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drs_file.py
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from typing import List
from mathutils import Vector, Matrix
from .file_io import FileReader, FileWriter
# Create a enum or dictionary for the magic values
MagicValues = {
"CDspJointMap": -1340635850,
"CGeoMesh": 100449016,
"CGeoOBBTree": -933519637,
"CSkSkinInfo": -761174227,
"CDspMeshFile": -1900395636,
"DrwResourceMeta": -183033339,
"collisionShape": 268607026,
"CGeoPrimitiveContainer": 1396683476
}
class RootNodeInformation():
"""Root Node Information"""
def __init__(self) -> None:
"""Root Node Constructor"""
self.Zeroes: List[int] =[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] # 16
self.NegOne: int = -1 # 4
self.One: int = 1 # 4
self.NodeInformationCount: int = 0 # 4
self.Zero: int = 0 # 4
self.DataObject = None # 0
def Read(self, Buffer: FileReader) -> 'RootNodeInformation':
"""Reads the Root Node Information from the buffer"""
self.Zeroes = Buffer.ReadByte(16)
self.NegOne = Buffer.ReadInt()
self.One = Buffer.ReadInt()
self.NodeInformationCount = Buffer.ReadInt()
self.Zero = Buffer.ReadInt()
return self
def Write(self, Buffer: FileWriter) -> 'RootNodeInformation':
"""Writes the Root Node Information to the buffer"""
Buffer.WriteByte(self.Zeroes)
Buffer.WriteInt(self.NegOne)
Buffer.WriteInt(self.One)
Buffer.WriteInt(self.NodeInformationCount)
Buffer.WriteInt(self.Zero)
return self
def Size(self) -> int:
"""Returns the size of the Root Node Information"""
return 32
class NodeInformation():
"""Node Information"""
def __init__(self, Name: str = None, Identifier: int = -1, dataObject = None) -> None:
"""Node Information Constructor"""
global MagicValues
self.Magic: int = MagicValues.get(Name, 0) or 0
self.Identifier: int = Identifier or -1
self.Offset: int = -1
self.NodeSize: int = dataObject and dataObject.Size() or 0
self.DataObject = dataObject
self.Spacer: List[int] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
def Read(self, Buffer: FileReader) -> 'NodeInformation':
"""Reads the Node Information from the buffer"""
self.Magic = Buffer.ReadInt() # 4
self.Identifier = Buffer.ReadInt() # 4
self.Offset = Buffer.ReadInt() # 4
self.NodeSize = Buffer.ReadInt() # 4
self.Spacer = Buffer.ReadByte(16) # 16
return self
def Write(self, Buffer: FileWriter) -> 'NodeInformation':
"""Writes the Node Information to the buffer"""
Buffer.WriteInt(self.Magic)
Buffer.WriteInt(self.Identifier)
Buffer.WriteInt(self.Offset)
Buffer.WriteInt(self.NodeSize)
Buffer.WriteByte(self.Spacer)
return self
def UpdateOffset(self, Offset: int) -> None:
"""Updates the Offset of the Node Information"""
self.Offset = Offset
def Size(self) -> int:
"""Returns the size of the Node Information"""
return 32
class RootNode():
"""Root Node"""
def __init__(self) -> None:
"""Root Node Constructor"""
self.Identifier: int = 0
self.Unknown: int = 0
self.Length: int = 9
self.NodeName: str = "root name"
def Read(self, Buffer: FileReader) -> 'RootNode':
"""Reads the Root Node from the buffer"""
self.Identifier = Buffer.ReadInt()
self.Unknown = Buffer.ReadInt()
self.Length = Buffer.ReadInt()
self.NodeName = Buffer.ReadString(self.Length)
return self
def Write(self, Buffer: FileWriter) -> 'RootNode':
"""Writes the Root Node to the buffer"""
Buffer.WriteInt(self.Identifier)
Buffer.WriteInt(self.Unknown)
Buffer.WriteInt(self.Length)
Buffer.WriteString(self.NodeName)#
return self
class Node():
"""Node"""
def __init__(self, index: int = 0, name: str = "") -> None:
"""Node Constructor"""
self.InfoIndex: int = index
self.Length: int = name and len(name) or 0
self.Name: str = name or ""
self.Zero: int = 0
def Read(self, Buffer: FileReader) -> 'Node':
"""Reads the Node from the buffer"""
self.InfoIndex = Buffer.ReadInt()
self.Length = Buffer.ReadInt()
self.Name = Buffer.ReadString(self.Length)
self.Zero = Buffer.ReadInt()
return self
def Write(self, Buffer: FileWriter) -> 'Node':
"""Writes the Node to the buffer"""
Buffer.WriteInt(self.InfoIndex)
Buffer.WriteInt(self.Length)
Buffer.WriteString(self.Name)
Buffer.WriteInt(self.Zero)
return self
def Size(self) -> int:
"""Returns the size of the Node"""
return 12 + self.Length
class Face():
"""Face"""
def __init__(self) -> None:
"""Face Constructor"""
self.Indices: List[int]
def Read(self, Buffer: FileReader) -> 'Face':
"""Reads the Face from the buffer"""
self.Indices = Buffer.ReadUShort(3)
return self
def Write(self, Buffer: FileWriter) -> 'Face':
"""Writes the Face to the buffer"""
Buffer.WriteUShort(self.Indices)
return self
class Vertex():
"""Vertex"""
def __init__(self, Position = None, Normal = None, Texture = None, Tangent = None, Bitangent = None, RawWeights = None, BoneIndices = None) -> None:
"""Vertex Constructor"""
self.Position: Vector = Position
self.Normal: Vector = Normal
self.Texture: Vector = Texture
self.Tangent: Vector = Tangent
self.Bitangent: Vector = Bitangent
self.RawWeights: List[int] = RawWeights
self.BoneIndices: List[int] = BoneIndices
def Read(self, Buffer: FileReader, Revision: int) -> 'Vertex':
"""Reads the Vertex from the buffer"""
if Revision == 133121:
self.Position = Buffer.ReadVector3()
self.Normal = Buffer.ReadVector3()
self.Texture = Buffer.ReadVector2()
elif Revision == 12288:
self.Tangent = Buffer.ReadVector3()
self.Bitangent = Buffer.ReadVector3()
elif Revision == 12:
self.RawWeights = Buffer.ReadByte(4)
self.BoneIndices = Buffer.ReadByte(4)
return self
def Write(self, Buffer: FileWriter) -> 'Vertex':
"""Writes the Vertex to the buffer"""
if self.Position is not None:
Buffer.WriteVector3(self.Position)
if self.Normal is not None:
Buffer.WriteVector3(self.Normal)
if self.Texture is not None:
Buffer.WriteVector2(self.Texture)
if self.Tangent is not None:
Buffer.WriteVector3(self.Tangent)
if self.Bitangent is not None:
Buffer.WriteVector3(self.Bitangent)
if self.RawWeights is not None:
Buffer.WriteByte(self.RawWeights)
if self.BoneIndices is not None:
Buffer.WriteByte(self.BoneIndices)
return self
class MeshData():
"""Mesh Data"""
def __init__(self) -> None:
"""Mesh Data Constructor"""
self.Revision: int
self.VertexSize: int
self.Vertices: List[Vertex]
def Read(self, Buffer: FileReader, VertexCount: int) -> 'MeshData':
"""Reads the Mesh Data from the buffer"""
self.Revision = Buffer.ReadInt()
self.VertexSize = Buffer.ReadInt()
self.Vertices = [Vertex().Read(Buffer, self.Revision) for _ in range(VertexCount)]
return self
def Write(self, Buffer: FileWriter) -> 'MeshData':
"""Writes the Mesh Data to the buffer"""
Buffer.WriteInt(self.Revision)
Buffer.WriteInt(self.VertexSize)
for _Vertex in self.Vertices:
_Vertex.Write(Buffer)
return self
def Size(self) -> int:
"""Returns the size of the Mesh Data"""
Size = 8
Size += self.VertexSize * len(self.Vertices)
return Size
class Texture():
"""Texture"""
def __init__(self) -> None:
"""Texture Constructor"""
self.Identifier: int
self.Length: int
self.Name: str
self.Spacer: int = 0
def Read(self, Buffer: FileReader) -> 'Texture':
"""Reads the Texture from the buffer"""
self.Identifier = Buffer.ReadInt()
self.Length = Buffer.ReadInt()
self.Name = Buffer.ReadString(self.Length)
self.Spacer = Buffer.ReadInt()
return self
def Write(self, Buffer: FileWriter) -> 'Texture':
"""Writes the Texture to the buffer"""
Buffer.WriteInt(self.Identifier)
Buffer.WriteInt(self.Length)
Buffer.WriteString(self.Name)
Buffer.WriteInt(self.Spacer)
return self
class Textures():
"""Textures"""
def __init__(self) -> None:
"""Textures Constructor"""
self.Length: int = 0
self.Textures: List[Texture] = []
def Read(self, Buffer: FileReader) -> 'Textures':
"""Reads the Textures from the buffer"""
self.Length = Buffer.ReadInt()
self.Textures = [Texture().Read(Buffer) for _ in range(self.Length)]
return self
def Write(self, Buffer: FileWriter) -> 'Textures':
"""Writes the Textures to the buffer"""
Buffer.WriteInt(self.Length)
for _Texture in self.Textures:
_Texture.Write(Buffer)
return self
class Refraction():
"""Refraction"""
def __init__(self) -> None:
"""Refraction Constructor"""
self.Length: int
self.Identifier: int = 1668510769
self.RGB: List[float] = [0, 0, 0]
def Read(self, Buffer: FileReader) -> 'Refraction':
"""Reads the Refraction from the buffer"""
self.Length = Buffer.ReadInt()
if self.Length == 1:
self.Identifier = Buffer.ReadInt()
self.RGB = Buffer.ReadFloat(3)
return self
def Write(self, Buffer: FileWriter) -> 'Refraction':
"""Writes the Refraction to the buffer"""
Buffer.WriteInt(self.Length)
if self.Length == 1:
Buffer.WriteInt(self.Identifier)
Buffer.WriteFloat(self.RGB)
return self
class Material():
"""Material"""
def __init__(self, index = None) -> None:
"""Material Constructor"""
self.Identifier: int
self.Smoothness: float
self.Metalness: float
self.Reflectivity: float
self.Emissivity: float
self.RefractionScale: float
self.DistortionMeshScale: float
self.Scratch: float
self.SpecularScale: float
self.WindResponse: float
self.WindHeight: float
self.DepthWriteThreshold: float
self.Saturation: float
self.Unknown: float
if index is not None:
if index == 0:
self.Identifier = 1668510769
self.Smoothness = 0
elif index == 1:
self.Identifier = 1668510770
self.Metalness = 0
elif index == 2:
self.Identifier = 1668510771
self.Reflectivity = 0
elif index == 3:
self.Identifier = 1668510772
self.Emissivity = 0
elif index == 4:
self.Identifier = 1668510773
self.RefractionScale = 1
elif index == 5:
self.Identifier = 1668510774
self.DistortionMeshScale = 0
elif index == 6:
self.Identifier = 1935897704
self.Scratch = 0
elif index == 7:
self.Identifier = 1668510775
self.SpecularScale = 1.5
elif index == 8:
self.Identifier = 1668510776
self.WindResponse = 0 # Needs to be updated
elif index == 9:
self.Identifier = 1668510777
self.WindHeight = 0 # Needs to be updated
elif index == 10:
self.Identifier = 1935893623
self.DepthWriteThreshold = 0.5
elif index == 11:
self.Identifier = 1668510785
self.Saturation = 1.0
def Read(self, Buffer: FileReader) -> 'Material':
"""Reads the Material from the buffer"""
self.Identifier = Buffer.ReadInt()
if self.Identifier == 1668510769:
self.Smoothness = Buffer.ReadFloat()
elif self.Identifier == 1668510770:
self.Metalness = Buffer.ReadFloat()
elif self.Identifier == 1668510771:
self.Reflectivity = Buffer.ReadFloat()
elif self.Identifier == 1668510772:
self.Emissivity = Buffer.ReadFloat()
elif self.Identifier == 1668510773:
self.RefractionScale = Buffer.ReadFloat()
elif self.Identifier == 1668510774:
self.DistortionMeshScale = Buffer.ReadFloat()
elif self.Identifier == 1935897704:
self.Scratch = Buffer.ReadFloat() # Only touch if ScratchMap is present
elif self.Identifier == 1668510775:
self.SpecularScale = Buffer.ReadFloat() # Reflectioness
elif self.Identifier == 1668510776:
self.WindResponse = Buffer.ReadFloat() # Wind Force 0 -> 0.1
elif self.Identifier == 1668510777:
self.WindHeight = Buffer.ReadFloat() # Wind Attack Height at maximum unit height
elif self.Identifier == 1935893623:
self.DepthWriteThreshold = Buffer.ReadFloat()
elif self.Identifier == 1668510785:
self.Saturation = Buffer.ReadFloat()
else:
# Unknown Property, add to the list
self.Unknown = Buffer.ReadFloat()
raise TypeError("Unknown Material {}".format(self.Unknown))
return self
def Write(self, Buffer: FileWriter) -> 'Material':
"""Writes the Material to the buffer"""
Buffer.WriteInt(self.Identifier)
if self.Identifier == 1668510769:
Buffer.WriteFloat(self.Smoothness)
elif self.Identifier == 1668510770:
Buffer.WriteFloat(self.Metalness)
elif self.Identifier == 1668510771:
Buffer.WriteFloat(self.Reflectivity)
elif self.Identifier == 1668510772:
Buffer.WriteFloat(self.Emissivity)
elif self.Identifier == 1668510773:
Buffer.WriteFloat(self.RefractionScale)
elif self.Identifier == 1668510774:
Buffer.WriteFloat(self.DistortionMeshScale)
elif self.Identifier == 1935897704:
Buffer.WriteFloat(self.Scratch)
elif self.Identifier == 1668510775:
Buffer.WriteFloat(self.SpecularScale)
elif self.Identifier == 1668510776:
Buffer.WriteFloat(self.WindResponse)
elif self.Identifier == 1668510777:
Buffer.WriteFloat(self.WindHeight)
elif self.Identifier == 1935893623:
Buffer.WriteFloat(self.DepthWriteThreshold)
elif self.Identifier == 1668510785:
Buffer.WriteFloat(self.Saturation)
else:
# Unknown Property, add to the list
Buffer.WriteFloat(self.Unknown)
raise TypeError("Unknown Material {}".format(self.Unknown))
return self
class Materials():
"""Materials"""
def __init__(self) -> None:
"""Materials Constructor"""
self.Length: int = 12
self.Materials: List[Material] = [Material(_) for _ in range(self.Length)]
def Read(self, Buffer: FileReader) -> 'Materials':
"""Reads the Materials from the buffer"""
self.Length = Buffer.ReadInt()
self.Materials = [Material().Read(Buffer) for _ in range(self.Length)]
return self
def Write(self, Buffer: FileWriter) -> 'Materials':
"""Writes the Materials to the buffer"""
Buffer.WriteInt(self.Length)
for _Material in self.Materials:
_Material.Write(Buffer)
return self
class LevelOfDetail():
"""LevelOfDetail"""
def __init__(self) -> None:
"""LevelOfDetail Constructor"""
self.Length: int = 1
self.LODLevel: int = 2
def Read(self, Buffer: FileReader) -> 'LevelOfDetail':
"""Reads the LevelOfDetail from the buffer"""
self.Length = Buffer.ReadInt()
if self.Length == 1:
self.LODLevel = Buffer.ReadInt()
return self
def Write(self, Buffer: FileWriter) -> 'LevelOfDetail':
"""Writes the LevelOfDetail to the buffer"""
Buffer.WriteInt(self.Length)
if self.Length == 1:
Buffer.WriteInt(self.LODLevel)
return self
class EmptyString():
"""EmptyString"""
def __init__(self) -> None:
"""EmptyString Constructor"""
self.Length: int = 0
self.UnknwonString: str = ""
def Read(self, Buffer: FileReader) -> 'EmptyString':
"""Reads the EmptyString from the buffer"""
self.Length = Buffer.ReadInt()
self.UnknwonString = Buffer.ReadString(self.Length * 2)
return self
def Write(self, Buffer: FileWriter) -> 'EmptyString':
"""Writes the EmptyString to the buffer"""
Buffer.WriteInt(self.Length)
Buffer.WriteString(self.UnknwonString)
return self
class Flow():
"""Flow"""
def __init__(self) -> None:
"""Flow Constructor"""
self.Length: int = 4
self.MaxFlowSpeedIdentifier: int = 1668707377
self.MaxFlowSpeed: Vector = Vector((0, 0, 0, 0))
self.MinFlowSpeedIdentifier: int = 1668707378
self.MinFlowSpeed: Vector = Vector((0, 0, 0, 0))
self.FlowSpeedChangeIdentifier: int = 1668707379
self.FlowSpeedChange: Vector = Vector((0, 0, 0, 0))
self.FlowScaleIdentifier: int = 1668707380
self.FlowScale: Vector = Vector((0, 0, 0, 0))
def Read(self, Buffer: FileReader) -> 'Flow':
"""Reads the Flow from the buffer"""
self.Length = Buffer.ReadInt()
if self.Length == 4:
self.MaxFlowSpeedIdentifier = Buffer.ReadInt()
self.MaxFlowSpeed = Buffer.ReadVector4()
self.MinFlowSpeedIdentifier = Buffer.ReadInt()
self.MinFlowSpeed = Buffer.ReadVector4()
self.FlowSpeedChangeIdentifier = Buffer.ReadInt()
self.FlowSpeedChange = Buffer.ReadVector4()
self.FlowScaleIdentifier = Buffer.ReadInt()
self.FlowScale = Buffer.ReadVector4()
return self
def Write(self, Buffer: FileWriter) -> 'Flow':
"""Writes the Flow to the buffer"""
Buffer.WriteInt(self.Length)
if self.Length == 4:
Buffer.WriteInt(self.MaxFlowSpeedIdentifier)
Buffer.WriteVector4(self.MaxFlowSpeed)
Buffer.WriteInt(self.MinFlowSpeedIdentifier)
Buffer.WriteVector4(self.MinFlowSpeed)
Buffer.WriteInt(self.FlowSpeedChangeIdentifier)
Buffer.WriteVector4(self.FlowSpeedChange)
Buffer.WriteInt(self.FlowScaleIdentifier)
Buffer.WriteVector4(self.FlowScale)
return self
class BattleforgeMesh():
"""BattleforgeMesh"""
def __init__(self) -> None:
"""BattleforgeMesh Constructor"""
self.VertexCount: int # 4
self.FaceCount: int # 4
self.Faces: List[Face] # 6 * FaceCount
self.MeshCount: int # 1
self.MeshData: List[MeshData]
self.BoundingBoxLowerLeftCorner: Vector # 12
self.BoundingBoxUpperRightCorner: Vector # 12
self.MaterialID: int # 2
self.MaterialParameters: int # 4
self.MaterialStuff: int # 4
self.BoolParameter: int # 4
self.Textures: Textures # Individual Length
self.Refraction: Refraction # 20
self.Materials: Materials # 100
self.LevelOfDetail: LevelOfDetail # 8 Only if MaterialParameters == -86061050
self.EmptyString: EmptyString # 4 Only if MaterialParameters == -86061050
self.Flow: Flow # 84 Only if MaterialParameters == -86061050
def Read(self, Buffer: FileReader) -> 'BattleforgeMesh':
"""Reads the BattleforgeMesh from the buffer"""
self.VertexCount = Buffer.ReadInt()
self.FaceCount = Buffer.ReadInt()
self.Faces = [Face().Read(Buffer) for _ in range(self.FaceCount)]
self.MeshCount = Buffer.ReadByte()
self.MeshData = [MeshData().Read(Buffer, self.VertexCount) for _ in range(self.MeshCount)]
self.BoundingBoxLowerLeftCorner = Buffer.ReadVector3()
self.BoundingBoxUpperRightCorner = Buffer.ReadVector3()
self.MaterialID = Buffer.ReadShort()
self.MaterialParameters = Buffer.ReadInt()
if self.MaterialParameters == -86061050:
self.MaterialStuff = Buffer.ReadInt()
self.BoolParameter = Buffer.ReadInt()
self.Textures = Textures().Read(Buffer)
self.Refraction = Refraction().Read(Buffer)
self.Materials = Materials().Read(Buffer)
self.LevelOfDetail = LevelOfDetail().Read(Buffer)
self.EmptyString = EmptyString().Read(Buffer)
self.Flow = Flow().Read(Buffer)
elif self.MaterialParameters == -86061051:
self.MaterialStuff = Buffer.ReadInt()
self.BoolParameter = Buffer.ReadInt()
self.Textures = Textures().Read(Buffer)
self.Refraction = Refraction().Read(Buffer)
self.Materials = Materials().Read(Buffer)
self.LevelOfDetail = LevelOfDetail().Read(Buffer)
self.EmptyString = EmptyString().Read(Buffer)
elif self.MaterialParameters == -86061055:
self.BoolParameter = Buffer.ReadInt()
self.Textures = Textures().Read(Buffer)
self.Refraction = Refraction().Read(Buffer)
self.Materials = Materials().Read(Buffer)
else:
raise TypeError("Unknown MaterialParameters {}".format(self.MaterialParameters))
return self
def Write(self, Buffer: FileWriter) -> 'BattleforgeMesh':
"""Writes the BattleforgeMesh to the buffer"""
Buffer.WriteInt(self.VertexCount)
Buffer.WriteInt(self.FaceCount)
for _Face in self.Faces:
_Face.Write(Buffer)
Buffer.WriteByte(self.MeshCount)
for _MeshData in self.MeshData:
_MeshData.Write(Buffer)
Buffer.WriteVector3(self.BoundingBoxLowerLeftCorner)
Buffer.WriteVector3(self.BoundingBoxUpperRightCorner)
Buffer.WriteShort(self.MaterialID)
Buffer.WriteInt(self.MaterialParameters)
if self.MaterialParameters == -86061050:
Buffer.WriteInt(self.MaterialStuff)
Buffer.WriteInt(self.BoolParameter)
self.Textures.Write(Buffer)
self.Refraction.Write(Buffer)
self.Materials.Write(Buffer)
self.LevelOfDetail.Write(Buffer)
self.EmptyString.Write(Buffer)
self.Flow.Write(Buffer)
elif self.MaterialParameters == -86061055:
Buffer.WriteInt(self.BoolParameter)
self.Textures.Write(Buffer)
self.Refraction.Write(Buffer)
self.Materials.Write(Buffer)
else:
raise TypeError("Unknown MaterialParameters {}".format(self.MaterialParameters))
return self
def Size(self) -> int:
"""Returns the size of the BattleforgeMesh"""
Size = 8 # VertexCount + FaceCount
for _ in self.Faces:
Size += 6
Size += 1 # MeshCount
for Mesh in self.MeshData:
Size += Mesh.Size()
Size += 12 + 12 + 2 + 4 + 4 + 4
for T in self.Textures.Textures:
Size += 12 + T.Length
Size += 20 + 100 + (self.MaterialParameters == -86061050 and 8 + 4 + 84 + 4 or 0)
return Size
class CDspMeshFile():
"""CDspMeshFile"""
def __init__(self) -> None:
"""CDspMeshFile Constructor"""
self.Magic: int = 1314189598 # 4
self.Zero: int = 0 # 4
self.MeshCount: int = 0 # 4
self.BoundingBoxLowerLeftCorner: Vector = Vector((0, 0, 0)) # 12
self.BoundingBoxUpperRightCorner: Vector = Vector((0, 0, 0)) # 12
self.Meshes: List[BattleforgeMesh] = []
self.SomePoints: List[Vector] = [(0,0,0,1),(1,1,0,1),(0,0,1,1)] # 48
def Read(self, Buffer: FileReader) -> 'CDspMeshFile':
"""Reads the CDspMeshFile from the buffer"""
self.Magic = Buffer.ReadInt() # 4
if self.Magic == 1314189598:
self.Zero = Buffer.ReadInt() # 4
self.MeshCount = Buffer.ReadInt() # 4
self.BoundingBoxLowerLeftCorner = Buffer.ReadVector3() # 12
self.BoundingBoxUpperRightCorner = Buffer.ReadVector3() # 12
self.Meshes = [BattleforgeMesh().Read(Buffer) for _ in range(self.MeshCount)]
self.SomePoints = [Buffer.ReadVector4() for _ in range(3)] # 48
else:
raise TypeError("This Mesh has the wrong Magic Value: {}".format(self.Magic))
return self
def Write(self, Buffer: FileWriter) -> 'CDspMeshFile':
"""Writes the CDspMeshFile to the buffer"""
Buffer.WriteInt(self.Magic)
if self.Magic == 1314189598:
Buffer.WriteInt(self.Zero)
Buffer.WriteInt(self.MeshCount)
Buffer.WriteVector3(self.BoundingBoxLowerLeftCorner)
Buffer.WriteVector3(self.BoundingBoxUpperRightCorner)
for Mesh in self.Meshes:
Mesh.Write(Buffer)
for Point in self.SomePoints:
Buffer.WriteVector4(Point)
else:
raise TypeError("This Mesh has the wrong Magic Value: {}".format(self.Magic))
return self
def Size(self) -> int:
"""Returns the size of the CDspMeshFile"""
Size = 84 # Magic + Zero + MeshCount + BoundingBoxLowerLeftCorner + BoundingBoxUpperRightCorner
for Mesh in self.Meshes:
Size += Mesh.Size()
return Size
class SMeshState():
"""SMeshState"""
def __init__(self) -> None:
"""SMeshState Constructor"""
self.StateNum: int
self.HasFiles: int
self.UKFileLength: int
self.UKFile: str
self.DRSFileLength: int
self.DRSFile: str
def Read(self, Buffer: FileReader) -> 'SMeshState':
"""Reads the SMeshState from the buffer"""
self.StateNum = Buffer.ReadInt()
self.HasFiles = Buffer.ReadShort()
if self.HasFiles == 1:
self.UKFileLength = Buffer.ReadInt()
self.UKFile = Buffer.ReadString(self.UKFileLength)
self.DRSFileLength = Buffer.ReadInt()
self.DRSFile = Buffer.ReadString(self.DRSFileLength)
return self
def Write(self, Buffer: FileWriter) -> 'SMeshState':
"""Writes the SMeshState to the buffer"""
Buffer.WriteInt(self.StateNum)
Buffer.WriteShort(self.HasFiles)
if self.HasFiles == 1:
Buffer.WriteInt(self.UKFileLength)
Buffer.WriteString(self.UKFile)
Buffer.WriteInt(self.DRSFileLength)
Buffer.WriteString(self.DRSFile)
return self
class DestructionState():
"""DestructionState"""
def __init__(self) -> None:
"""DestructionState Constructor"""
self.StateNum: int
self.FileNameLength: int
self.FileName: str
def Read(self, Buffer: FileReader) -> 'DestructionState':
"""Reads the DestructionState from the buffer"""
self.StateNum = Buffer.ReadInt()
self.FileNameLength = Buffer.ReadInt()
self.FileName = Buffer.ReadString(self.FileNameLength)
return self
def Write(self, Buffer: FileWriter) -> 'DestructionState':
"""Writes the DestructionState to the buffer"""
Buffer.WriteInt(self.StateNum)
Buffer.WriteInt(self.FileNameLength)
Buffer.WriteString(self.FileName)
return self
class StateBasedMeshSet():
"""StateBasedMeshSet"""
def __init__(self) -> None:
"""StateBasedMeshSet Constructor"""
self.UKShort: int
self.UKInt: int
self.NumMeshStates: int
self.SMeshStates: List[SMeshState]
self.NumDestructionStates: int
self.DestructionStates: List[DestructionState]
def Read(self, Buffer: FileReader) -> 'StateBasedMeshSet':
"""Reads the StateBasedMeshSet from the buffer"""
self.UKShort = Buffer.ReadShort()
self.UKInt = Buffer.ReadInt()
self.NumMeshStates = Buffer.ReadInt()
self.SMeshStates = [SMeshState().Read(Buffer) for _ in range(self.NumMeshStates)]
self.NumDestructionStates = Buffer.ReadInt()
self.DestructionStates = [DestructionState().Read(Buffer) for _ in range(self.NumDestructionStates)]
return self
def Write(self, Buffer: FileWriter) -> 'StateBasedMeshSet':
"""Writes the StateBasedMeshSet to the buffer"""
Buffer.WriteShort(self.UKShort)
Buffer.WriteInt(self.UKInt)
Buffer.WriteInt(self.NumMeshStates)
for MeshState in self.SMeshStates:
MeshState.Write(Buffer)
Buffer.WriteInt(self.NumDestructionStates)
for _DestructionState in self.DestructionStates:
_DestructionState.Write(Buffer)
return self
class MeshGridModule():
"""MeshGridModule"""
def __init__(self) -> None:
"""MeshGridModule Constructor"""
self.UKShort: int
self.HasMeshSet: int
self.StateBasedMeshSet: StateBasedMeshSet
def Read(self, Buffer: FileReader) -> 'MeshGridModule':
"""Reads the MeshGridModule from the buffer"""
self.UKShort = Buffer.ReadShort()
self.HasMeshSet = Buffer.ReadByte()
if self.HasMeshSet == 1:
self.StateBasedMeshSet = StateBasedMeshSet().Read(Buffer)
return self
def Write(self, Buffer: FileWriter) -> 'MeshGridModule':
"""Writes the MeshGridModule to the buffer"""
Buffer.WriteShort(self.UKShort)
Buffer.WriteByte(self.HasMeshSet)
if self.HasMeshSet == 1:
self.StateBasedMeshSet.Write(Buffer)
return self
class CMatCoordinateSystem():
"""CMatCoordinateSystem"""
def __init__(self) -> None:
"""CMatCoordinateSystem Constructor"""
self.Matrix: Matrix
self.Position: Vector
def Read(self, Buffer: FileReader) -> 'CMatCoordinateSystem':
"""Reads the CMatCoordinateSystem from the buffer"""
self.Matrix = Buffer.ReadMatrix3x3()
self.Position = Buffer.ReadVector3()
return self
def Write(self, Buffer: FileWriter) -> 'CMatCoordinateSystem':
"""Writes the CMatCoordinateSystem to the buffer"""
Buffer.WriteMatrix3x3(self.Matrix)
Buffer.WriteVector3(self.Position)
return self
class SLocator():
"""SLocator"""
def __init__(self) -> None:
"""SLocator Constructor"""
self.CMatCoordinateSystem: CMatCoordinateSystem
self.Class: int
self.SubID: int
self.FileNameLength: int
self.FileName: str
self.UKInt: int
def Read(self, Buffer: FileReader, Version: int) -> 'SLocator':
"""Reads the SLocator from the buffer"""
self.CMatCoordinateSystem = CMatCoordinateSystem().Read(Buffer)
self.Class = Buffer.ReadInt()
self.SubID = Buffer.ReadInt()
self.FileNameLength = Buffer.ReadInt()
self.FileName = Buffer.ReadString(self.FileNameLength)
if Version == 5:
self.UKInt = Buffer.ReadInt()
return self
def Write(self, Buffer: FileWriter) -> 'SLocator':
"""Writes the SLocator to the buffer"""
self.CMatCoordinateSystem.Write(Buffer)
Buffer.WriteInt(self.Class)
Buffer.WriteInt(self.SubID)
Buffer.WriteInt(self.FileNameLength)
Buffer.WriteString(self.FileName)
Buffer.WriteInt(self.UKInt)
return self
class CDrwLocatorList():
"""CDrwLocatorList"""
def __init__(self) -> None:
"""CDrwLocatorList Constructor"""
self.Magic: int
self.Version: int
self.Length: int
self.SLocators: List[SLocator]
def Read(self, Buffer: FileReader) -> 'CDrwLocatorList':
"""Reads the CDrwLocatorList from the buffer"""
self.Magic = Buffer.ReadInt()
self.Version = Buffer.ReadInt()
self.Length = Buffer.ReadInt()
self.SLocators = [SLocator().Read(Buffer, self.Version) for _ in range(self.Length)]
return self
def Write(self, Buffer: FileWriter) -> 'CDrwLocatorList':
"""Writes the CDrwLocatorList to the buffer"""
Buffer.WriteInt(self.Magic)
Buffer.WriteInt(self.Version)
Buffer.WriteInt(self.Length)
for Locator in self.SLocators:
Locator.Write(Buffer)
return self
class CGeoAABox():
"""CGeoAABox"""
def __init__(self) -> None:
"""CGeoAABox Constructor"""
self.LowerLeftCorner: Vector
self.UpperRightCorner: Vector
def Read(self, Buffer: FileReader) -> 'CGeoAABox':
"""Reads the CGeoAABox from the buffer"""
self.LowerLeftCorner = Buffer.ReadVector3()
self.UpperRightCorner = Buffer.ReadVector3()
return self
def Write(self, Buffer: FileWriter) -> 'CGeoAABox':
"""Writes the CGeoAABox to the buffer"""
Buffer.WriteVector3(self.LowerLeftCorner)
Buffer.WriteVector3(self.UpperRightCorner)
return self
class BoxShape():
"""Box"""
def __init__(self) -> None:
"""Box Constructor"""
self.CoordSystem: CMatCoordinateSystem
self.CGeoAABox: CGeoAABox
def Read(self, Buffer: FileReader) -> 'BoxShape':
"""Reads the Box from the buffer"""
self.CoordSystem = CMatCoordinateSystem().Read(Buffer)
self.CGeoAABox = CGeoAABox().Read(Buffer)
return self
def Write(self, Buffer: FileWriter) -> 'BoxShape':
"""Writes the Box to the buffer"""
self.CoordSystem.Write(Buffer)
self.CGeoAABox.Write(Buffer)
return self
class CGeoCylinder():
"""CGeoCylinder"""
def __init__(self) -> None:
"""CGeoCylinder Constructor"""
self.Center: Vector
self.Height: float
self.Radius: float
def Read(self, Buffer: FileReader) -> 'CGeoCylinder':
"""Reads the CGeoCylinder from the buffer"""
self.Center = Buffer.ReadVector3()
self.Height = Buffer.ReadFloat()
self.Radius = Buffer.ReadFloat()
return self
def Write(self, Buffer: FileWriter) -> 'CGeoCylinder':
"""Writes the CGeoCylinder to the buffer"""
Buffer.WriteVector3(self.Center)
Buffer.WriteFloat(self.Height)
Buffer.WriteFloat(self.Radius)
return self
class CylinderShape():
"""Cylinder"""
def __init__(self) -> None:
"""Cylinder Constructor"""
self.CoordSystem: CMatCoordinateSystem
self.CGeoCylinder: CGeoCylinder
def Read(self, Buffer: FileReader) -> 'CylinderShape':
"""Reads the Cylinder from the buffer"""
self.CoordSystem = CMatCoordinateSystem().Read(Buffer)
self.CGeoCylinder = CGeoCylinder().Read(Buffer)
return self
def Write(self, Buffer: FileWriter) -> 'CylinderShape':
"""Writes the Cylinder to the buffer"""
self.CoordSystem.Write(Buffer)
self.CGeoCylinder.Write(Buffer)
return self
class CGeoSphere():
"""CGeoSphere"""
def __init__(self) -> None:
"""CGeoSphere Constructor"""
self.Radius: float
self.Center: Vector
def Read(self, Buffer: FileReader) -> 'CGeoSphere':
"""Reads the CGeoSphere from the buffer"""
self.Radius = Buffer.ReadFloat()
self.Center = Buffer.ReadVector3()
return self
def Write(self, Buffer: FileWriter) -> 'CGeoSphere':
"""Writes the CGeoSphere to the buffer"""
Buffer.WriteFloat(self.Radius)
Buffer.WriteVector3(self.Center)
return self
class SphereShape():
"""CGeoSphere"""
def __init__(self) -> None:
"""CGeoSphere Constructor"""
self.CoordSystem: CMatCoordinateSystem
self.CGeoSphere: CGeoSphere
def Read(self, Buffer: FileReader) -> 'CGeoSphere':
"""Reads the CGeoSphere from the buffer"""
self.CoordSystem = CMatCoordinateSystem().Read(Buffer)
self.CGeoSphere = CGeoSphere().Read(Buffer)
return self
def Write(self, Buffer: FileWriter) -> 'CGeoSphere':
"""Writes the CGeoSphere to the buffer"""
self.CoordSystem.Write(Buffer)
self.CGeoSphere.Write(Buffer)
return self
class CollisionShape():
"""CollisionShape"""
def __init__(self) -> None:
"""CollisionShape Constructor"""
self.Version: int = 1
self.BoxCount: int = 0
self.Boxes: List[BoxShape] = []
self.SphereCount: int = 0
self.Spheres: List[SphereShape] = []
self.CylinderCount: int = 0
self.Cylinders: List[CylinderShape] = []
def Read(self, Buffer: FileReader) -> 'CollisionShape':
"""Reads the CollisionShape from the buffer"""
self.Version = Buffer.ReadByte()
self.BoxCount = Buffer.ReadInt()