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Releases: Madis0/OneBar

3.5.1

14 Feb 20:04
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  • Vanilla-like fractions now have a default-enabled option to pad zeroes (e.g. 8.0 instead of 8) as it reduces visual flickering
    • Fall heights are no longer fractioned when vanilla-like fractions are enabled (#55)
  • OneBar is now shown above F3's FPS/TPS graph (#57)
  • Now again compatible with Raised v1.2.0

3.5.0

17 Jan 17:51
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✈️ Levitation support

Yup, OneBar now displays levitation as a bar and timer (like air and freezing) because it is another effect that affects your health. Indicator is crossed out while on water, as water prevents the effect.

⬇️ Fall damage indicator (opt-in)

An experimental indicator that tells you the amount of blocks you're about to fall in-air, while having levitation effect or while crouching on an edge. Currently does not consider target block material (e.g. slime block) or solidness (e.g. tall grass) and does not estimate health.
Special support is added for the levitation effect, which will estimate the height (from the ground) you're about to levitate to.

3.4.3

13 Jan 20:52
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  • Added Totem of Undying counter indicator (opt-in)
  • Added compatibility for Raised
  • Updated Chinese translation by Rivmun

3.4.2

25 Dec 13:53
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  • Added Glowing effect indicator
  • Invisibility indicator is now crossed out when you have Glowing

3.4.1

23 Dec 19:08
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Re-enabled Exordium support

3.4.0

29 Nov 18:03
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  • Added a jump/timeout bar for Camels
  • Exordium support disabled while it is not updated

Works on 1.19.3-pre3+

3.3.4

29 Nov 18:03
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  • Added Chinese translation by Rivmun
  • Fixed Bad Omen symbol

Works on 1.19.2

3.3.3

13 Nov 11:24
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  • Wearing any golden armor item now shows a "piglin mob head" indicator +p☻
  • Mob head indicators are now opt-in due to potential confusion
  • Locked MC version to 1.19.2
    • Snapshot versions can be found from GitHub Actions and will be published when 1.19.3 is nearing the release

3.3.2

06 Nov 22:15
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  • Added an invisibility indicator (like the mirror icon)
    • Crossed out when wearing armor/offhand item or have arrow(s) stuck in you.
  • Small refactors around the mod, shouldn't affect the experience

3.3.1

02 Nov 17:22
c95d540
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  • Added skeleton, zombie, creeper mob head; carved pumpkin wearing indicators
    • Use a resource pack to adjust the pumpkin overlay
  • Shortened some option names