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[RFE] Allow option for purchased units to arrive mothballed #5734

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OrbMonky opened this issue Jan 9, 2025 · 2 comments
Open
3 tasks done

[RFE] Allow option for purchased units to arrive mothballed #5734

OrbMonky opened this issue Jan 9, 2025 · 2 comments
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(RFE) Enhancement Requests for Enhancement, new features or implementations

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@OrbMonky
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OrbMonky commented Jan 9, 2025

Enhancement Type *

New Feature

Brief Description of Enhancement *

Currently you can GM mothball a unit even when it's on transit, or GM mothball once they arrive, which helps when you don't have enough techs to support the unit, but given that units slowly degrade in the hangar/while in transit/etc without being mothballed/attended, it makes more sense if they are able to be shipped mothballed at the campaign's option.

Use Cases or Rationale

  1. Reduce strain on units running at low tech capacity
  2. Avoids new units suffering damage due to nags being turned off if a unit arrives and goes unnoticed
  3. 'Makes sense' - verisimilitude increases as units aren't being shipped across the galaxy unmothballed, where players will recognize that it would likely arrive broken and degraded due to unattended transit.

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MekHQ Suite Version *

0.50.03 SNAPSHOT from 01/06 Nightly

Final Verification

  • I confirm this request hasn't already been submitted (checked the tracker)
  • I've discussed or asked about this enhancement on MegaMek Discord
  • I’m opening this on the correct repo (MegaMek, MegaMekLab, or MekHQ)
@OrbMonky OrbMonky added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Jan 9, 2025
@PhoenixHeart512
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+1 Things I didn't realize I needed until I read about them

@Kazeraith
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I also +1 this idea

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