintWindow() { }
void Init();
void BlendImportanceMap(const float *srcPixels, float *dstPixels) const;
void Paint(const bool addValues);
virtual void Draw();
bool showOverlay;
private:
std::vector<float> importanceMap;
int paintPenRadius, paintPenRadius2;
};
#endif /* _LUXCOREAPP_IMPORTANCEWINDOW_H */