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I played around with this (fun game!) and I noticed the color mod lerping not working as it should. Sometimes the texture becomes red at the very end of the timer. It's due to the logic in BillGates::Update. The m_punchTimer may become negative which causes the lerp function to wraparound. I am too lazy to fork this and submit a pull request on this Microsoft platform. Here is the patch to fix it:
I played around with this (fun game!) and I noticed the color mod lerping not working as it should. Sometimes the texture becomes red at the very end of the timer. It's due to the logic in
BillGates::Update
. Them_punchTimer
may become negative which causes thelerp
function to wraparound. I am too lazy to fork this and submit a pull request on this Microsoft platform. Here is the patch to fix it:The text was updated successfully, but these errors were encountered: