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Some video games are time-sensitive, making them jump forward by the elapsed time after resuming. I noticed that with cinematics, dialogues and subtitles.
I wonder if it would be practical and safe to have an optional knob to set the system clock to the suspend timestamp. That way video games wouldn't realize there was a jump in time. I imagine it might cause a lot of chaos with the other software running on the machine if the time keeps jumping backwards, but I'd be willing to try.
The text was updated successfully, but these errors were encountered:
Unfortunately I don't think this would be safe to set the system time directly like this.
It might be possible if you launched your game wrapped with libfaketime (on Linux). If using libfaketime does sound of interest, I would consider adding a feature to Nyrna to run a command or script whenever it does a suspend/resume. That would allow you to update the fake time.
Some video games are time-sensitive, making them jump forward by the elapsed time after resuming. I noticed that with cinematics, dialogues and subtitles.
I wonder if it would be practical and safe to have an optional knob to set the system clock to the suspend timestamp. That way video games wouldn't realize there was a jump in time. I imagine it might cause a lot of chaos with the other software running on the machine if the time keeps jumping backwards, but I'd be willing to try.
The text was updated successfully, but these errors were encountered: