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The art how Deconz submit the Scenes are different like in Q42.
If you call await client.GetScenesAsync(); you got nothing because there are no global scenes.
Now I see there 2 Problems.
First you add not the Scenes to the groups.
(Missing Property)
And second If you want to change something for a Scene it will never work because you send something like this:
API/groups/{0}/action with a body but the right way is to send
var result = await client.PutAsync(new Uri(ApiBase + string.Format("groups/{0}/scenes/{1}/recall", group,command.Scene)),null).ConfigureAwait(false);
Do you still work on this cool project, then I will try to help you to fix all the Problems we found.
I need to read a little bit about git and the pull/push stuff ;-)
The text was updated successfully, but these errors were encountered:
The art how Deconz submit the Scenes are different like in Q42.
If you call await client.GetScenesAsync(); you got nothing because there are no global scenes.
Now I see there 2 Problems.
First you add not the Scenes to the groups.
(Missing Property)
And second If you want to change something for a Scene it will never work because you send something like this:
API/groups/{0}/action with a body but the right way is to send
var result = await client.PutAsync(new Uri(ApiBase + string.Format("groups/{0}/scenes/{1}/recall", group,command.Scene)),null).ConfigureAwait(false);
Do you still work on this cool project, then I will try to help you to fix all the Problems we found.
I need to read a little bit about git and the pull/push stuff ;-)
The text was updated successfully, but these errors were encountered: